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Server Merge Discussion Thread

STAR WARS: The Old Republic > English > General Discussion
Server Merge Discussion Thread
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RikuvonDrake's Avatar


RikuvonDrake
06.05.2017 , 10:03 AM | #21
I heavily disagree with merging servers, I rather see resources used to the already large servers, for example in EU most players have already moved to TRE from even German and French servers. There are a "natural" mega servers for EU already so, in reality, there is no need for a server merge.

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kodrac's Avatar


kodrac
06.05.2017 , 10:05 AM | #22
If you're gonna close servers,let me choose where to go. Give ample time and an announcement. And don't charge me, bro!

Ratajack's Avatar


Ratajack
06.05.2017 , 10:07 AM | #23
Quote: Originally Posted by Eli_Porter View Post
This is more of an issue with returning and new players ending up on dead servers than some Shadowlands guy not getting pops.
Once again, we have people claiming to be concerned only about people who are NOT EVEN PLAYING THIS GAME, at the expense of multitudes of those who ARE playing now, and quite possibly PAYING to play. It makes no sense to me to negatively impact multitudes of players who are currently playing (and potentially PAYING) this game NOW, on the off chance that some Tom, Dick or Harry MIGHT POSSIBLY decide to try this game at some undetermined point in the future.


New players should have a general idea about server population fairly early, even if they do not bother to do any research ahead of time or ask in general chat early. A new player should know about their chosen server's population early enough to be able to re-roll on a different server without any major problems.

Players who MIGHT, POSSIBLY return at some undetermined time in the future have the same option that any of those who are CURRENTLY playing (and potentially PAYING) have to play on a server with a population more to their liking.

Many people are also ignoring the fact that those players who do their group content with friends and guildmates will still not be providing the LFG fodder that many desire, so queue times will not likely see much improvement.

But, let's tick off a large portion of the game's population by forcibly merging them with other servers (with ALL the nightmares and headaches those server merges would cause) because some Tom, Dick or Harry MIGHT POSSIBLY decide to try this game at some undetermined point in the future, or because Johnny is friendless and guildless and cannot get a queue pop within 5 minutes because his "less than desirable" behavior has landed him on too many ignore lists.

Even if BW did manage to resolve the issues surrounding guilds and guild assets, personal assets, etc., there are still the issue related to server communities, such as the cesspool that is Harbinger.

Ratajack's Avatar


Ratajack
06.05.2017 , 10:13 AM | #24
Quote: Originally Posted by Talon_strikes View Post
That's crazy Eric! Servers are in a dire need of another merger! I don't know how the devs don't have anything to discuss right now about the topic, especially when Ben did say in a stream that the team would discuss it in 2017.
Ben said the population issues would be re-examined early in 2017. He never said that BW would be discussing the results of that re-evaluation with us.

Late January or early February in 2017, if I recall correctly, BW DID extend the 90 Cc transfer sale indefinitely. That seems to coincide with the early in 2017 time frame for BW's re-examination of population issues.

casirabit's Avatar


casirabit
06.05.2017 , 10:15 AM | #25
Quote: Originally Posted by Glzmo View Post
Merge all EU Servers, all US East Coast Servers and all EU West Coast servers to have three megaservers.
For the EU Megaserver, add one PVE and one PVP instance for each language (in the same way you have PVP and PVE instances on each server now). That would be best for the whole game.
On a side note, perhaps you could also add a Roleplay instance on each server where the roleplayers can converge and roleplay without all the lollers and trollers to disturb their immersion.
No that will not work. Greifers and trolls will still be able to grief rp. There is no way adding a rp instance will help keep griefers off the rp instances. It will not work like a pvp instance because I think if you grief a pvp player he can just kill you on a pvp server, there is nothing stopping a troll/griefer from doing that on a rp instance.

The fastest way to kill roleplay is by giving it an instance like this and allowing people to troll or grief them. This happened to me before on SWG and my friends and I got fed up that we just stop playing. We don't want people to stop playing so this is not a way to handle roleplay.
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DarkSaberMaster's Avatar


DarkSaberMaster
06.05.2017 , 10:16 AM | #26
Just merge them already. There is no reason to keep pretending that these dead servers are full of life and thriving. Put an end to them and merge them.
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MandFlurry's Avatar


MandFlurry
06.05.2017 , 10:20 AM | #27
Quote: Originally Posted by Darkside View Post
Make 2 mega servers. One East coast, and one West coast. Funnel all existing north American servers into those two. Use the additional then free servers to help support the main two. Boom problem solved.
Wrong, it is not solved at all like that. I think Most people here should be educated, and i'm not meaning to be dis-respectful but give people the technical knowledge of Facts of what can happen. and why i'm against some mergers. "Some server mergers".

1) People have lost their Character names. This is a very bad problem for any server Mergers of any kind for Any MMO that this happens with. Peoples Character names can be most sacred to them, and if they lose their Character names, then they will no longer want to play this game. It is that serious for gamer's.

2) Loss of Cartel Market Items: These Are also most sacred to most Players as well, and in Server merges, the dark reality can be that for a lot of players they can lose a Lot, or sometimes most to All Cartel items. I know Bioware does their best to keep stuff like this from happening, but these Uninteded things happens regardless. These things have not just happened in this MMO without Server merges, but also other MMO's.

3) Loss of Achievement and Characters/other Legacy Rewards: These things can also come up as Lost or totally gone from a Characters or all of a person's inventory where they see things that have been earned as far back as Launch can no longer be there items wise from Legacy and Special-events from Bioware that could totally be gone forever.

4) Loss of Achievements: A great many, if not Most of us gamer's take great pride in our Achievements.......Unless bad ones lol. These Achievements that we can lose from Server-mergers would, or could be no longer attainable to very hard to get. If some players lose these things and the above, it could drive them to quit the game, which would be very bad for all of us.

5) RP and PvP/ PvE people don't usually work: If all these said people like, say RP server people were bunched together by server merging, Then prepare for a Huge Customer Backfire and more customers leaving. As you Devs know well, and i hope you do heheh. The Reality is that PvE, PvP and RP people do not get along, but very rarely, as i have seen this happen with my own eyes, not only from this MMO, but others as well, where people only make fun and insult the way these other players play. You know this will happen, as it already has.

6) Lost of Strongholds/ Stronghold items: This is another problem that could, and usually do happen, even with my Characters it has. With Server-merges comes usually the loss of items and Customizations we have put into our Strongholds. This is another things most people don't think about and should. I lost my Characters Strongholds including their customizations . This for some could make some customers leave because, unlike me, for them this is almost a holy thing for them..

Character Advancement: Sometimes people also lose their Character progression, whether it be doing the Galactic Command grind which i hate the grind myself heheh. But /bugs have happened before with all kinds of Character progression, all or different kinds of forms to, and for some even the level of their Character's levels to.

Maintenance: We do not know how much back-end servicing we will need with any kind of mergers, but i don't the servers to go up and down all the time Unless we do the server Maintenance goes down for a very long time, as lg as it gets the job done. People will understand that better, then the servers always going up and down for emergencies, although emergency server maintenance does happen and should be expected.

There are other problems that can happen in-game with /bugs, but thought i'd list the other big issues for now. The listed things are things that could happen, i don't know where and how Bioware would have things backed-up right now.
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Andryah's Avatar


Andryah
06.05.2017 , 10:34 AM | #28
Quote: Originally Posted by casirabit View Post
And RP accommodations does not mean a separate instance like pvp. That will not work as people will get on that instance and harass and grief rp.

Would just prefer that a rp server like Ebon Hawk stay just the way it is and not be merged with a server, say like, Harbinger.

And if you merged servers this time be sure the assets are done better than they were or better yet transfer guilds in tact with all their assets without having to jump through hoops to get the guild restarted and all the assets back.
I agree with casirabit.
When you find yourself surrounded by hostile Clowns... always go for the "Juggler" first.

Savej's Avatar


Savej
06.05.2017 , 10:45 AM | #29
Quote: Originally Posted by Ratajack View Post
Ben said the population issues would be re-examined early in 2017. He never said that BW would be discussing the results of that re-evaluation with us.

Late January or early February in 2017, if I recall correctly, BW DID extend the 90 Cc transfer sale indefinitely. That seems to coincide with the early in 2017 time frame for BW's re-examination of population issues.
At the same time Ben said populations issues would be examined, he acknowledged that transfers were not a solution. But it doesn't matter what Ben said at this point.

Andryah's Avatar


Andryah
06.05.2017 , 10:45 AM | #30
Quote: Originally Posted by Ratajack View Post
Ben said the population issues would be re-examined early in 2017. He never said that BW would be discussing the results of that re-evaluation with us.
Correct. And with Keith in the producer seat now, we have yet to see any change in approach here.

Quote: Originally Posted by Ratajack View Post
Late January or early February in 2017, if I recall correctly, BW DID extend the 90 Cc transfer sale indefinitely. That seems to coincide with the early in 2017 time frame for BW's re-examination of population issues.
Yeah. This fact is lost on most players apparently.

Setting transfer fees to be essentially permanent discounts to 90cc... in conjunction with the timing and lack of any further comment by the studio = this is what they decided to do for now. Clearly.. at least for the forseeable future (and validated by this morning by Eric), the studio has nothing further to share.

The reason I think they are silent for now about this topic is because they have nothing further to disclose and yet want to keep their options open later on to do something different. I think the studio understands the validity of negative impacts to guilds unless/until they develop a method to transfer guilds as part of a merge (something currently not available to the player base). I think we will hear more from them when/if they get their arms around this very real negative impact to players. Of course this falls on the deaf ears of the guildless random PuGing players that are most vocal about importing more cannon fodder for their playing delight through forced merges.
When you find yourself surrounded by hostile Clowns... always go for the "Juggler" first.