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How The Old Republic can compete and beat Guild Wars 2

STAR WARS: The Old Republic > English > General Discussion
How The Old Republic can compete and beat Guild Wars 2

Jaku's Avatar


Jaku
01.01.2012 , 05:27 AM | #181
Quote: Originally Posted by Marmerus View Post
But looking from videos of Diablo 3 it looks stale, dumbed down, slow and boring. I have to say GW2 looks better.
Eh, yeah, the Diablo series isn't really known for it's amazing combat.
"Your chances come in two shapes. Slim, and fat." - Mace Windu

Quote:
This is a story driven story.

Marmerus's Avatar


Marmerus
01.01.2012 , 05:30 AM | #182
Quote: Originally Posted by Eathanskies View Post
It's a gameplay decision. Similar to an fps game's loadout or customising your deck in a card game, it's to impose a limit on what abilities you can use at once. How good you are doesn't rely on how many skills you have, but how you combine them.
And learning how to combine 5 abilities does not take a long time. Learning how to combine 30 abilities takes longer but it also makes you as a player MUCH better than other people trying to do the same thing.
With a GCD based game there is a limit how good you can get with a very limited set of abilities unlike games like Starcraft 2 where the gameplay is simple but the skill level high because of actions per minute.

Lets face it, classes with few abilities for the hardcore gamer tends to get boring pretty fast. I like having lots of abilities to test and try out. I like forming my own playstyle. With 5 abilities that is never going to happen because you and everyone around you is going to learn spell rotations pretty fast. It also means you will be able to setup macros on your keyboard that executes a series of spells to maximize your dps or tanking potential.
@ Bioware
Stop trolling the EU. Fix the downtimes to the middle of the night and not in the middle of the morning / day.

Marmerus's Avatar


Marmerus
01.01.2012 , 05:31 AM | #183
Quote: Originally Posted by Jaku View Post
Eh, yeah, the Diablo series isn't really known for it's amazing combat.
No but when you for the first time ventured down the church and got a big fat dude named butcher after you it got exciting!
@ Bioware
Stop trolling the EU. Fix the downtimes to the middle of the night and not in the middle of the morning / day.

Daxramas's Avatar


Daxramas
01.01.2012 , 05:33 AM | #184
Quote: Originally Posted by Marmerus View Post
And learning how to combine 5 abilities does not take a long time. Learning how to combine 30 abilities takes longer but it also makes you as a player MUCH better than other people trying to do the same thing.
With a GCD based game there is a limit how good you can get with a very limited set of abilities unlike games like Starcraft 2 where the gameplay is simple but the skill level high because of actions per minute.

Lets face it, classes with few abilities for the hardcore gamer tends to get boring pretty fast. I like having lots of abilities to test and try out. I like forming my own playstyle. With 5 abilities that is never going to happen because you and everyone around you is going to learn spell rotations pretty fast. It also means you will be able to setup macros on your keyboard that executes a series of spells to maximize your dps or tanking potential.
And that's the type of game Guild Wars 2 is going to be in, skill based. Where you will choose your "loadout" and fight, you're not going to beat people purely because you can press all these skills, it's about dodging the right attacks, using your energy bar wisely and confirming hits on your target. Guild Wars 2 will not be a hotkey MMO, it will be a skill based action MMORPG.

Baneberry's Avatar


Baneberry
01.01.2012 , 05:33 AM | #185
So the holy trinity is still in the game (tank/Healer/Dps) but you can choose to be whichever you want to be at any point during a fight?

A healer dies, so someone else just starts healing instead?
I bring you pain, the kind you cant suffer quietly!

Jaku's Avatar


Jaku
01.01.2012 , 05:33 AM | #186
Quote: Originally Posted by Marmerus View Post
No but when you for the first time ventured down the church and got a big fat dude named butcher after you it got exciting!
I'm actually in the Diablo 3 beta atm, and I have to say, it's pretty addicting.
"Your chances come in two shapes. Slim, and fat." - Mace Windu

Quote:
This is a story driven story.

Marmerus's Avatar


Marmerus
01.01.2012 , 05:34 AM | #187
Quote: Originally Posted by Daxramas View Post
Or it's so you can tactically use a certain weapon, which in turn gives you different moves. Unlike hotkey MMOs where you're giving a very large amount of hotkey slots, which just floods your screen with a lot of abilities which you'll never really use. Having a crap tonne of abilities isn't always a good thing.
Its still a hotkey MMO and will work just like one. Difference is that you will start flicking hotbars in middle of combat to look for certain abilities like if you would press CTRL+# in SWTOR switching between hotbars for abilities.
@ Bioware
Stop trolling the EU. Fix the downtimes to the middle of the night and not in the middle of the morning / day.

Eathanskies's Avatar


Eathanskies
01.01.2012 , 05:36 AM | #188
Quote: Originally Posted by Marmerus View Post
And learning how to combine 5 abilities does not take a long time. Learning how to combine 30 abilities takes longer but it also makes you as a player MUCH better than other people trying to do the same thing.
With a GCD based game there is a limit how good you can get with a very limited set of abilities unlike games like Starcraft 2 where the gameplay is simple but the skill level high because of actions per minute.

Lets face it, classes with few abilities for the hardcore gamer tends to get boring pretty fast. I like having lots of abilities to test and try out. I like forming my own playstyle. With 5 abilities that is never going to happen because you and everyone around you is going to learn spell rotations pretty fast. It also means you will be able to setup macros on your keyboard that executes a series of spells to maximize your dps or tanking potential.
But that comes down to preference then huh. The fact that it removes the hotkey archetype puts it in a completely different class to mmos like wow and swtor.

Marmerus's Avatar


Marmerus
01.01.2012 , 05:36 AM | #189
Quote: Originally Posted by Daxramas View Post
And that's the type of game Guild Wars 2 is going to be in, skill based. Where you will choose your "loadout" and fight, you're not going to beat people purely because you can press all these skills, it's about dodging the right attacks, using your energy bar wisely and confirming hits on your target. Guild Wars 2 will not be a hotkey MMO, it will be a skill based action MMORPG.
Just like in the video you have no idea how the game interacts with the player. Break it down into parts and you will see you are playing a hotkey MMO.

And the thing you call skillbased with spell rotations we already have that in PVE raiding in WoW.
@ Bioware
Stop trolling the EU. Fix the downtimes to the middle of the night and not in the middle of the morning / day.

Daxramas's Avatar


Daxramas
01.01.2012 , 05:38 AM | #190
Quote: Originally Posted by Marmerus View Post
Just like in the video you have no idea how the game interacts with the player. Break it down into parts and you will see you are playing a hotkey MMO.

And the thing you call skillbased with spell rotations we already have that in PVE raiding in WoW.
I'm not saying spell rotations are skill based, at all. What is skill based is when you're fighting something, you're going to have to dodge attacks by judging the enemies animation, if you dodge to slow then you're going to be hit. Does that explain it for you?