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Death Match.....


Lowfrequenzy's Avatar


Lowfrequenzy
03.12.2017 , 09:52 AM | #11
Quote: Originally Posted by Bolo_Yeung View Post
If so, then pilots aren't really experienced.
I'd argue that experienced pilots wouldn't run that tactic, but I'm afraid that isn't the case. Aynway, even if you are loosing while trying to crack the fortress, it is more fun than sitting there and trying to snipe along with your fellow players. At least you get the Death Star trench run feeling
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jeardawg's Avatar


jeardawg
03.12.2017 , 09:10 PM | #12
I think the real problem is that since GSF has come out, they really haven't followed through, maybe the real problem is that they need to work the system add a few more GSF themes, like team escort, or a different capture the flag mechanic type scenarios, and they might get a more devoted following of people, instead of the die hards, who dominate, getting mixed in with people trying it, but finding the learning curve to be to steep to make the grade.
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Ornithopoda's Avatar


Ornithopoda
03.12.2017 , 09:38 PM | #13
Quote: Originally Posted by jeardawg View Post
I think the real problem is that since GSF has come out, they really haven't followed through, maybe the real problem is that they need to work the system add a few more GSF themes, like team escort, or a different capture the flag mechanic type scenarios, and they might get a more devoted following of people, instead of the die hards, who dominate, getting mixed in with people trying it, but finding the learning curve to be to steep to make the grade.
I think everyone would be in full agreement there. We would all love to see new content added to GSF, but sadly all active development has long since stopped on our little mini game. I won't pretend to know the reasons for it, but the devs have outright said that GSF is not a priority for them, and likely won't be any time soon. Those of us who really get the GSF bug learn to make the best of what we have, and lots of veteran players hold their own events and contests, far more so than any other part of SWTOR. At least we didn't get forgotten in the whole CXP and unassembled components system, that's more attention than we've gotten in years.
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jeardawg's Avatar


jeardawg
03.13.2017 , 09:36 AM | #14
True that, well I got the bug, but the fail is strong with this one <-----
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philwil's Avatar


philwil
03.14.2017 , 03:05 AM | #15
Quote: Originally Posted by jeardawg View Post
True that, well I got the bug, but the fail is strong with this one <-----
well, i know many will say 'get better' or give tactics on how maxed veteran pilots would handle things.

I know what you are talking about. Imp side harbinger went on a 13 hour binge this very day, making many pub side question why they keep q'ing. Or, even taking a sabbatical away from gsf.

One guy, who has only played about a month himself, actually told me, pubs are too sensitive about that. Don't worry, he said he can talk smack because he can back it up. :P Don't worry, he is on my 'to kill repeatedly' list.

As far as making match maker better, it isnt going to happen. When groups of four play, the groups get priority. Whether they are all aces or all noobs in those four man groups. This is why you have aces against a whole slate of noobs, even in live fire.

Now, if we took into consideration, everyone had maxed ships, there is still the question of skill. Which that game cannot take into consideration.

If things dont work out, you might try other servers that arent so top heavy.

Just so you know, pilots from all servers come to harbinger to fly. So, while they are on harbinger, binge winning, you can be on their home server chillin.
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Stellarcrusade's Avatar


Stellarcrusade
03.17.2017 , 12:53 PM | #16
Wouldn't it be fun though if one team gets more than 10 ahead of the other in DM that all gunships and blc scouts on the leading team would be automatically un-shipped (not destroyed), and have to choose a different ship. I guess this would be hardcode mode, giving the obvious losing side a chance to narrow the gap a bit and avoid this very common farm-fest that happens most DMs. Most DMs are way too one sided. Maybe other more realistic ideas for giving a total face-rolled team a reason to keep playing in a match?

Just a fun idea. We know no changes will ever be made.

Maulkat's Avatar


Maulkat
03.17.2017 , 09:10 PM | #17
Going along with what Stellar suggests, in a domination match, de equip all bombers that are on satellites when they get more than 400 points lead.

These solutions would certainly cut down on bomber, scout or GS "spam" and make things more interesting.

Toraak's Avatar


Toraak
03.17.2017 , 10:08 PM | #18
Quote: Originally Posted by Maulkat View Post
Going along with what Stellar suggests, in a domination match, de equip all bombers that are on satellites when they get more than 400 points lead.

These solutions would certainly cut down on bomber, scout or GS "spam" and make things more interesting.
I'd go more along these lines, except all bombers when a team gets 200 point ahead would be forced to change ships to something else in a Domination. Make all those bomber spam teams learn how to play a different strat to win.
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Bolo_Yeung's Avatar


Bolo_Yeung
03.17.2017 , 11:28 PM | #19
Quote: Originally Posted by Lowfrequenzy View Post
I'd argue that experienced pilots wouldn't run that tactic, but I'm afraid that isn't the case.
Good, coordinated premade may try this and be successful. But not against a good, coordinated premade of gunships.
And I rarely see this tactic working in real matches anyway.
What is the reaction of typical average-to-good pilot if he doesn't have a target in range? Advance forward. If I am going to 'try to break the fortress' then the respawners (assuming the rest of my teams scores kills, if that is not the case, then ... doesn't matter anyway) will focus on scout attackers. My team doesn't have targets in range, so they are advancing too. Fight gets closer to enemy spawn.
Finally, you get killed. Fight returns to stationary 'chess' of GS. The only difference is that it is closer to enemy spawn. Your team gets picked one by one, replacements aren't coming back fast enough (can be countered with the beacon, but that means one less useful ship in your team). Slowly, team dies.
Fight comes back to middle, only the enemy has a few more kills.

Quote: Originally Posted by Lowfrequenzy View Post
Aynway, even if you are loosing while trying to crack the fortress, it is more fun than sitting there and trying to snipe along with your fellow players. At least you get the Death Star trench run feeling
If you like to play Porkins, go ahead. But I am afrad there aren't vent shafts that would allow you to 'insta-win' this battle.

Kinsha's Avatar


Kinsha
03.19.2017 , 11:00 PM | #20
I wish there was some mechanic other than power ups to swinng matches. For example, I wish dom matches allowed the losing team to call in turbo laser bombardment on a sat.