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Slicing post-nerf, please look at the numbers BW

STAR WARS: The Old Republic > English > Crew Skills
Slicing post-nerf, please look at the numbers BW

Zombull's Avatar

12.27.2011 , 12:56 PM | #11
What yield was listed for those nodes? For moderate or abundant, there was always a strong chance of losing money. And I've never seen a bountiful or rich yield class 6 mission.

Laene's Avatar

12.27.2011 , 12:58 PM | #12
More actual results:

Rich level 1
Cost: 295

Abundant level 1
Cost: 120
Returned: 105

Rich level 2
Cost: 535
Returned: 1728

Rich level 2
Cost: 560
Returned: 688

Renifizzle's Avatar

12.27.2011 , 12:58 PM | #13
Quote: Originally Posted by Chnmmr View Post
Now you're like every other craft where you don't earn money going on missions.
Please realize this skill is not intended for crafting, as a crafter you will make money off crafting items. This is now entirely unprofitable.
K: 67%, A: 67%, S: 33%, E: 33%

TheRealBrave's Avatar

12.27.2011 , 12:59 PM | #14
I mean Bioware quite literally made this profession entirely useless. There is zero point in it unless you prefer losing money at all times. Bioware clearly did zero testing before they made these changes.

Amdramnar's Avatar

12.27.2011 , 01:00 PM | #15
Dont forget that there are the slicing things out in the field that have no up front cost. Those are pure profit.

Are just the Moderate yield losing or at the Abundant and Rich and so on also losing?
Amdramnar shot first!

Chosn's Avatar

12.27.2011 , 01:00 PM | #16
Quote: Originally Posted by Pansophist View Post
Oh well :P Congrats, community, for claiming slicing is OP when you didn't even make it past level 30. =/
you hit it on the nose bro. lower levels hear bout ppl making hundreds of thousands of credits and dont realize that one skill can cost anywhr from 30k-50k easy, speeder training 210k(lvl 40)/330k(lvl50k), not including speeders themselves. plus the cust of stims, repairs, ship parts. they dont understand the way the money system works yet, so they think 1mil credits is a lot.

Rakashan's Avatar

12.27.2011 , 01:01 PM | #17
Slicing is a strange beast and what they do with it will reflect a lot on how they think it should function. First, remember that Slicing is a gathering profession, not a mission profession. You can go out into the world and use it to collect from resource nodes essentially yielding free credits. Second, as a community we don't have enough statistical data at this point to talk about the bonus items from *any* profession.

It's possible that Slicing is intended to function as a gathering skill with the ability to run missions for a chance at the rare items (in this case new missions and cybertech recipes) just the same way that Bioanalysis is a gathering skill that you occassionally run as a mission hoping to get the rare Samples and Compounds. If that is the case, you can predict that the prices for those Shematics and Missions is going to go through the roof since there is no longer any other upside to running Slicing missions and so players will have to price accordingly to make their money back.

Will the changes make or break Slicing? Doubtful. As it stands, Slicing is no longer a no-brainer the way it was yesterday. It will certainly have an impact on the general economy though as the availability of the Missions and Schematics from Slicing become more rare (and that may be a major motivator for Bioware).


12.27.2011 , 01:01 PM | #18
Quote: Originally Posted by Renifizzle View Post
I am not jumping up and down saying "PUT IT BACK". I am saying, however, that now it loses money.
Welcome to the reality of non-Slicers, per leveling up.
Operative Iron Citadel
Infiltration, Manipulation, Assassination

TheRealBrave's Avatar

12.27.2011 , 01:02 PM | #19
Rich Yield spent 560 credits got 500 from the lockbox itself. Thank you Bioware. Good job. No items from the lockbox to resell, no resources it doesn't help contribute towards a crafting profession. It's completely pointless now that it doesn't even come close to breaking even.

AilsaH's Avatar

12.27.2011 , 01:02 PM | #20
Quote: Originally Posted by Renifizzle View Post
Please realize this skill is not intended for crafting, as a crafter you will make money off crafting items. This is now entirely unprofitable.
Well this is partially untrue. Slicing does have augment missions and there are items that Cybertech and Biochem make that have Augment slots. As far as I know, this is the only way to get those Augments.

My idea of how they should have balanced things is to add some sort of bonus vendor trash item to the other gathering crew skill mission results.