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Slicing post-nerf, please look at the numbers BW

STAR WARS: The Old Republic > English > Crew Skills
Slicing post-nerf, please look at the numbers BW

Renifizzle's Avatar


Renifizzle
12.27.2011 , 12:50 PM | #1
Please look at the numbers now Bioware.
I am not jumping up and down saying "PUT IT BACK". I am saying, however, that now it loses money.

Why should I pay 1400 credits on a C6 lockbox search for a box that returns 1000 credits?
Why should I pay 1900 credits for a high reward C5 lockbox that returns 1400 credits?
Remember your design goals BW, slicing is a mission skill for non-crafters. It is a way for them to utilize the crew skills to make money or get gear without entering the crafting world. This skill is no longer profitable as a mission skill.

Please consider adjusting it so the profit margin is smaller, not a complete loss now.

Please give BW some constructive forum posts on this topic, thank you.


EDIT 12/28/11 9AM MST
I apologize, I have not been able to keep on top of this properly for the scope of this thread.

Also, the numbers I got were a result of previously unaccepted mission rewards vs the new item system. It appears that there is now a higher chance of uncommon T6 boxes doing the Moderate/Abundant missions so the profit margin isn't quite as atrocious (read: loss) as it initially seemed.


SirFlashington has done me the favor of compiling a live editable google spreadsheet that you can enter your results in. I forsee this getting wildly out of control if not edited responsibly, so if you have constructive feedback that you would like to give to the community and BW, please enter good information.
K: 67%, A: 67%, S: 33%, E: 33%

hadoken's Avatar


hadoken
12.27.2011 , 12:51 PM | #2
Quote: Originally Posted by Renifizzle View Post
Remember your design goals BW, slicing is a mission skill for non-crafters. It is a way for them to utilize the crew skills to make money or get gear without entering the crafting world.
Is there a dev post to backup this quote? I'm rather curious about it.

Ardah's Avatar


Ardah
12.27.2011 , 12:53 PM | #3
OMG if this is the case than its really really sad.
I can understand that sliceing got nerfed down, but not under the mission cost.

Propyl's Avatar


Propyl
12.27.2011 , 12:53 PM | #4
Okay, I think a 50% reduction was way to much... 20-25% would be reasonable but this is way to much... Not only do you lose money sending your companion out but you still have the chance to fail so then that money is entirely lost. Guess slicing is now a money pit, almost makes sense!

Chnmmr's Avatar


Chnmmr
12.27.2011 , 12:54 PM | #5
Now you're like every other craft where you don't earn money going on missions.
Guild: Fractal
Server: Frostqueue... er.. I meant Frostclaw

Chosn's Avatar


Chosn
12.27.2011 , 12:54 PM | #6
im in the process of running my second wave of missions on slicing and if they are like the first ones then, yes slicing is yielding negative results on green boxes. pretty much pointless since im running rich missions with 2 out of 4 companions.

TheRealBrave's Avatar


TheRealBrave
12.27.2011 , 12:56 PM | #7
Slicing is now entirely useless. Thank you Bioware. Been testing it in game post nerf and it yields very negative results even on Rich+ yields. Good job Bioware.

Chosn's Avatar


Chosn
12.27.2011 , 12:56 PM | #8
Quote: Originally Posted by Chnmmr View Post
Now you're like every other craft where you don't earn money going on missions.
if thats how u view crafting lol.

1) u can sell mats
2) u can sell crafted items
3) u can make items that are beneficial to u and save urself money

crafting is only a loss if u make it that way.

Cyrana's Avatar


Cyrana
12.27.2011 , 12:56 PM | #9
Yeah rich missions return less than they cost. However, I did crit on one and got 6,000 credits so you can make money in that specific instance.

Pansophist's Avatar


Pansophist
12.27.2011 , 12:56 PM | #10
Except slicing doesn't craft things.

They truly did ruin an entire profession. I was of the belief it needed a small nerf, but here is what was done.

Before, the highest credits/hour was level 3-4 missions. Now these 3-4 missions cost roughly 80% more than they did before, and return less than half what they did before.

You actually lose money doing slicing missions...a profession dedicated to money. What's interesting is that before, our guild construct was 2-3 slicers to fund the monetary needs of the crafters/guild/respecs/etc, and it worked out well. We used a companion crew skill to assist our guilds. Now we're just useless.

Oh well :P Congrats, community, for claiming slicing is OP when you didn't even make it past level 30. =/