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"Best" Ship for the Fifth Spot on Your Bar?

STAR WARS: The Old Republic > English > Galactic Starfighter
"Best" Ship for the Fifth Spot on Your Bar?

Ornithopoda's Avatar


Ornithopoda
02.16.2017 , 12:52 AM | #1
On my main GSF toons I like to try and have the best or most useful lineup of ships on my bar that I can. The first four are pretty easy: T2 scout, T1 GS, T1 and T2 bomber. I'm just curious if there is a "best" option for the fifth spot, or if it's just situational/matter of preference? I usually end up opting for a support type ship like the T3 scout or T3 strike.

Thoughts?
Laynè - Guardian Láyne - Sorcerer
Layne Michael - Scoundrel
Satele Shan

Ramalina's Avatar


Ramalina
02.16.2017 , 01:15 AM | #2
If you want the most meta possible bar then the ships you listed as your standards plus a T3 scout with tensor (probably with the tier 5 speed option).

So by function you have:
Moving fast and killing stuff
Killing stuff far away and clearing minefields
Defending sats
Fortifications for gunships in TDMs
Making sure your team gets to sats first (or tied for first) in Domination.

I've seen enough games won or lost on the presence or absence of an initial Tensor that I'm pretty confident that the T3 scout is an easy win for the last slot.

That said, I generally prefer to have a for fun type ship in 1 or 2 slots. So I'll take a battlescout, a T1 gunship, a bomber, maybe a T3 scout, and then either one of the strikes or a double missile T3 gunship. As long as you have a strong scout, a T1 gunship, and either a minelayer or dronecarrier (the dronecarrier being the more versatile choice) there's a reasonable argument that you can fill the last two slots however you want. So if you like aggressively killing stuff maybe slot 4 would be a cartel battlescout reskin and slot 5 would be a standard T3 gunship.

If you have a full set of good enough tools (scout, gunship, bomber) then you don't have to have the perfect tool for every situation. Having a variant of a generalist tool often works just about as well.
"A padawan's master sets their Jedi trial, Rajivari set mine."
- Zhe Lian, Sage.

Twitch

Ornithopoda's Avatar


Ornithopoda
02.16.2017 , 06:58 AM | #3
Thanks for the input. I figured it would be something along those lines. I guess I should start getting some practice in with the tensor scout.
Laynè - Guardian Láyne - Sorcerer
Layne Michael - Scoundrel
Satele Shan

Verain's Avatar


Verain
02.16.2017 , 09:00 AM | #4
Sadly, I must report that the tensor scout normally does this:

1)- Announce position for tensor, ask who is beaconing
2)- Spawn, wait about 1 second
3)- Press tensor
4)- Boost into capship
5)- Spawn one of your other four ships at the beacon

If multiple players on your team can do this, your best bet is to have a player who intends to play a bomber make the tensor. Failing that, a gunship. If no one else can do it and you want to play scout, that still works, it is just lame to have the scout start in that position at that time.


Personally, I can make an argument for the following ships on a bar, all good enough to live there in the current metagame:
Type 1 Gunship
Type 3 Gunship
Type 1 Bomber
Type 2 Bomber
Second Type 2 Bomber
Type 2 Scout
Second Type 2 Scout
Type 3 Scout

Rarely, I can also make a case for:
Second Type 1 Gunship
Type 1 Scout
Type 3 Strike

A lot of it depends on which of the good ships you are good playing, what environment you are trying to get geared up for, and what your allies are bringing to the fight.
"The most despicable person on the GSF forum."

MaximilianPower's Avatar


MaximilianPower
02.16.2017 , 09:39 AM | #5
Ramalina and Verain pretty much covered it. There's no right answer, since the right ship is going to change depending on your team's composition. Also, your own preferences/skills represent part of the equation. Ideally I know I ought to have T1 & T2 bombers on my bar, but I don't, because 1) I hate flying bombers, and 2) I suck at flying bombers (see item 1).

These days I've been going with tensor scout, T2 scout for dom (BLC/cluster/booster recharge), T2 scout for TDM (typically QnP/TT/retro), T1 GS, and then a rotating 5th ship per my whims of the day...a strike (frequently T2 because they amuse me), T1 trollscout (sabo probe), double torp T2 GS - whatever. Anything I put in that spot is inevitably sub-optimal and intensely anti-meta.

Zuckerkorn Zuckernaut Spiderzuck Tensorcide Zuck-srw'i
Maximilian Power TøbiasFünke Tryhard Neckbeard MaxPower-srw
Star Forge / Satele Shan / Darth Malgus


Self-Inflicted / Shadowlands Reconnaisance Wing / Retrocide / Imperial Entanglements

Verain's Avatar


Verain
02.16.2017 , 09:52 AM | #6
We sorta did find a use for the "trollscout" back in the day. It was never for super serious, but when queueing as premade, we would sometimes be up against a premade in TDM with one enemy scout as a effectively a dedicated food-eater- he would simply devastate our non-premade teammates, putting the game on a tight clock. Peeling normally was possible but a hassle. One solution we experimented with (I would say somewhat successfully) was to put a sab probe type 1 scout on that guy, which dramatically reduced his ability to eat food and slowing the game down (which helped with the rest of our strategy). It was niche, and if both teams were pilots with no food to eat it probably wouldn't be great, but it had some damned job, which was interesting.
"The most despicable person on the GSF forum."

OscarDivine's Avatar


OscarDivine
02.16.2017 , 11:49 AM | #7
The most "META" Bar I can imagine assuming you already have a tensor on your team is:

Burst Cluster T2 Scout for Dog Fighting
Burst/Pod or Quad Pod T2 Scout for Jousting and Gunship Hunting
T1 Bomber for Beacon and Mines
T2 Bomber for Repairs and Railgun Drone
T1 Gunship for Mine Sweeping and Sniping

I pretty much never make this bar, with a few exceptions. I usually only keep one Bomber on my bar, and either a Tensor Scout equipped with EMP Missile (for the lulz) or a T2 Strike for Missile Fun.

If I have a coordinated team, we'll coordinate bars also to make sure we have a Tensor Scout, a Beacon Bomber, and some Repairs somewhere.
Oscar Obviously
Star Forget - Satele Shan - Darth Malgus

Maulkat's Avatar


Maulkat
02.16.2017 , 03:24 PM | #8
I also think it depends on your fly style. On two of my pilots on Harb, I have the T1 GS, T1 bomber, two T2 bombers (one with rail, the other with interdiction) and the tensor scout. ALL of my other pilots have the T1 GS and bomber, T2 scout and bomber and T3 scout.

Magira's Avatar


Magira
02.16.2017 , 04:24 PM | #9
With all my pilots it is the same. Bloodmark / Spearpont has the best Win%, after that comes Rampart / Razorwire.

And btw: Spearpoint is also my best ship to cap an enemy satelite and to defend with emp, distorton and interdiction. It is not only Tensor, and I would never come to the thought of destroying myself.
The Red Eclipse: Ynaxi, Thamari, Shakrj , Lorilee, Maedu
Guild: The Wookiees Legacy:Shockwaverider
https://en.wikipedia.org/wiki/The_Shockwave_Rider

MaximilianPower's Avatar


MaximilianPower
02.16.2017 , 08:33 PM | #10
Quote: Originally Posted by Magira View Post
And btw: Spearpoint is also my best ship to cap an enemy satelite and to defend with emp, distorton and interdiction. It is not only Tensor, and I would never come to the thought of destroying myself.
I rarely tensorcide too; typically I'll cap and then immediately seek out a bomber to unload on. But I'd stop short of claiming the T3 scout is any good at defending. If your opposition is remotely competent, they should dispose of you without much difficulty. Doesn't take much: a mine, and/or a rail to the face, and/or a superior offensive scout in your teeth. Interdiction drive is fun but imo the CD's too long to make it a viable defense.

Zuckerkorn Zuckernaut Spiderzuck Tensorcide Zuck-srw'i
Maximilian Power TøbiasFünke Tryhard Neckbeard MaxPower-srw
Star Forge / Satele Shan / Darth Malgus


Self-Inflicted / Shadowlands Reconnaisance Wing / Retrocide / Imperial Entanglements