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Can a critical hit be shielded?

STAR WARS: The Old Republic > English > PvP
Can a critical hit be shielded?

Lionflash's Avatar


Lionflash
02.03.2017 , 10:35 AM | #1
Just a quick question, figured you guys would know.

jedcjedcjedc's Avatar


jedcjedcjedc
02.03.2017 , 10:40 AM | #2
IIRC they are seperate rolls. you can't shield a crit and you can't get a crit against a succesful shield roll. Its been awhile since this question popped up so I'm probably missing something. I believe it checks the crit roll first and then if it is not a crit it checks the shield roll, which is why autocrits can't be absorbed. So to answer the initial question, no you can't shield crits. Or am I copletely messing up and thinking about defense roll here?
"Stun, stun, three on one" - Swtor PvP
"Don't worry, It's not me, It's bolster" -Swtor PvP

Banderal's Avatar


Banderal
02.03.2017 , 02:14 PM | #3
It depends on what you mean by "shield a crit". Basically, "no". But not because "oh, they rolled a crit and that is not shieldable". It's a by-product of the mechanic really.

Unless things have changed from the start, it is one roll. The way it works, is think of it like this... Say you have a 10% chance to shield. The attacker has a 25% chance to crit. So bioware "rolls the 100% dice"; they put the crit on one end, and the shield on the other. So a 1-10 is a shielded hit, a 11-75 is a normal hit, and a 76-100 is a crit.

So, saying "can you shield a crit" is like saying "can you roll a 9 and a 80 at the same time with that one roll?" It doesn't really make sense.

Why it sucks for PvP is all the auto-crit abilities that players have - which may be part of what you were asking about? If the total of crit and shield is more than 100, then crit trumps any spots on the 100%-dice that MIGHT have been a shield before. So if you have a 10% chance to shield, and they have a 95% chance to crit what really happens is that 1-5 is a shield, and anything else is a crit. So an auto-crit-attack has no chance to be shielded, no matter what your shield percentage is, because their 100+ crit "pushes out" all of your shield. It's why PvP tanks commonly ditch all the shield and absorb.
Ingracious, TheMightyQuinn, Rockin Robin - SS
Slippery When'wet - SF

Lionflash's Avatar


Lionflash
02.03.2017 , 03:11 PM | #4
Thanks for the responses guys, that helps.

jedcjedcjedc's Avatar


jedcjedcjedc
02.03.2017 , 03:48 PM | #5
Quote: Originally Posted by Banderal View Post
It depends on what you mean by "shield a crit". Basically, "no". But not because "oh, they rolled a crit and that is not shieldable". It's a by-product of the mechanic really.

Unless things have changed from the start, it is one roll. The way it works, is think of it like this... Say you have a 10% chance to shield. The attacker has a 25% chance to crit. So bioware "rolls the 100% dice"; they put the crit on one end, and the shield on the other. So a 1-10 is a shielded hit, a 11-75 is a normal hit, and a 76-100 is a crit.

So, saying "can you shield a crit" is like saying "can you roll a 9 and a 80 at the same time with that one roll?" It doesn't really make sense.

Why it sucks for PvP is all the auto-crit abilities that players have - which may be part of what you were asking about? If the total of crit and shield is more than 100, then crit trumps any spots on the 100%-dice that MIGHT have been a shield before. So if you have a 10% chance to shield, and they have a 95% chance to crit what really happens is that 1-5 is a shield, and anything else is a crit. So an auto-crit-attack has no chance to be shielded, no matter what your shield percentage is, because their 100+ crit "pushes out" all of your shield. It's why PvP tanks commonly ditch all the shield and absorb.
ya, there it is. I was remembering it vaguely but i was way off, lol.
"Stun, stun, three on one" - Swtor PvP
"Don't worry, It's not me, It's bolster" -Swtor PvP

Aetideus's Avatar


Aetideus
02.03.2017 , 05:24 PM | #6
Quote: Originally Posted by Banderal View Post
It depends on what you mean by "shield a crit". Basically, "no". But not because "oh, they rolled a crit and that is not shieldable". It's a by-product of the mechanic really.

Unless things have changed from the start, it is one roll. The way it works, is think of it like this... Say you have a 10% chance to shield. The attacker has a 25% chance to crit. So bioware "rolls the 100% dice"; they put the crit on one end, and the shield on the other. So a 1-10 is a shielded hit, a 11-75 is a normal hit, and a 76-100 is a crit.

So, saying "can you shield a crit" is like saying "can you roll a 9 and a 80 at the same time with that one roll?" It doesn't really make sense.

Why it sucks for PvP is all the auto-crit abilities that players have - which may be part of what you were asking about? If the total of crit and shield is more than 100, then crit trumps any spots on the 100%-dice that MIGHT have been a shield before. So if you have a 10% chance to shield, and they have a 95% chance to crit what really happens is that 1-5 is a shield, and anything else is a crit. So an auto-crit-attack has no chance to be shielded, no matter what your shield percentage is, because their 100+ crit "pushes out" all of your shield. It's why PvP tanks commonly ditch all the shield and absorb.
Which also make Tanks in 5.0 completely useless due to the high Crit stats and autocrits. Assin tank is saved due to utilities and high dps. The only tank advantage - guard - is given to dps specs for free.