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3.3 and why it was patched in (Devs and Musco should read since they forgot)

STAR WARS: The Old Republic > English > General Discussion
3.3 and why it was patched in (Devs and Musco should read since they forgot)

Soljin's Avatar


Soljin
04.23.2017 , 06:33 PM | #91
Quote: Originally Posted by DreadtechSavant View Post
I don't have an issue with it now. In-fact I will change that, get rid of it altogether. That way you won't have to worry about getting it and everyone else will be on an even playing field should they want to get into it.
Agreed, even playing field for all in WZs is the goal.
I want my SWG...
#Remove RnG
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DreadtechSavant's Avatar


DreadtechSavant
04.23.2017 , 07:00 PM | #92
Quote: Originally Posted by Soljin View Post
Agreed, even playing field for all in WZs is the goal.
Well something we can agree on then. As for my last post, it was more to do with the OP finding a post 2 years old saying Oh you said this!

As said things change. Everything is subject to change. Every change will benefit some and annoy others. Gear is a different subject and of cause it should be talked about. Digging a 2 year out of date post by BW is another matter, because it is out of date and no longer the present. Many BW posts in the development tracker have already said that the way you get gear has changed. Making that post quoted in post one redundant.

stoopicus's Avatar


stoopicus
04.23.2017 , 07:06 PM | #93
Quote: Originally Posted by DreadtechSavant View Post
Well something we can agree on then. As for my last post, it was more to do with the OP finding a post 2 years old saying Oh you said this!
But that's the thing, I am kind of glad he did do that. The reasons BW gave then are just as applicable now, even if the situation is not precisely the same. In fact things are much worse now and if anything BW needs to realize they do NOT want to kill off the remaining PvP community.

DreadtechSavant's Avatar


DreadtechSavant
04.23.2017 , 09:11 PM | #94
Quote: Originally Posted by stoopicus View Post
But that's the thing, I am kind of glad he did do that. The reasons BW gave then are just as applicable now, even if the situation is not precisely the same. In fact things are much worse now and if anything BW needs to realize they do NOT want to kill off the remaining PvP community.
I do understand what you are saying I really do. However worse for you is not worse for everyone. Not for me in any case.

Second having recently done PvP for a few weeks and already given up on it. It was nothing to do with gear. I did not have the best gear and mainly had 230 with just a few set items and 234 gear. I still did alright without higher gear even against others how did have better gear. It was the PvP community itself that was the issue. Ok I was not on the receiving end of the torrent of abuse nor was any of the recent thread complaints about new player in WZ's directed at me as the player(S) mentioned the servers they were on, which was not mine. I still found it off putting to such a degree I decided PvP was not for me. This was the second time I have tried PvP and left the first time for the same reason. As such if the PvP community wants more players at least some of them need ask why less are playing that part of the game. Yes I am sure some players moved on for whatever reasons, that however does not explain why present players are not getting involved in it.

As said before asking or talking about gear is fine and of cause as it is affecting the PvP lot I don't have any issue with bringing it up. Still though bringing up a 2 year old thread which subsequent threads by BW have already said has changed seems a cheap shot to me. Still you are not me and naturally have a right to see it differently.

I play a lot of characters and have not really had much of an issue getting set gear for many of them. Ok it's the lower end of set gear but my GC levels is not all that high. I also make the most of any gear I get twice by putting the bits in legacy gear. Since I stopped PvP'ing again my main character now has set gear in all but one item, the headgear. If I was just playing that one character I could just put it down to luck, but have found that most of my characters getting at least 1 set gear item approx. every 8-12 crates. I personally don't think it all that bad. I do like the recent change though made to GC and am still expecting a few more changes to come. So think it is improving. I don't think BW will get rid of GC or RNG system. At least not in the short term, maybe not ever.

stoopicus's Avatar


stoopicus
04.23.2017 , 09:16 PM | #95
If it is any consolation, it's nearly always the bads that are the loudest. Without fail. Check the scoreboard at the end.

DreadtechSavant's Avatar


DreadtechSavant
04.23.2017 , 09:23 PM | #96
Quote: Originally Posted by stoopicus View Post
If it is any consolation, it's nearly always the bads that are the loudest. Without fail. Check the scoreboard at the end.
Well of cause I was not in any way implying it is all of the PvP community. Still it only takes one player to put off another.

t-darko's Avatar


t-darko
04.24.2017 , 02:31 AM | #97
There's only so many ways we can ask for the Game to Get Back On Track!!

teclado's Avatar


teclado
04.24.2017 , 11:32 AM | #98
Quote:
We think that getting a full set of PvP gear is too much of a grind. This is so much the case that only about 2% of PvP players have a full Dark Reaver set.
I wonder what % of players currently have full 242? My guess is it's very small. Then they introduced a new gear tier. *facepalm*

Bring back cheap PvP gear. Expertise was in the game for a very good reason. Without it, as it stands right now, SM ops will get you 236 much faster than running PvP will.

What did we really gain by getting rid of expertise? Let's think this through...

More fair open world PvP between PvP and PvE players.
- Did you forget that we have separate instancing now, so PvE players can bypass that entirely? Speaking of open world PvP, how's that going?

Don't have to have separate PvE and PvP gear sets.
- Only if you are OK with mediocre performance in warzones. PvE and PvP optimal stat allocations are different. By the way, you didn't have to have separate gear sets before they got rid of expertise, because of bolster. Sure you had lousy expertise in your raid gear...but pvp gear was DIRT CHEAP, so you didn't have to run warzones in your raid gear for long.

What did we lose by getting rid of expertise?

Gearing is painfully slow. We can't make it such that PvP can get gear too quickly, otherwise it will tick off raiders.

You can't optimize your gear stats for PvP or PvE without sacrificing performance in one activity or the other, unless you are OK with burning loads of credits every time you swap activities, manually pulling enhancements and augments. How about those 50k credit enhancement pulls? Fun times, no?

Forget playing alts. You will never get good gear on more than 1-2 characters. Unless you play SWTOR 24/7...

Raiders feel like they have to PvP in order to supplement their gearing, and upgrade 242 - 248. I'd say that 99% of players don't ever run NiM operations. Even so, it looks like NiM drops are bugged. It's seriously easier for NiM raiders to run a bunch of warzones to go from 242 - 248. If expertise were brought back, those raiders would have no reason to run warzones in their raid gear.

----

I suppose the summary is this. We got rid of expertise in order to make an activity that many do not enjoy (PvP) appear to be more accessible to those who don't enjoy it (PvE players), while simultaneously making gearing for PvP a major pain for those who enjoy PvP the most.

An analogy would be this. Imagine that Coca-Cola changed their recipe to make it taste more like Pepsi in order to appeal to Pepsi drinkers. Those who enjoyed Coke for what it was would be put off, while the Pepsi drinkers wouldn't really care for the new Coke because it still tastes kind of like Coke. Worst possible marketing move.
SS
Malovo - Marauder

Talon_strikes's Avatar


Talon_strikes
05.05.2017 , 02:12 PM | #99
Bumping this again, because this really deserves to be addressed. If GC is staying, make UCs legacy-wide and majorly increase the amount that WZs and arenas hand out.
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ThrakhathSpawn's Avatar


ThrakhathSpawn
05.05.2017 , 03:47 PM | #100
Quote: Originally Posted by DrewFromPhilly View Post
Handing out gear doesn't keep players invested (e.g, subscribed) - when you're not making content, shove them in a hamster wheel and keep leading them on with empty promises.
I agree 100%.

If the game itself had been put in a good direction, story, fp's, ops, etc, command crates wouldn't matter to me.

Even if they fix command crates, that just helps PVP, and does nothing for the rest of the game.
If it weren't for all the other kinds of ships everyone would fly a strike fighter.