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Merc super cancer 5.0!!!!!!

STAR WARS: The Old Republic > English > PvP
Merc super cancer 5.0!!!!!!

Hiro_Wildfire's Avatar


Hiro_Wildfire
12.11.2016 , 07:36 AM | #171
Quote: Originally Posted by Nightkin View Post
So keep doing what you already do then instead of picking up a few hints, im sure respawning and crying on the forums is very fullfilling for you.
Actualy he'd not 'crying' as you seem to be dubbing it in order to insult him and get any annoyed responce, he's calling you out on your badly worded arguments. I don't think he is the one who cannot take a hint.

Quote: Originally Posted by Nightkin View Post
Yeah, it would be a real shame if the jug actually had to pop a cooldown to counter a cooldown!
How dare these lowbies demand such a thing?
Well there is this thing called electronet that counters a lot of cooldowns.

Severith's Avatar


Severith
12.11.2016 , 07:37 AM | #172
Quote: Originally Posted by Nightkin View Post
Yeah, it would be a real shame if the jug actually had to pop a cooldown to counter a cooldown!
How dare these lowbies demand such a thing?
All of your solutions took multiple cooldowns, healed the merc, and left the jugg in a much more worse physical position for when the energy shield came down. Meanwhile, the merc still got to attack for at least half of the 12 seconds while the jugg does nothing.

Nightkin's Avatar


Nightkin
12.11.2016 , 07:42 AM | #173
You can spam APE oh sorry, i mean AoE attacks fueled by stacked rage you already have or saved up for (that's called planning ahead) or perhaps with the rage generating cooldown you got. Vengeance version of smash that spreads dots dont require rage and does not require a target either so use that as well. Voila, dps done without healing the merc. You guys have the answer right here, you can keep doing dps for the few seconds this is in effect. But you keep whining instead. You are both baddies and so salty about it
Whaaaaambulance at your service

Hiro_Wildfire's Avatar


Hiro_Wildfire
12.11.2016 , 07:50 AM | #174
Quote: Originally Posted by Nightkin View Post
You guys have the answer right here, you can keep doing dps for the few seconds this is in effect. But you keep whining instead. You are both baddies and so salty about it
Except that skill has a cool-down at the end of the day, the merc is able to continuealy kite if you use such a skill, if the jugg jumps to them then they heal.
Calling others baddies and salty because they disagree with your oppinions and constantly prove them wrong is quite childish. Sadly the only one I can see whining here is yourself in the hopes that they do not nerf mercs.

Severith's Avatar


Severith
12.11.2016 , 07:52 AM | #175
Quote: Originally Posted by Nightkin View Post
You can spam APE oh sorry, i mean AoE attacks fueled by stacked rage you already have or saved up for (that's called planning ahead) or perhaps with the rage generating cooldown you got. Vengeance version of smash that spreads dots dont require rage and does not require a target either so use that as well. Voila, dps done without healing the merc. You guys have the answer right here, you can keep doing dps for the few seconds this is in effect. But you keep whining instead. You are both baddies and so salty about it
It's called sweeping slash. It does less damage to a single target than assault, which is the most basic rage builder a jugg has, who gets it at level 1. If you had rage saved up for when this happened, you most certainly wouldn't want to spam sweeping slash against the merc. You'd do almost no damage, and have no rage for when the shield went down. The only reason most juggs even have sweeping slash on their quickbar is for node defense, for when vengeful slam is down. I suspect it's one of the lowest, if not the lowest damaging abilities in the game. It's not worth the 3 rage (even with 1 rage refunded on vengeance)

Your argument boils down to one use of vengeful slam during a 12 second period, vs 12 seconds of one of the best dps classes in the game.

Nightkin's Avatar


Nightkin
12.11.2016 , 07:57 AM | #176
I must have offered like ~ 5-6 different things you can do if not more and ways to 100% counter the shield and even though it all works, every single advice given has merit given a certain situation; the two of you are just 100% stoneheaded and refuse on every possible ground. Sure, be baddies then. I tried to help you understand and give some pointers, even though they were made with loof arrogance (you dont deserve more then disdain after all).

So stay bads for all i care. Quite a lot of players admit that mercs cooldowns have made them interesting to fight and yet they can still win, not all the time but yeah they win. Not you two though, wierd that huh? mm.
Whaaaaambulance at your service

Hiro_Wildfire's Avatar


Hiro_Wildfire
12.11.2016 , 08:04 AM | #177
No, you haven't surgested a single way to 100% counter the shield. Every one of your arguments/suggestions has flaws in them which have been pointed out again and again. You are starting to come across as a bad troll who has nothing better to do than call people bads, surgest ineffective solutions to problem and insult them.

The only arrogant one here is yourself, which I might add you have admitted to.
Still none of this changes the fact, the cool downs are overturned at the moment and need weakening, lowering, nerfing or whatever people wish to call it.
It just needs doing carefully as not to make the mercs weak defensive-wise once more.

Severith's Avatar


Severith
12.11.2016 , 08:09 AM | #178
Quote: Originally Posted by Nightkin View Post
I must have offered like ~ 5-6 different things you can do if not more and ways to 100% counter the shield and even though it all works, every single advice given has merit given a certain situation; the two of you are just 100% stoneheaded and refuse on every possible ground. Sure, be baddies then. I tried to help you understand and give some pointers, even though they were made with loof arrogance (you dont deserve more then disdain after all).

So stay bads for all i care. Quite a lot of players admit that mercs cooldowns have made them interesting to fight and yet they can still win, not all the time but yeah they win. Not you two though, wierd that huh? mm.
Adding all of your solutions together, in a chain, still doesn't negate the 1 dcd the merc spent that caused the veng jugg to burn 3 dcd, that healed the merc, that puts the jugg in a really bad position to get electonetted, and has the jugg with less hp than he started with. Nothing you've said negates the fact that mercs don't need to wait the full 12 seconds to be able to cash in their healing stacks.

The current utilities surrounding Energy Shield are objectively overpowered.

Hiro_Wildfire's Avatar


Hiro_Wildfire
12.11.2016 , 08:13 AM | #179
Quote: Originally Posted by Severith View Post
The current utilities surrounding Energy Shield are objectively overpowered.
Just a thought, what could be done to alter and improve that though?
I mean could the 5% heal be altered into a 10-5% DR added per hit or somthing?

Nightkin's Avatar


Nightkin
12.11.2016 , 08:17 AM | #180
They so do, none of them may be 100% super counter wich would be dumb but that you lot just refuse to accept that the ability has any counters at all is at BEST laughable.
Whaaaaambulance at your service