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Outside of aim and endurance....which sub stats to go for?

STAR WARS: The Old Republic > English > Classes > Commando / Mercenary
Outside of aim and endurance....which sub stats to go for?

Skettle's Avatar

12.27.2011 , 01:14 AM | #1
Pretty much title. My gf is a merc...should she get aim, endurance, and power items?

Jnaathra's Avatar

12.27.2011 , 01:21 AM | #2
I would say it depends on her spec and if she is doing PVE or PVP. These might be helpful to you.

Presence Boosts companion health, damage and healing

Power adds melee, force and tech damage

Force/Tech Power Found on weapons, works like Power but does not provide
melee/ranged damage

Accuracy Gives +hit and gives armor/spell pen over 100%

Crit Gives melee, force and tech crit

Surge Increased critical damage

Armor Reduces physical and kinetic damage (all Tech and Force powers unless listed
otherwise are Kinetic)

Defense Increases Parry/Deflect (deflect is just ranged parry)

Shield Increases chance to be shielded on attack

Absorption Increases the % of damage shaved off shielded attacks

Alacrity Cast/channel Haste

Expertise PvP stat. Increases damage and healing done, reduces damage taken.

DBCoop's Avatar

12.27.2011 , 01:41 AM | #3
My plan is to stack crit. For obvious reasons that every class stacks crit plus every 3 seconds a crit means 8 heat vented.