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A rookie's take on GSF


Raposaescura's Avatar


Raposaescura
09.11.2016 , 03:33 PM | #1
So I'm about 50 or so matches into GSF. I'll be honest. I'm doing it primarily for the conquest points but I'm enjoying it more than regular PVP and hopefully, I'll get the hang of it eventually. However, there is one thing that absolutely drives me mad. I don't mind getting blown up by other pilots who i can't even see. I don't mind that the learning curve makes me feel like I'm looking a vertical rock face from the bottom. I don't mind that the tutorial woefully under prepares one for the game. What I hate the most is that the game trolls me while I'm playing. I'm out there trying to, at the very least, not be affecting my team negatively and avoid getting killed. I'm breaking line of sight from missile locks by trying to scrape them off on asteroids or other obstacles and up comes the message that i'm not contributing. Then, to make it worse, when I die, it tells me that I'm contributing again. Yeah, sure. To the other team. As a beginner, the game is challenging enough without the negative commentary from the game itself. I understand the principle and the game wanting to keep all players engaged but enough is enough. Maybe several hundreds of games into the future, I'll either be skilled enough to where it doesn't happen or that I simply won't care any more.
If you have to shoot, shoot. Don't talk.

Ramalina's Avatar


Ramalina
09.11.2016 , 05:28 PM | #2
"Contributing" as the game sees it consists of:

Hitting an enemy player with a damaging weapon/ability (includes hitting mines and drones)
Hitting an enemy turret with a damaging weapon/ability
Being within range of a satellite for at least one "tick" of the sat defense timer (about 0.5-2 seconds to register depending on where in the count the timer is and how bad your latency is).
Picking up a power-up in a Team Death Match.

I can't remember for sure if healing teammates with Repair Probe counts or not. I may have forgotten miscellaneous other "contributions."

At any rate, depending on how purely defensive your defensive flying style is when under pressure it can still happen sometimes even if you have thousands of games played.

If you want to win the game as a primary objective, then don't worry about it. Your uncounted contribution of flying as defensively as you can if that's what is needed definitely counts.

If your primary objective is earning requisition on a character, then avoid non-contributing status, as even a few seconds will pretty seriously reduce your requisition earned for that match.


Once you know what the rules for "contribution" are and have decided whether or not you care much about requisition gain for a match it's pretty easy to avoid non-contributer status if you want to.

For a newer player it can be hard to do both "official" and team types of contribution at the same time in tight matches.

The hint I'd give in those cases is to go for satellites/turrets/drones/mines/power-ups, because those are PvE objectives that if approached carefully are not very effective at damaging players (compared to a skilled player controlled ship).
"A padawan's master sets their Jedi trial, Rajivari set mine."
- Zhe Lian, Sage.

Twitch

Nightmaregale's Avatar


Nightmaregale
09.12.2016 , 12:11 AM | #3
To add to the things Ramalina said:
As far as I know just collecting power-ups in a death match doesn't count as contribution.
I remember a few times where I was on an extensive power-up search and got the message that I'm not contributing.
Maybe the time between the power-ups was too long, but personally I don't think so.
Btw. does anyone know how long the timer for not contributing is?

Another thing that counts as contributing is dying (either killed or selfdestructed).
In my case if I'm too far off in a Death Match I rather destroy myself than getting kicked out of the game.
(I know it was mentioned in Raposaescura's post but mentioning it again might not hurt ^^')

Also if I die in a good game I rather enjoy it since it means that I can still get better and those games where you stand 12-6-0 tend to be rather boring. Well you still get better in such a game by noticing your hit percentage which could be better in your opinion. But questions like 'How could I have evaded death' or 'How could I have killed' contribute more to getting more skill. This is the case since start thinking on how to fly better in terms of flying or build strategies. In the other case it would be your technical that gets better (Not saying that better technique is not good).

Well this is my few after around 2000 games and maybe it will change later on who knows.
As long as I enjoy GSF it is ok I guess.
There are a lot of birds whistling in my head.
Like the Crested Orokeet, the Orokeet, the Orosquab, the Fawn Orobird, the Onyx Orobird, the Jewelled Orobird, the Tropical Orobird. They whistle beautiful songs in a Daydream and when they are hungry the songs become a Nightmare.

TheRandomno's Avatar


TheRandomno
09.12.2016 , 03:40 AM | #4
I think 9/10 matches (i.e. I've played 10 matches) told me I wasn't contributing. Quite frustrating and just makes me want to play it even less.
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caederon's Avatar


caederon
09.12.2016 , 09:53 AM | #5
Quote: Originally Posted by TheRandomno View Post
I think 9/10 matches (i.e. I've played 10 matches) told me I wasn't contributing. Quite frustrating and just makes me want to play it even less.
If you follow these simple steps, you will be contributing and that irksome message will trouble you no more:

DOMINATION MATCH:
  1. Fly to point A, B, or C on your map. Choose the one where the greatest number of your teammates are heading.
  2. Maneuver close to the satellite that you will find there.
  3. Shoot at enemies that are in range, but focus on staying alive by dodging pursuers and staying out of gunship line of sight by using the satellite's structure.

TDM
  1. Let your team take the lead when initially engaging the enemy.
  2. Approach while keeping obstacles between you and enemy gunships.
  3. Look for an enemy that is engaged with one of your teammates. Target that enemy and open fire!
  4. Don't overpursue. Land some shots, get to cover, and find a new target.

GENERAL
  1. Try equipping Cluster Missiles if your ship offers them. They lock very quickly compared to other missiles.
  2. When firing lasers, make sure you are in range. Center your target before firing.
  3. Do not use Rapid Fire Lasers.

Following these fundamental steps will lead to you contributing and helping your team.

Also, I wrote a guide for beginners that you might find useful. So did other people.

- Despon

FlavivsAetivs's Avatar


FlavivsAetivs
09.12.2016 , 11:02 AM | #6
Don't forget your GSF School twitch stream with Mika, Desponn. Don't have a link for it on-hand but I bet you do :P. (Or Greezt certainly does, that signature lol).

~ Eudoxiua
A.K.A. Magister Militum Flavius Aetius
Eudoxia | Constantia Eudoxya | Euander
GSF School
Jedi Covenant

TheRandomno's Avatar


TheRandomno
09.12.2016 , 01:23 PM | #7
Quote: Originally Posted by caederon View Post
snip
I've played 10 matches I know way less about GSF than you assume.
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caederon's Avatar


caederon
09.12.2016 , 02:17 PM | #8
Quote: Originally Posted by TheRandomno View Post
I've played 10 matches I know way less about GSF than you assume.
I've made no assumptions. The information I'm presenting is geared towards people in exactly the situation you're in.

The guide I wrote offers plenty of solid, basic advice for people in exactly your situation.

- Despon

TheRandomno's Avatar


TheRandomno
09.12.2016 , 02:29 PM | #9
Quote: Originally Posted by caederon View Post
I've made no assumptions. The information I'm presenting is geared towards people in exactly the situation you're in.
Then I guess you still don't understand how little I know about it.

I could probably learn some stuff eventually from beginner's guides but I haven't put the effort in since I have no incentive to play right now.
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JediBoadicea's Avatar


JediBoadicea
09.12.2016 , 05:55 PM | #10
To the OP: I can sympathize with your frustration. While the intention behind the game's tracking of your contributing status makes sense (in trying to weed out people who genuinely sit idle and do nothing), it's far from perfect and unfortunately catches a lot of folks in its net that don't deserve to be caught. The example you provided - of someone who is trying to both learn and help by focusing on being evasive - is a good one to illustrate that.

There are also many other ways of contributing to a match that the game doesn't recognize. One of the most crucial I can think of are pilots who are keeping a satellite neutral by flying evasively around it and preventing its being captured by the other team; that pilot gets zero objective points for their effort, and may be dealing out no damage at all - and yet they are doing possibly one of the most critically important things you can do in a domination match to help win a victory for your team. I was once in this exact position for almost five whole minutes (it was a seriously crazy match around that Shipyards B satellite), and I too got that nasty "you are not contributing!!!" warning multiple times. In my case I can afford to shrug it off because I have spare requisition oozing out of my ears, but requisition is a precious currency to pilots who are still working toward mastering their ships and it's extremely unfortunate that the game doesn't have a more sophisticated way of tracking contribution.

Unfortunately, GSF (despite what its detractors who haven't given it sufficient time to know better like to say) is very nuanced in its gameplay and there's just no way to write an algorithm that can truly track what a player is doing to contribute to their team. Merely tracking damage dealt and received and objective points around a satellite you already control is nowhere near enough, but it's a limitation of the mechanic we have to live with.

While it's easier said than done, I can only strongly encourage you to disregard that warning message and not give it weight. Anyone with experience playing GSF can sympathize with you and will know that that message is often meaningless. In my experience, I've never yet met a pilot who judged another person's contribution based solely on the non-contributing icon in the lobby, or called people out just for that reason; seeing where a player is on the map and what they're doing as you fly by them is a much more accurate way to tell how/if someone is contributing. If I see a player out there in the scrum, I know they're participating, no matter what the non-contributing icon might say.

As for some advice to avoid the message in future, Despon gave some good generalized tips on ways to contribute outside of direct kills. To echo some of them:

Quote: Originally Posted by caederon View Post
  1. Fly to point A, B, or C on your map. Choose the one where the greatest number of your teammates are heading.
  2. Maneuver close to the satellite that you will find there.
  3. Shoot at enemies that are in range, but focus on staying alive by dodging pursuers and staying out of gunship line of sight by using the satellite's structure.
You can still get a lot of practice in with your evasive flying while following this strategy. In fact, you're learning some of the most crucial evasive flying in the game: being hard to hit in a close quarters fight around a satellite. Rest assured that even if you're getting killed frequently doing so, you are absolutely contributing to your team's shot at victory.

Quote: Originally Posted by caederon View Post
[*]Don't overpursue. Land some shots, get to cover, and find a new target.
This is a very good point. It can be fun to doggedly pursue (and I am very guilty of this sometimes), but it is also an extremely risky tactic to take while still in the learning phases of GSF. Pursuing a target who are themselves falling back to a safer area means exposing yourself to much more enemy fire, and putting yourself on the defensive in turn. You might experience more luck by trying to engage targets who are already involved in other fights and, as Despon suggested, taking one or two shots and then falling back to reassess your situation. If you do this - darting in here and there for a nibble - even if you are otherwise spending almost all of your time just being evasive you will avoid that non-contributing headache.

Quote: Originally Posted by caederon View Post
[*]When firing lasers, make sure you are in range. Center your target before firing.
This - firing while out of range - is the most common mistake seen from newer pilots. The thing is, GSF has as much minutiae to learn as any other aspect of the game - only it's asking you to do so in a hair-trigger-speed live-fire situation, which makes recognizing and understanding the nuances while in the match itself pretty much impossible. The tutorial is sub-par, and trying to jump into a GSF match for a total newcomer is like jumping into a shark tank with several open wounds already bleeding chum out into the water.

Despon recommended some guides, and I know that several other regulars will probably drop in here with guide recommendations of their own. These are all great guides and worth reading, but I'm also of the opinion that many of the guides GSF enthusiasts have put together over the years don't break things down to the real core basics a true beginner needs. For example, Despon's tip to make sure you are in range before firing is a crucial one... and yet I've seen countless scores of new players who don't even know that their weapons have ranges, which indicates that most tips GSFers would typically offer (on tactics and strategy and loadouts) are going to be no help whatsoever because a handle on the core basics is still needed before those can be processed. And that's just one example from a whole host of things that might be preventing a newer GSF player from getting maximum enjoyment out of the game.

So... I've never done this before, but I'd actually like to offer up a guide some of us on the Begeren Colony server put together for some GSF events we hosted there: Begeren Colony Flight Academy. That guide takes absolutely nothing for granted in terms of what it believes a new GSF player ought already to know, and it walks you through all sorts of game mechanics explanations that might help you to see less of that non-contributing message. At the very least, if it tells you even just one little thing you might not have known before, then it's done its job. GSF needs all the happy new pilots it can get!

Quote: Originally Posted by Nightmaregale View Post
To add to the things Ramalina said:
As far as I know just collecting power-ups in a death match doesn't count as contribution.
I can add my anecdotal evidence as well to support this. Power-ups do not count toward your contribution status. There have been plenty of blow-out matches in which I opted for restraint and chose to go power-up hunting instead of rampaging through a rookie team who might just like the chance to play a match through without being relentlessly perforated, and I've gotten plenty of non-contributing warnings for doing so. Though I like to think I'm contributing to the match by not making it a miserable experience for some pilot on the other side who's only starting to explore GSF.

Quote: Originally Posted by TheRandomno View Post
Then I guess you still don't understand how little I know about it.

I could probably learn some stuff eventually from beginner's guides but I haven't put the effort in since I have no incentive to play right now.
TheRandomno, I'm not sure exactly the point you were trying to make here. Was it that the guides/tips as provided are not well suited to your current experience level? If so, then maybe there's something in the guide I linked to above that might help. Trying to break some GSF tips down to their absolute most basic level was the goal of that guide.

But if you meant that you weren't interested in guides right now because you're not interested in playing GSF... then I'm not sure what your interest in commenting here was?