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Star Forts Problem and Suggestions


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You guys are wondering why I put Star Forts here. It's self explanatory as it is because they are considered both heroic and flashpoints. They are by far, in my opinion, the most poorly put together flashpoint in this game. Why? Here are my points:

 

1) Bad rewards - I just completed one and the rewards are absolute trash. One empty orange out the four skins that is comes out as, a couple of data crystals, and ONE alliance crate. Really? One moddable orange and some crystals isn't worth killing 600 skytroopers, soldiers, knights, and getting burned alive by an artificial sun.

 

2) No combat support droid - It's classified as a flashpoint oddly enough but considered a heroic quest. If it's classified as a flashpoint, shouldn't I be allowed at least a support droid or an extra companion to deal with the long drawn out fighting that we would be doing. If a support droid can be summoned for solo flashpoints, shouldn't it also apply the Star Forts?

 

3) Restricted to only heroics - It's annoying that all the alliance recruitment can only be completed in heroic. It seems restrictive and it's time consuming in trying to kill one normal skytrooper with 4 abilities.

 

Maybe these complaints can be answered if I played a different class (I main trooper combat medic) or change my ability rotation or get a group to it but the grind is not worth anything if the loot is complete trash.

 

My suggestions

1) Better loot - Pretty obvious. Increasing the crate loot from 1 to at least 2 or 3. Maybe some mods as random loot or pre-modded gear, increase crystal loot by a total of 6 or 7.

 

2) Having another companion or at least a droid support - If I can get a droid on solo flashpoints, I should be able to have one during the star fort flashpoints. It's classified as a flashpoint so why not? Unless there's some weird restriction or reason why it's considered a flashpoint and has a heroic mode. It's seems confusing to me at least.

 

3) Less enemies - I really don't feel like killing 60 enemies to get crap loot. It's not worth the effort to even do it

 

These are my suggestions and complaints. People can disagree if they like or modify it in some way. I honestly feel the star forts are extremely underwhelming to complete for decent loot.

Edited by AvengerMKI
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You guys are wondering why I put Star Forts here. It's self explanatory as it is because they are considered both heroic and flashpoints. They are by far, in my opinion, the most poorly put together flashpoint in this game. Why? Here are my points:

 

1) Bad rewards - I just completed one and the rewards are absolute trash. One empty orange out the four skins that is comes out as, a couple of data crystals, and ONE alliance crate. Really? One moddable orange and some crystals isn't worth killing 600 skytroopers, soldiers, knights, and getting burned alive by an artificial sun.

 

2) No combat support droid - It's classified as a flashpoint oddly enough but considered a heroic quest. If it's classified as a flashpoint, shouldn't I be allowed at least a support droid or an extra companion to deal with the long drawn out fighting that we would be doing. If a support droid can be summoned for solo flashpoints, shouldn't it also apply the Star Forts?

 

3) Restricted to only heroics - It's annoying that all the alliance recruitment can only be completed in heroic. It seems restrictive and it's time consuming in trying to kill one normal skytrooper with 4 abilities.

 

Maybe these complaints can be answered if I played a different class (I main trooper combat medic) or change my ability rotation or get a group to it but the grind is not worth anything if the loot is complete trash.

 

My suggestions

1) Better loot - Pretty obvious. Increasing the crate loot from 1 to at least 2 or 3. Maybe some mods as random loot or pre-modded gear, increase crystal loot by a total of 6 or 7.

 

2) Having another companion or at least a droid support - If I can get a droid on solo flashpoints, I should be able to have one during the star fort flashpoints. It's classified as a flashpoint so why not? Unless there's some weird restriction or reason why it's considered a flashpoint and has a heroic mode. It's seems confusing to me at least.

 

3) Less enemies - I really don't feel like killing 60 enemies to get crap loot. It's not worth the effort to even do it

 

These are my suggestions and complaints. People can disagree if they like or modify it in some way. I honestly feel the star forts are extremely underwhelming to complete for decent loot.

 

Time to break it down:

 

1- Well the rewards aren't to bad where its a reskin of the current advanced PvP gear and its legacy which is pretty nice, the weekly gives a good chunk of coms. So meh its ok, but the real big rewards is for the Eternal Championship.

 

2- You don't need a combat support droid, Star Fortresses are a cakewalk. Also not all flashpoints have solo modes, and Solo vs Heroic mode has a different layout where in solo you fight the droid and flee while heroic mode you blow the dang thing up. Also there are alliance catches in Heroic mode which you need rank 10+ influence with your advisers to use, ones a portable turret that deals damage and gens threat, aygo; healing probe, Dr. Ob; Force focus to increase speed and cleans, Sana Rie; and Stun grenade, Hylo. Those are the supports you get, and its easy to solo Heroic Star Fortresses in 208 gear, i did that on mine AND used a 208 gunslinger to get the One and Only achivement which requires you not to group, not use the alliance catches and the buffs at the start of the Heroic FP, and deal the killing blow to the exarch.

Also Heroic moment you just spam your way through its wicked easy to do, no challenge aside from the playing with fire achievement.

 

3- It's part of the story, remember star fortresses were to hold us off until the beginning of 2016 when we would be getting chapter 10. Also increasing your alliances through crates gives 20 common data crystals, 10 glowing, and 5 radiant every 2 ranks, making it ever so easy to get good modable gear.

 

Also Star Fortresses, you MUST be a DPS to get through them and set your companion to heals, ya i main commando healer but i use my field respec to swap to gunnery spec and rush through them.

 

On your suggestions:

 

1- The loot is good in heroic mode, the decors actually go for a good pricetag on the GTN, do the paladins and you get 4 decorations 1 modable 208, paladins drop 208 Mods, Hilts (which was the only real way to get 208 hilts/barrels before the crafting update), and enhancements. Also free exotic isotope which sells for a pretty credit.

 

2- As i have pointed out, you do not need another companion, its already REALLY EASY i have seen people run heroic mode in 200 blue unmodable gear.... not that hard, just swap to DPS and companion to heals.

 

3- Part of the heroic mode is because of the star fortress story arc, it doesnt need to be changed, you ONLY need to do solo mode once, after that it unlocks all the heroic modes once you hit the rank 10 influence with that star fortress companion. I is not hard.

 

Overall nothing needs to change to star fortresses they are fine and easy as they are, i have 100% of their achievements, been like that since day 4 after they came out and i was in full 208 gear :p and that was on a sharpshooter gunslinger.

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To me the loot isn't the greatest. Getting only 1 alliance crate for destroying a gigantic space station? I would expect at least 2 or 3 just from destroying the station. I don't like PvP so I don't really care about it as much and I already get so much random oranges from the loot crates you get from handing in the alliance crates so why would I need so much of it? If I wanted to get oranges, I would have grinded a crap ton of heroics and even that is a bit underwhelming itself. I prefer a slight increase so it makes the star forts a bit more worth it than just doing heroics over and over again.

 

Yes maybe asking for another companion is slightly too much but it's classified as a flashpoint. Wouldn't constitute at least a support droid or does that only apply to purple flashpoints? Given the tediousness of doing it, I prefer having another companion so I can speed up the process. We have like 20 companions. What's the point of having so much if they are all the same anyway? You can't equip companions with better gear because they don't count at all except being a reskin. It seems wasteful unless the next chapter fleshes out the alliance specialists and its recruits.

 

I don't really see the point of doing them if the rewards feel so mediocre for the work you put into blowing up a giant station.

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To me the loot isn't the greatest. Getting only 1 alliance crate for destroying a gigantic space station? I would expect at least 2 or 3 just from destroying the station. I don't like PvP so I don't really care about it as much and I already get so much random oranges from the loot crates you get from handing in the alliance crates so why would I need so much of it? If I wanted to get oranges, I would have grinded a crap ton of heroics and even that is a bit underwhelming itself. I prefer a slight increase so it makes the star forts a bit more worth it than just doing heroics over and over again.

 

Its an easy flashpoint, easy shouldn't mean top grade gear. Decors are good, and people only do them once now and just grind regular heroics for the crates <_< I mean do you want 224 gear to drop from Story Mode operations? that is what you are asking with the reward drops. Star Fortresses in design is meant to be a once run and done for the story where people go back for the hidden achievements and for decor farming.

 

Also many people were complaining how they have to pay so much for older RE pvp gear so now they are giving use a freebie, not bad at all.

 

Yes maybe asking for another companion is slightly too much but it's classified as a flashpoint. Wouldn't constitute at least a support droid or does that only apply to purple flashpoints? Given the tediousness of doing it, I prefer having another companion so I can speed up the process. We have like 20 companions. What's the point of having so much if they are all the same anyway? You can't equip companions with better gear because they don't count at all except being a reskin. It seems wasteful unless the next chapter fleshes out the alliance specialists and its recruits.

 

IT IS EASY!!!! there is NO need for a GSI god droid because its so easy to run, it only takes 15 mins to do a heroic mode solo in 208 gear, with the catches, and heroic moment... easy... very easy... doesn't need to become any easier. Star Fortress Heroic mode is already easier then Tactical flashpoints, (except Black Talon/The Esseles which are lv 10 tacticals). It's like saying they should dumb down tactical Hammer Station which is already soloable as is. Doesn't need to happen.

 

I don't really see the point of doing them if the rewards feel so mediocre for the work you put into blowing up a giant station.

 

They were meant to be a filler for a post content after chapter 9 while people were waiting on chapter 10 to come in February, people were running them alot because the decors were selling fast and for a great profit, it was the only way you could get a regular Advanced Mod 40/40a/40b other then the 40a's from the 208 gear vendors. and the 208 enhancements because crafting wasn't fully updated. And for the 208 hilts/barrels that would sell for 400k credits because you couldn't get them from the crafting vendor but from RE or the star fortress.

 

Now its just like most tactical/Hard Mode flashpoints, people don't do them because Operations drop the 220/224 gear set bonuses, and are increasingly difficult then flashpoints. Ya if you think star fortresses are hard chances are you will think SM operations are wicked hard, then HM operations are impossible and you can't thing about Nightmare Mode operations because you think how can anyone do it were the SM operation is so hard.

 

You cannot easily succeed in Heroic Star Fortresses because:

1: You are a healer, you need to be a DPS with a healer companion if you want to solo it because companions don't drop enough DPS and their combat AI are far inferior to your dps output even at rank 50 influence.

2: rank 15 companion and you are good to go.

3: look at any guide on Dufly.net or google or youtube, its an easy flashpoint, its a sub flashpoint, because its NOT hard.

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They were meant to be a filler for a post content after chapter 9 while people were waiting on chapter 10 to come in February, people were running them alot because the decors were selling fast and for a great profit, it was the only way you could get a regular Advanced Mod 40/40a/40b other then the 40a's from the 208 gear vendors. and the 208 enhancements because crafting wasn't fully updated. And for the 208 hilts/barrels that would sell for 400k credits because you couldn't get them from the crafting vendor but from RE or the star fortress.

 

If they were meant for post content after chapter 10, how come we're in chapter 16 then? If we're in chapter 16, how come one of my companions are still missing lol? How come the Star forts are still there if I made a major blow against the Eternal Empire by taking down their current emperor? I find that hard to believe the star forts would still be there if the Alliance were pulling death star-like bombing runs against the forts after defeating the current emperor. If both the Imps and Pubs are investing large amounts of resources into the Alliance, why aren't they planning to destroy the forts from the inside with me? Seems like a big plot hole in my opinion. Even the story quests don't even mention these forts.

 

Shouldn't they included more content after that or they are still fillers for the future chapters? That doesn't seem appealing if they don't even update the alliance aspect of the game. They had plenty of chances and no changes at all have been made. Even if the flashpoints are easy as you think they are, it's tedious and are poor fillers since 6 new chapters have been added to this expansion.

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If they were meant for post content after chapter 10, how come we're in chapter 16 then? If we're in chapter 16, how come one of my companions are still missing lol? How come the Star forts are still there if I made a major blow against the Eternal Empire by taking down their current emperor? I find that hard to believe the star forts would still be there if the Alliance were pulling death star-like bombing runs against the forts after defeating the current emperor. If both the Imps and Pubs are investing large amounts of resources into the Alliance, why aren't they planning to destroy the forts from the inside with me? Seems like a big plot hole in my opinion. Even the story quests don't even mention these forts.

 

Shouldn't they included more content after that or they are still fillers for the future chapters? That doesn't seem appealing if they don't even update the alliance aspect of the game. They had plenty of chances and no changes at all have been made. Even if the flashpoints are easy as you think they are, it's tedious and are poor fillers since 6 new chapters have been added to this expansion.

 

It was a filler side quest, non required, like previous expansion packs. It was post content for chapter 9 so people could do something while waiting on chapter 10 to come out, it doesn't directly affect the story, and if you didn't do it the dialog later on will probably cut to a sub sect of theron taking a strike team aboard and destroying it. Remember this was put in because of the 4 Month gab from October 2015 to February 2016 where we would have no new content until chapter 10. After which we got 1 new chapter each month and companion recruitment.

 

Remember this was a filler because it was a 4 month span, not 1 month, for the new content to come.

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But that doesn't answer my question lol. I understand it was for chapter 9 filler content for the release of chapter 10 but we're 6 chapters in. The Battle Of Odessen is Chapter 16 that was released not too long ago. You're telling me that after 6 chapters, no new additions to the Alliance mechanic were made? That's just pure laziness. Even the Alliance in the Mass Effect series had more meaning than the Star Wars Alliance. That's just bad content creation.

 

The whole point of the Alliance is to build up the fight against the Eternal Empire. If you're familiar with the Mass Effect 3, that was the same concept in the game: building up enough resources to turn the tide against the Reapers. If Chapter 16 wasn't enough to turn the tide, then I don't see the point of having the Alliance mechanic besides as a plot foundation.

 

These Star fort flashpoints are pretty outdated aspect of the game if we're 16 chapters into the expansion. People expect more from doing Alliance quests besides all the recruiting and gaining influence. I know I'm not required to do it but it seems important to me. Knowing Bioware, having a decent amount of resources can turn the tide of any war. Other than that, it just lazy content creation for the flashpoints and operations.

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But that doesn't answer my question lol. I understand it was for chapter 9 filler content for the release of chapter 10 but we're 6 chapters in. The Battle Of Odessen is Chapter 16 that was released not too long ago. You're telling me that after 6 chapters, no new additions to the Alliance mechanic were made? That's just pure laziness. Even the Alliance in the Mass Effect series had more meaning than the Star Wars Alliance. That's just bad content creation.

 

The whole point of the Alliance is to build up the fight against the Eternal Empire. If you're familiar with the Mass Effect 3, that was the same concept in the game: building up enough resources to turn the tide against the Reapers. If Chapter 16 wasn't enough to turn the tide, then I don't see the point of having the Alliance mechanic besides as a plot foundation.

 

These Star fort flashpoints are pretty outdated aspect of the game if we're 16 chapters into the expansion. People expect more from doing Alliance quests besides all the recruiting and gaining influence. I know I'm not required to do it but it seems important to me. Knowing Bioware, having a decent amount of resources can turn the tide of any war. Other than that, it just lazy content creation for the flashpoints and operations.

 

You expect more, not people. The Star fortresses are as the other poster stated, filler. Just because you want to burn through them fast, with no challenge whatsoever, and get top gear for your efforts, doesn't mean it should happen.

 

If you feel the reward isnt worth the effort, then dont do them.

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But that doesn't answer my question lol. I understand it was for chapter 9 filler content for the release of chapter 10 but we're 6 chapters in. The Battle Of Odessen is Chapter 16 that was released not too long ago. You're telling me that after 6 chapters, no new additions to the Alliance mechanic were made? That's just pure laziness. Even the Alliance in the Mass Effect series had more meaning than the Star Wars Alliance. That's just bad content creation.

 

The whole point of the Alliance is to build up the fight against the Eternal Empire. If you're familiar with the Mass Effect 3, that was the same concept in the game: building up enough resources to turn the tide against the Reapers. If Chapter 16 wasn't enough to turn the tide, then I don't see the point of having the Alliance mechanic besides as a plot foundation.

 

These Star fort flashpoints are pretty outdated aspect of the game if we're 16 chapters into the expansion. People expect more from doing Alliance quests besides all the recruiting and gaining influence. I know I'm not required to do it but it seems important to me. Knowing Bioware, having a decent amount of resources can turn the tide of any war. Other than that, it just lazy content creation for the flashpoints and operations.

 

They were filler and were not meant to be expanded on. They are OPTIONAL story; it is not required to continue, like SoR/Makeb/Ilum are not required to start KotFE. Star Fortresses where never meant to be expanded upon, they were just meant to be something implemented as a distracting filler for the 4 month wait for the next new content to come out.

 

Most people just ignore the side quest now because they already have the achievements 100% completed and just go through the other content. Like the Eternal Championship, drops better gear, can actually be a challenge depending on advanced class.

 

But overall Star Fortresses have served their purpose which was filler/side quest for the 4 month wait.

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  • 2 weeks later...

Star Fortress is really some of my favorite content in the game. I'd love to see it expanded on and improved, but other than the drop rate for belt/bracers and veeroa's kill shot, I don't think anything in it is "broken".

 

I would recommend going dps on it, it just takes too much time to heal through it. It's a ton of hp to get through, each knight on H2+ mode has 210khp.

 

I can complete the solo version in about 15 minutes. 3-4 Decos (selling for 80k-1.2m each), 100k creds, 80k in mods, and 750 companion influence is sure not bad for the time it takes to complete 1 PVP match. I actually don't know another repeatable (not weekly like heroics) method in the game of making that much money, so saying the loot sucks is pretty strange to me.

 

If you're just looking to get your story finished, get someone to run with you for the heroic 2+ person version, it's super easy with 2 people if someone has the alliance buffs.

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