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Is hard mode Krel Thak (third boss of Battle of Ilum) way overtuned?

STAR WARS: The Old Republic > English > Flashpoints, Operations, and Heroic Missions
Is hard mode Krel Thak (third boss of Battle of Ilum) way overtuned?

swpoop's Avatar


swpoop
12.27.2011 , 02:01 AM | #11
It seems each hard mode has the one "really" hard boss. Doesn't necessairly mean the last boss. Its not over tuned, you are under geared. The fight will be trivial shortly.
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GeLopez's Avatar


GeLopez
12.27.2011 , 02:55 AM | #12
I'm not undergeared. My party members probably were though.
Lopez - Jedi Sage @ The Fatman

Magdain's Avatar


Magdain
12.27.2011 , 03:56 AM | #13
Quote: Originally Posted by swpoop View Post
It seems each hard mode has the one "really" hard boss. Doesn't necessairly mean the last boss. Its not over tuned, you are under geared. The fight will be trivial shortly.
What is your basis for this argument?

Black Talon and The False Emperor have no hard boss at all. Boarding Party has a hard boss but it's the end boss. The Foundry's hardest boss is the last one (and it's potentially bugged, based on reading the related thread). The only instance I don't know about is Directive 7.

So 1, maybe 2, of the 6 available flashpoints have an out-of-place-difficulty boss that is not the end boss. There is no precedent for this design at all. You can argue that perhaps hard flashpoints are too easy, but that's irrelevant to this discussion. This particular discussion is about a boss that is horrendously overtuned for the instance he's in.

Moran's Avatar


Moran
12.27.2011 , 09:16 AM | #14
Quote: Originally Posted by swpoop View Post
It seems each hard mode has the one "really" hard boss. Doesn't necessairly mean the last boss. Its not over tuned, you are under geared. The fight will be trivial shortly.
lol....

The Boss is bugged/overtuned man there is no way we were undergeared.

hard Mode Flashpoints are for People that hit lvl 50 and not Full Geared Raiders.
Quote: Originally Posted by DamionSchubert View Post

We don't have friendly fire in The Old Republic for a simple reason: a lot of players are, well... idiots.
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Taral's Avatar


Taral
12.30.2011 , 07:54 PM | #15
Stupid hard fight, we couldn't take him. Aoe stun, retarded damage, shield (with a repetitive 1.5 cast), and adds... all at the same? I agree with OP, this boss does not fit the skill of this FP. Nerf.
That's Bush.

phlowbies's Avatar


phlowbies
12.30.2011 , 07:59 PM | #16
It's fine as it is. Regular mode is "nerfed" enough. Do that instead.

Huntsig's Avatar


Huntsig
12.30.2011 , 08:01 PM | #17
This boss isn't overtuned at all, I ran this one as my first ever heroic with a load of freshly dung 50s, you just need to pay attention to his abilities.

In addition to the little shield he puts up, he also gets a shield droid, if you smack him when he has that up, he'll smack you right back and one shot you. He's not randomly changing targets, they're just triggering his retaliate due to the shield droid.

Me and my buddies will be posting video guides for all of the heroic FPs over the next week or two, but none of the heroic FP bosses are overtuned.

Amaristo's Avatar


Amaristo
12.30.2011 , 10:25 PM | #18
Quote: Originally Posted by Masteve View Post
Its not bugged.... try harder )

I pulled the boss, drug him into the middle of the room and two seconds later all of these spawn.

I'm sure not all of you are getting these bugs, but my group seems to be hitting them all. http://i.imgur.com/yXOg9.jpg (btw, I only got half the group in that screenshot - there were more that had already gone past my screen.

swpoop's Avatar


swpoop
12.30.2011 , 10:57 PM | #19
Quote: Originally Posted by Moran View Post
lol....

The Boss is bugged/overtuned man there is no way we were undergeared.

hard Mode Flashpoints are for People that hit lvl 50 and not Full Geared Raiders.
The level 48-50 instances are for fresh 50's. You should not be able to jump into heroics with your lvl 40 gear.
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BeBenNova's Avatar


BeBenNova
12.30.2011 , 11:31 PM | #20
Not really a hard fight

adds are percentage based so you get 4 waves of adds to manage and an enrage timer to respect

Can't pull the boss too far away from his spawn otherwise you lose too much time DPSing, but you still need some room for the adds to come so BHs and IAs can DFA or OS

Otherwise have a Warrior smash and pop defensive cooldowns

Easily doable with 50 Corellia commendation gear with blues and epics