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Framerate is getting butchered

STAR WARS: The Old Republic > English > PvP
Framerate is getting butchered

Romeugues's Avatar


Romeugues
06.26.2016 , 11:17 AM | #11
Quote: Originally Posted by starwarsfansix View Post
GTX 570 videocard, i7-2600k cpu, 8 gigs of RAM.
That's an older cpu(compared to skylake) but you might want to try lowering or turning off the shadows and the usual things like making sure you have latest forceware drivers.
Have you played Crysis 3 or other games since the problem started happening? If we can isolate the performance problem to SWTOR then we can totally rule out pc issues and look at things like if the server you're on is lagging for you and just lowering the graphics settings in SWTOR, the graphics settings don't really increase the load on your GPU, most of them just make your cpu work harder, SWTOR as I mentioned above is old and not well optimized.

starwarsfansix's Avatar


starwarsfansix
06.26.2016 , 11:54 AM | #12
Well, I just tried doing a 16m run and the performance was even worse. Thanks for the interest but I'm positive it's not hardware problem. Don't have Crysis 3 right now, but BF3 runs just as smooth. I was planning on taking a break from the game anyway, seems like this is the time.

Romeugues's Avatar


Romeugues
06.26.2016 , 12:38 PM | #13
Quote: Originally Posted by starwarsfansix View Post
Well, I just tried doing a 16m run and the performance was even worse. Thanks for the interest but I'm positive it's not hardware problem. Don't have Crysis 3 right now, but BF3 runs just as smooth. I was planning on taking a break from the game anyway, seems like this is the time.
16m ops are going to have similarly bad performance to warzones due to number of the characters.
Just try my suggestions- turn shadows off if they're on high, that could easily double your frame rate.

starwarsfansix's Avatar


starwarsfansix
06.27.2016 , 10:55 AM | #14
Some clarification is needed I believe. It wasn't exactly a 16m run, we were just taking down a world boss and there were 16 people in the group. And I followed your advice by turning the shadows off, but there was no effect neither in warzones or in a PvE scenario. There's even a slight framerate drop here and there when doing heroics with a full group.

Metallistic's Avatar


Metallistic
06.27.2016 , 12:25 PM | #15
This game just has incredibly ****** optimization. In games like WoW and GW2 I can get extremely good performance with 60+ players in PvP, yeat in SWTOR the FPS tanks in 8v8 warzones. Absolutely pathetic.
Server: The Ebon Hawk
IGN: Crypticus

DrewFromPhilly's Avatar


DrewFromPhilly
06.27.2016 , 12:49 PM | #16
For us it seems like framerate is consistently ~60 fps when I track it, but some things cause the game to chug along. One thing in particular is mercenary healers. Why this happens I can only guess, but maybe because of all of the effects it needs to render for that particular discipline. In 4 person fp it's noticeable, and in warzones or ops it's like I tried to divide by zero or something.

Another one is oddessen, and this is the only area I can think of (even fleet isn't this bad despite the dozens of ppl everywhere) but whenever we go it's clearly struggling. When I check the FPS, it will appear fine (60) and then the second I face the gravestone/jungle it will plummet then quickly recover.
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