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Why are the best crafted items are so weak?

STAR WARS: The Old Republic > English > General Discussion
Why are the best crafted items are so weak?

Khevar's Avatar


Khevar
05.23.2016 , 05:18 PM | #61
Quote: Originally Posted by Rabenschwinge View Post
The thing that really makes me envious when it comes to crafters that do operations is that you get a second for a critical success if you craft the individual mods. That makes it viable to sit on the fleet, call out and craft on demand for the market price of the resources. You don't earn anything from the item itself, but if it's a crit, you have a second to to work with for nuts.
I don't know if this will make you feel better, but I make more credits per unit of game time by crafting and selling 208 item modifications and relics than I do on the 220 versions.

The reason is that the 208 stuff is more affordable to players, so it sells frequently, and I can put them on the GTN instead of standing around fleet chat hawking them, etc. It also helps that I have enough alts that I can gather all of my own materials.

I've unlocked a handful of 220 items, and while I can sell them if I really put the effort into it, it's just not worth it (to me) in terms of time spent vs return.

YMMV.

Elitestartrooper's Avatar


Elitestartrooper
05.23.2016 , 05:31 PM | #62
Quote: Originally Posted by masterceil View Post
Ah, so he did. Now I'm confused...
cartel market, meaning you can't buy aug-kits with RL money

Elitestartrooper's Avatar


Elitestartrooper
05.23.2016 , 05:35 PM | #63
Quote: Originally Posted by Rabenschwinge View Post
That's not wrong, but I believe there is a bit of false labeling involved here. When it comes to the rating 220 items of the same basic type (in my example a Relic of Devastating Vengeance) the should be either

a) about the same quality, but with a worse stat distribution than the OPS reward, the same way that a piece of MK-2 gear from a flashpoints (208 for tactical, 216 for hard mode) is better than MK-4 gear from the vendors. In the example of the rating 220 Relic of Devastating Vengeance the item from ops reward has: Ops Reward: 177 Endurance, 73 Power, 42 Critical Rating. So the crafted rating 220 version might have 207 Endurance and 85 power, but non crit rating. The sum of the attribute points would be the same, 292, but the ops reward still has a greater impact on your DPS or healing per second. Another variant would be giving boost to an off stat. Say the crafted version gives 177 Endurance, 73 power, 42 defense rating. This isn't really a tank item, so someone using it will be not usually striving for defense rating, but it's not entirely useless either.

It's perfectly alright that the best PVE gear in game, rating 224, is only rewarded for operation quest rewards. What I am suggesting here is merely a version of the second best gear with a less beneficial stat distribution, but the same overall quality.

b) Remove the false label and call it "rating 218" and the 216 version changes to 214 (because it is worse than the rating 216 ops reward as well).

I am really curious about is how the stats of a main hand weapon relate to the stats from ops reward. As I noted earlier, a crafted 220 weapon is actually better than the off hand version of the 220 off hand item, except that it is non-mod. It has to be used as is.

Could anyone post the stats of a rating 220 ops reward main hand weapon, without colour crystal or augment, please?
I think it works out perfect, by just my opinion. How it is set up, is better quality based on effort put into game...

Low End gear- Vendor

Mid-range gear- Crafted
Common drops

Good gear- Crystal

Expert gear- Heroic, Ops drops

(there is bright and glowing higher tier crystal gear now, I would assume those would be better then elite drops)

ivanhedgehog's Avatar


ivanhedgehog
05.23.2016 , 06:11 PM | #64
Quote: Originally Posted by adormitul View Post
Why would I need better gear for Eternal Championship its not like my oponents get enrages and are not affected by stun and other affecting skills. Its all about strategy.
you dont need 224 gear for any content in the game. including ops. so it isnt that any one needs it.

ivanhedgehog's Avatar


ivanhedgehog
05.23.2016 , 06:15 PM | #65
Quote: Originally Posted by danhatto View Post
If you arent doing OPs, there is no reason to have 224s. nothing else in the game requires anything near that level of gear. there is also the HUGE shortcut of being able to transfer left over/extra pieces between characters with legacy gear.

Also, being able to craft the best gear in the game would devalue the time and effort people have to put in to get it, you dont deserve the best gear for no work, especially when you have no need for it
you dont need 224 gear for any op currently in the game. do you do the nim ops for the challenge or the loot?

Rabenschwinge's Avatar


Rabenschwinge
05.24.2016 , 01:09 AM | #66
Quote: Originally Posted by Elitestartrooper View Post
I think it works out perfect, by just my opinion. How it is set up, is better quality based on effort put into game...

Low End gear- Vendor

Mid-range gear- Crafted
Common drops

Good gear- Crystal

Expert gear- Heroic, Ops drops

(there is bright and glowing higher tier crystal gear now, I would assume those would be better then elite drops)
That would suggest that items from crystals take more effort than crafted items, which is not the case. However, crafted equipment, isn't worse than data crystal equipment, except that it usually is non-mod. Particularly the relics, which are, as discussed, much worse than operations rewards at the same item rating, are still better than what you can buy from data crystals; you can craft the ones that will trigger automatically: Focused Retribution, Serendipitous Assault, Devastating Vengeance and so forth. Their special property is identical to the respective rating 220 ops rewards one, just their base stats are considerably worse. You cannot buy them from crystals, you'll be stuck with relics of Boundless Ages and so forth.

Main hand weapons are not available from data crystals at all, but you can craft them. You can also craft rating 208 hilts / barrel with relatively little effort, in order to give new level 65 players access to cheap (well, currently in the range 300k credits a piece) mods for their favourite weapon. Unless you're extremely lucky and a useful one drops out of a flashpoint (which happens, if very rarely) the best you can get by PvE without doing operations is the rating 200 one from chapter XIII of Knights of the Fallen Empire.

What do you mean with "heroic", by the way?

Rabenschwinge's Avatar


Rabenschwinge
05.24.2016 , 03:19 AM | #67
Quote: Originally Posted by Khevar View Post
I don't know if this will make you feel better, but I make more credits per unit of game time by crafting and selling 208 item modifications and relics than I do on the 220 versions.

The reason is that the 208 stuff is more affordable to players, so it sells frequently, and I can put them on the GTN instead of standing around fleet chat hawking them, etc. It also helps that I have enough alts that I can gather all of my own materials.

I've unlocked a handful of 220 items, and while I can sell them if I really put the effort into it, it's just not worth it (to me) in terms of time spent vs return.

YMMV.
I believe basic stuff usually works best. Dyes, augments, colour crystals, rating 208 mods. I managed to sell a few Advanced Red Eviscerating Crystals for more than 200k last week, there was a brief shortage. Good looking armor works well, too, not for stats but for appearance tabs.

For augmentation kits to really compete you better have several 30+ influence companions. If you don't calculate in the crits you can't make money with augmentation kits, but creating them takes a lot of steps, all of which benefit greatly from crits. If you try doing it with only a single one companion, however, it will take forever.

It's really a matter of prestige, so to say: Am I able to provide the best craftable gear? Can I equip my characters with items I've crafted myself. That's the motivation, not so much the big money. When it comes to money... I'd say don't craft. Have a character with Slicing, Scavenging and either Archeology or Bio-Analysis and sell the stuff you don't need. If you come by purple jawa scrap, but Siniteen Info-Scrapers from them and sell those (grade 9 artifact quality slicing material, 10k per piece on my server), sell whatever strategic resource matrices and exotic isotope stabilizers you come buy (and if you do run operations, dark matter catalysts). For green Jawa Scrap either Metamorphic Cell Cultures or Anodyne Extract (recruit Dr. Lokin), for blue ones Biocell Memory Cores (C2-N2 weekly). You'll get filthy rich. And when you do have a few incluence 40+ companions then you start crafting.

VegasTheLost's Avatar


VegasTheLost
05.24.2016 , 04:02 AM | #68
Quote: Originally Posted by ivanhedgehog View Post
you dont need 224 gear for any op currently in the game. do you do the nim ops for the challenge or the loot?
Normally you would need the top tier gear for the last NiM boss. Normally with 220 ops gear you should start doing NiM bosses that drops 224 ops gear to help you clear later ones. This is called gear progression. Normally.

Now 4.0 created an abnormal situation with no new NiM OPS and with the highlighted weekly stuff. Now, there is no gear progression. True, you don't need 224 gear to clear a NiM raid, but neither a solo player needs better than 208 gear. Reason is we get level synced to planets, thus it doesn't matter what we are wearing.

Bottom line is a solo player will never notice the difference between crafted 216 and crafted 220 doing the chapters/whatever story(thus level and stat capped) content. Heck even in 224 ops gear the maximum what you notice is that you have some new buffs appearing and disappearing.
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masterceil's Avatar


masterceil
05.24.2016 , 04:51 AM | #69
Quote: Originally Posted by VegasTheLost View Post
Bottom line is a solo player will never notice the difference between crafted 216 and crafted 220 doing the chapters/whatever story(thus level and stat capped) content. Heck even in 224 ops gear the maximum what you notice is that you have some new buffs appearing and disappearing.
Tertiary stats don't get nerfed with level sync. Some PVPers have even taken note and replaced all their power and endurance with crit etc for fighting on synced worlds (like Ilum during the Gree event etc).
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VegasTheLost's Avatar


VegasTheLost
05.24.2016 , 06:03 AM | #70
Quote: Originally Posted by masterceil View Post
Tertiary stats don't get nerfed with level sync. Some PVPers have even taken note and replaced all their power and endurance with crit etc for fighting on synced worlds (like Ilum during the Gree event etc).
Cool. Really. How does this affect someone on level 56(?) Illum with 216 gear vs. 220 gear fighting a mob? It takes the same 1-2 GCD. Bear in mind that not the PVP gear was in question, but the PVE, craft able gear. So it's safe to say that for solo questing, story missions, thing like this, doesn't matter what gear you wear. PVP is a different beast.
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