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Wait slicing was NERFED?!?! I just got it

STAR WARS: The Old Republic > English > Crew Skills
Wait slicing was NERFED?!?! I just got it

Girltank's Avatar


Girltank
12.26.2011 , 05:13 PM | #11
Quote: Originally Posted by DustomaticGXC View Post
You're doing it wrong.
how do you do it

Luckmann's Avatar


Luckmann
12.26.2011 , 05:23 PM | #12
Quote: Originally Posted by JCinDE View Post
I don't believe it was nerfed. People just aren't realizing WHY they're seeing reduced yields as they level. Understand the system, use it effectively and it's quite lucrative.

Today, I queue up 3 crew members to do some slicing and they return with nearly 10k credits.

Also: Slicing is not broken and does not need a nerf. People see large numbers but have no idea what they mean. 100,000 credits isn't a lot. It's about the equivalent of 10g on...that other game.
I keep hearing people saying that "Slicing is not broken".

Mostly from people using slicing.

All I can say is that as a Biochem with Bioanalysis and Diplomacy, there is no such thing as turning a profit while trying to level the Crew Skills.

In order to save money for my speeder bike, I've had to stop doing Crew Skills altogether.

So yeah, I'd say that something is broken.
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Snoobic's Avatar


Snoobic
12.26.2011 , 05:26 PM | #13
Quote: Originally Posted by Luckmann View Post
I keep hearing people saying that "Slicing is not broken".

Mostly from people using slicing.

All I can say is that as a Biochem with Bioanalysis and Diplomacy, there is no such thing as turning a profit while trying to level the Crew Skills.

In order to save money for my speeder bike, I've had to stop doing Crew Skills altogether.

So yeah, I'd say that something is broken.
Yeah, I agree something is broken - but I don't think it's necessarily slicing. The credits it adds to the economy are a good thing; The rate they are added is a bit off; But I think the bigger problem is how the wealth is distributed across the other crew skills.... everyone points at slicing as the problem, but I think it's the whole system.

inseeisyou's Avatar


inseeisyou
12.26.2011 , 05:29 PM | #14
Quote: Originally Posted by Luckmann View Post
I keep hearing people saying that "Slicing is not broken".

Mostly from people using slicing.

All I can say is that as a Biochem with Bioanalysis and Diplomacy, there is no such thing as turning a profit while trying to level the Crew Skills.

In order to save money for my speeder bike, I've had to stop doing Crew Skills altogether.

So yeah, I'd say that something is broken.
A better trade system would go a long way toward making the crafting skills more profitable. As it stands now people just can't be bothered to go purchase things from the market, but as has been pointed out elsewhere, slicing is "self correcting" because the market will adjust to the influx of credits, but you can ask for any price you like for crafted goods or items.

Korialstrazs's Avatar


Korialstrazs
12.26.2011 , 05:33 PM | #15
Slicing hasn't been nerfed since beta, people need to stop crying doom, and stop using grade 6 missions.
"I've yet to face anything I can't overcome"

Kodachi's Avatar


Kodachi
12.26.2011 , 05:49 PM | #16
If you Sell a few of those specialty items, you'll start turning your profits. just like just gathering in the other game.. mats make money.
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drakeborn's Avatar


drakeborn
12.26.2011 , 05:53 PM | #17
Quote: Originally Posted by Luckmann View Post
I keep hearing people saying that "Slicing is not broken".

Mostly from people using slicing.

All I can say is that as a Biochem with Bioanalysis and Diplomacy, there is no such thing as turning a profit while trying to level the Crew Skills.

In order to save money for my speeder bike, I've had to stop doing Crew Skills altogether.

So yeah, I'd say that something is broken.
If you were using the money from Slicing to buy mats from the Bioanalysis or Diplomacy (you wouldn't have one of them instead) to level your Biochem, you wouldn't be making money either.

You're not broke because you don't have slicing. You're broke because you're leveling a trade skill.

TheRealBoz's Avatar


TheRealBoz
12.26.2011 , 05:58 PM | #18
Quote: Originally Posted by Kodachi View Post
If you Sell a few of those specialty items, you'll start turning your profits. just like just gathering in the other game.. mats make money.
This is wrong. Noone ever wants to buy green stuff. It costs a small amount of money to get blue stuff. Some people want blue stuff, but it's a lot of trouble for not much profit. Then you have to spend butloads of money to get purple stuff. And then you can sell that at a moderate profit.
In the meantime, slicing has been generating money in the background, no player intervention needed.
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somejerk's Avatar


somejerk
12.26.2011 , 06:01 PM | #19
Quote: Originally Posted by Girltank View Post
how do you do it
Rich Yield missions only. If you aren't making more than what you're spending then you are doing it wrong.

midnitewolf's Avatar


midnitewolf
12.26.2011 , 08:04 PM | #20
First of all, I have never been in a game yet that it is profitable to craft prior to reaching high levels. The pay off on crafting is and has always been that once you master it, your raking in the credits and I don't see TOR being any different.

Slicing is like Mining was in that other game. It allows a non-crafter to make money that over time somewhat comparable to what I crafter can make. Toward the high end, it won't be near as profitable as crafting but it is a steady income.

The only benefit of slicing is that early level characters have a easier go of things moneywise. It will balance out eventually.

Lastly, another point people don't seem to be understanding is that the game doesn't have a stable economy yet so there is nothing to ruin. Also another point is that while 100k credits now may seem like alot in 6 months, you might not be able to buy level 35 gear for less than 100k credits an item. Basically like any other economy, it will adjust to the available cash flow. It migh be such that a blue 50th level item will sell for 1 million credits at some point. This isn't broke however, it will just be the market price.