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Are ops/raids outdated?


IanArgent's Avatar


IanArgent
03.22.2016 , 01:10 PM | #461
Quote: Originally Posted by Slowpokeking View Post
Did you even play the game? The current system is pretty much "give out good gears for free". You can get 224 gear from EV HM, the earliest and easiest HM ops, which didn't happen in 2.0 and 3.0 at all.
So, do you want the gear, or not?
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Quote: Originally Posted by TUXs View Post
that doesn't mean I want anyone else punished or shunned...we ALL matter.
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Thoronmir's Avatar


Thoronmir
03.22.2016 , 01:14 PM | #462
Quote: Originally Posted by IanArgent View Post
So, do you want the gear, or not?
It's not about the gear. It's about the children. Who's going to speak out for the children!? If you want to distract the public with questions about gear, fine. But he's standing fast to his principles in support of the children. The children need an advocate, and he is it. So, go wallow in the mud with your gear. He's here to safeguard the children.
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Quote: Originally Posted by EricMusco View Post
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Slowpokeking's Avatar


Slowpokeking
03.22.2016 , 01:17 PM | #463
Quote: Originally Posted by Eldren View Post
Creating any new content takes time, and whether people believe otherwise or not, development resources are limited.
No new content=dead game, simple as that.

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BioWare is tracking EVERYTHING we do in the game client (just like any other company running an MMO). They have meetings whose whole purpose is to analyze metrics from that input, whether large-scale trends or granular per-player behaviors.
Yeah

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With limited development resources, it's just solid business to put those resources where they can do the most good, i.e., where the most players are going to benefit. Which subsection of those players get that content is decided by their analytics showing what most of their active players are doing.
With limited resources and no drop on raid, raiders left, simple as that.

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If the bulk of the player base were involved in endgame raids, that's where the dev focus would be. Story content would take a hit in focus.
Yes, so even you admit there was a very small amount.

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But this is a BioWare game. When SWTOR launched, one of the selling points was the creation of "story" as one of the pillars of the game, something they considered lacking from the MMOs that came before. BioWare's games are famous for involved story. Knights of the Fallen Empire's tagline is "Continuous Storyline. Choices that matter.". This is a story-focused expansion, because that's what BioWare's analytics are telling them the players want.
Who said they don't like the story here?

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Development takes time. New Flashpoints & Ops are likely in the offing. BioWare likely isn't saying anything because there isn't anything to say yet. KOTFE isn't done yet. That's their development focus right now.
But it has been a while and it would damage their game.


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Raiders, by their nature, can be a tough group to satisfy. They want content they can work a long time to master, but not that's around so long that there aren't new challenges. That's been the challenge WoW has faced for years now. No one wanted a repeat of the Deathwing fight being the only content for over a year, until that's what we got again with Siege of Orgrimmar.
I know, but right now the only way is to offer new content for MMORPG.

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This game has endgame raiding, but the focus is story. The rest is going to have to come when they can get around to it.
Yes, so why did they rescale it and left people no choice? Right now the system is even easier for casual to get top tier gear.

Slowpokeking's Avatar


Slowpokeking
03.22.2016 , 01:19 PM | #464
Quote: Originally Posted by IanArgent View Post
So, do you want the gear, or not?
I don't think the top tier gear should be given out so freely and some collections should still be so hard. It's just not a healthy circle.

IanArgent's Avatar


IanArgent
03.22.2016 , 01:22 PM | #465
Quote: Originally Posted by Slowpokeking View Post
I don't think the top tier gear should be given out so freely and some collections should still be so hard. It's just not a healthy circle.
So why complain tha tthe Ops were all brought up to the same (nominal) difficulty level, instead of complaining that you can get teh "best" tier of gear by running HM Ops? Plenty of threads complaining about that.
You want Things? Do some Work. Find me on Star Forge
Quote: Originally Posted by TUXs View Post
that doesn't mean I want anyone else punished or shunned...we ALL matter.
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Khevar's Avatar


Khevar
03.22.2016 , 01:24 PM | #466
Quote: Originally Posted by IanArgent View Post
So, do you want the gear, or not?
Quote: Originally Posted by Slowpokeking View Post
I don't think the top tier gear should be given out so freely and some collections should still be so hard. It's just not a healthy circle.
@Slowpokeking, you have a poor habit of not actually answering directly-worded questions.

It may help your position in this thread to actually endeavor to do so. It appears that you are "dodging the question".

Slowpokeking's Avatar


Slowpokeking
03.22.2016 , 01:36 PM | #467
Quote: Originally Posted by IanArgent View Post
So why complain tha tthe Ops were all brought up to the same (nominal) difficulty level, instead of complaining that you can get teh "best" tier of gear by running HM Ops? Plenty of threads complaining about that.
I just think the current system does not work at all. Even without new ops, there are little reasons to do the other HM and NIMs compare to the difficulty and drops. If you let EV/KP HM only drops 216-220, that might deal a blow to the casual players who wanted to run ops. They might just simply run and FPs/farm dailies and give up on EV/KP.

It would have worked perfectly if there are some top tier new ops, plus the level 60 ToS/Rav and level 55 TFB/SNV/DF/DP.

Slowpokeking's Avatar


Slowpokeking
03.22.2016 , 01:39 PM | #468
Quote: Originally Posted by Khevar View Post
@Slowpokeking, you have a poor habit of not actually answering directly-worded questions.

It may help your position in this thread to actually endeavor to do so. It appears that you are "dodging the question".
Basically because it's a bit complex to make a good ops system right now since there were no new ops and raiders had left.

Let me think of it and give out a system I like.

IanArgent's Avatar


IanArgent
03.22.2016 , 01:41 PM | #469
Quote: Originally Posted by Slowpokeking View Post
I just think the current system does not work at all. Even without new ops, there are little reasons to do the other HM and NIMs compare to the difficulty and drops. If you let EV/KP HM only drops 216-220, that might deal a blow to the casual players who wanted to run ops. They might just simply run and FPs/farm dailies and give up on EV/KP.

It would have worked perfectly if there are some top tier new ops, plus the level 60 ToS/Rav and level 55 TFB/SNV/DF/DP.
Ops above Story Mode are part of the gear treadmill - as you pointed out earlier, if you're not doing them for gear, then why aren't you doing Story Mode? They should all reward the same level of gear for the same difficulty, at the same difficulty rating (Hard Mode or Nightmare Mode).

IF EV and KP aren't hard enough at the appropriate level, maybe they should look at retuning those ops up to match the general diffficulty.
You want Things? Do some Work. Find me on Star Forge
Quote: Originally Posted by TUXs View Post
that doesn't mean I want anyone else punished or shunned...we ALL matter.
Referral link - click it, or don't

Khevar's Avatar


Khevar
03.22.2016 , 01:43 PM | #470
Quote: Originally Posted by IanArgent View Post
IF EV and KP aren't hard enough at the appropriate level, maybe they should look at retuning those ops up to match the general diffficulty.
I personally would have been happy with a return to the pre 2.0 concept of "Tier 1 and Tier 2" endgame.

EV/KP were in tier 1
EC/TfB were in tier 2 and had better rewards

All 4 ops were at max level (just like today's content).