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Are ops/raids outdated?


Slowpokeking's Avatar


Slowpokeking
03.16.2016 , 01:41 PM | #301
Quote: Originally Posted by Khevar View Post
Thank you.

So, correct me if I'm wrong, but you like the idea of an operation that used to be difficult and you had a hard time defeating it in the past when it was at level, but are later on able to defeat the operation due to having outgeared and/or outleveled it?

Is that correct?
And I hate to run the same old ones for years with such effort.

Khevar's Avatar


Khevar
03.16.2016 , 01:45 PM | #302
Quote: Originally Posted by Slowpokeking View Post
And I hate to run the same old ones for years with such effort.
Fair enough.

But don't you think it would be more fair to the "collective group of people playing operations" to wait until their ARE actually new operations BEFORE asking for a nerf of the old ones?

GrandLordMenace's Avatar


GrandLordMenace
03.16.2016 , 01:48 PM | #303
Quote: Originally Posted by Khevar View Post
Fair enough.

But don't you think it would be more fair to the "collective group of people playing operations" to wait until their ARE actually new operations BEFORE asking for a nerf of the old ones?
This is the same guy complaining there were too many instakill mechanics in the 3.0 incarnations of nightmare way back when. Don't waste time arguing
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Slowpokeking's Avatar


Slowpokeking
03.16.2016 , 01:51 PM | #304
Quote: Originally Posted by Khevar View Post
Fair enough.

But don't you think it would be more fair to the "collective group of people playing operations" to wait until their ARE actually new operations BEFORE asking for a nerf of the old ones?
I prefer there to be options, for people to choose the level of the ops at 65 or their original ones.

I don't want my fun to disturb others, everybody should have fun, but I don't want my fun to be taken for others' interest, especially it didn't impress many raiders..

Khevar's Avatar


Khevar
03.16.2016 , 01:52 PM | #305
Quote: Originally Posted by GrandLordMenace View Post
This is the same guy complaining there were too many instakill mechanics in the 3.0 incarnations of nightmare way back when. Don't waste time arguing
Hey, it's a more interesting thread than "botters are ruining EA's profit margins"

Khevar's Avatar


Khevar
03.16.2016 , 01:55 PM | #306
Quote: Originally Posted by Slowpokeking View Post
I prefer there to be options, for people to choose the level of the ops at 65 or their original ones.
Actually, that's an interesting idea. If you said that earlier in this thread I missed it.

1. Run classic ops as they were originally added to the game, or
2. Run class ops in their current level 65 incarnation.

If BW were a democracy (it isn't ) that's not where I would personally vote for development hours to be spent, but at the very least that solution still provides 9 relevant ops for people that like running them at 65.

MeNaCe-NZ's Avatar


MeNaCe-NZ
03.16.2016 , 05:56 PM | #307
Quote: Originally Posted by Slowpokeking View Post
This is a problem for now. The top gears aren't that meaningful since there is no new raid content coming out.
But you said gear is what matters to them doing the content? Now you say it's not meaningful? Way to contradict yourself and spoil your argument.

Quote:
For gear and some possible decor/mount, simple.
Gear that isn't meaningful? Right.

Quote:
They should ask for new ops.
They do, not for tactical ops.

Quote:
These people are not running HM EV/KP for difficulty, but for the top gear.
That, again, according to you isn't meaningful ... I'm lost on why you think people run operations now.

Quote:
It pleases one certain group surely.
Yes, the people who enjoy operations. You want to please people who don't want to do operations.

Quote:
The tank ability of their class plus the gear.
Bolster sorts out gear if they take a tank role.

MeNaCe-NZ's Avatar


MeNaCe-NZ
03.16.2016 , 05:57 PM | #308
Quote: Originally Posted by gabigool View Post
I pretty much agree. I think in addition to having a better reward vs. effort ratio, it opens up previous-tier NM content to a pool of players that really doesn't have a whole lot to do right now. I know for a lot of people, they were having fun pre 4.0 working through that content. Today, they simply have no chance at it.

While NM content is clearly only consumed by a small % of raid teams at-level, that number climbs after one level increase, and again after 2. It lengthens the content cycle for everyone except the top "1%" and that's a healthy thing for the game.

The attraction to most people that are one step past the SM GF / HM EV&KP level is not gear, but simply trying to get the next boss down. Right now, that group has nothing to do.
The problem with this concept is that NiM content at 50 isn't NiM content at all, it's godmode content.

MeNaCe-NZ's Avatar


MeNaCe-NZ
03.16.2016 , 05:58 PM | #309
Quote: Originally Posted by Slowpokeking View Post
SM is not "too hard", just "boring to do since it's really really old and we still have to form a full group, grab enough roles and endure the waiting/drama". It might be ok years ago but it's too old now. Both the content and the way of raid is a bit too old. See the problem?

Most of the people are running it for gears.
Except making it tactical will make it even more boring ... just have a free vendor for the gear and be done with it if we were going to do it your way.

MeNaCe-NZ's Avatar


MeNaCe-NZ
03.16.2016 , 06:02 PM | #310
Quote: Originally Posted by Slowpokeking View Post
No, my point is: "I want to run the VERY OLD ops that doesn't have strict group requirement and that much effort".
But it's the group content of the game ... Why shouldn't it have strict group requirements? You've got the rest of the game that doesn't.