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Slicing Nerf & Future Game Design

STAR WARS: The Old Republic > English > Crew Skills
Slicing Nerf & Future Game Design

Korialstrazs's Avatar

12.26.2011 , 07:17 PM | #31
Quote: Originally Posted by Mrshush View Post
its okay, armormechs and synthweaves will just be screwed while the slicers kill the econ.
Except you can still synthweave or armortech while slicing. And that's exactly what I've been doing to keep myself clad in purples as I level.
"I've yet to face anything I can't overcome"

_Scattered_'s Avatar

12.26.2011 , 07:22 PM | #32
Credits seem the same however there are no rich or bountiful yield missions at 49-50.

osmodeus's Avatar

12.26.2011 , 07:36 PM | #33
the other crew skills can be as profitable as slicing but require far more effort to do so.

none of my crew members come back with boxes full of money in scavenging cybertech or underworld trading. they DO come back with stuff i can sell on the market. but the market isn't widely reachable so unless i hang out at the fleet running ut and and cybertech my profit per minute is more of a profit per day.

the arguement that prices will rise later on and leave cybertech behind is kind of self fulfilling prophesy. if everyman and his dog is slicing the few other skills will get more expensive. as it stands i bought a lvl2 speeder schematic for 600ish credits. you guys are in huge competition with yourselves and no-one else. i can't buy barrels for my assualt cannon but i can find 10 lvl2 speeder schematics? you guys are also the ones injecting the funds into the community driving prices up. if i can keep upping my prices because you guys are paying it, i will.

so yeah nerfing an economy breaking skill set is wise.

pamkhat's Avatar

12.27.2011 , 02:25 PM | #34
slicing was the only thing that made swtor crafting bearable. i can't believe it got changed so quickly. for the record, i don't even have slicing. my husband does and it was the only way we made money between the two of us.

it worries me that they’ll make live changes without thinking about the consequences. instead of nerfing slicing to make it blow alongside the other gathering skills, the other gathering skills should have been improved.

if someone wants to make their money through gathering skills, freaking let them. there is an investment to it and there is a risk as well. there’s virtually no other way to make money in the game; especially at lower levels (for example, no one wants your grade 1 metals). if there is a way tell me. and keep in mind that i want to level my crafting as my gain my personal levels.

crafting is a part of the game and, thus, should be a viable past time to level while your character is leveling. making all the skills be so hard on the wallet might make the game "balanced" but it sure as crap doesn't make it fun. crafting, in general, won’t be viable until you’ve made some money elsewhere. what’s the point, then?

nerfing something just because people complain about it being “too good” should make you look at what’s bad. changing the good thing so quickly really worries me. is this how bioware is going to handle minority complainers on their forums? if so we’re looking at a very rocky set of patches until they grow a pair or gain some direction.

WuphonsReach's Avatar

12.27.2011 , 02:48 PM | #35
The whole reason why slicing was "unbalanced" (it wasn't really) is because you can level your crew skills to 400 without having to attain some minimum level. So you could quickly (2-3 hours or less) grind out an alt, get your companion, learn a crew skill, then constantly send that companion out on slicing / whatever missions.

The chief design defect was that your max gathering/crafting level was not tied to your character level. So that you'd have to be level 35 before you could go past 350 crafting, for instance.

Trineda's Avatar

12.27.2011 , 02:49 PM | #36
Hello everyone,

The recent changes to Slicing are a hot topic right now. We are closing this thread in order to keep this discussion organized. Please redirect your posts to the current thread on the Slicing changes. We appreciate your understanding, Thank You!