Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

Why is nobody asking for advice on how to play?

STAR WARS: The Old Republic > English > General Discussion
Why is nobody asking for advice on how to play?

well's Avatar


well
11.20.2015 , 05:11 PM | #71
Quote: Originally Posted by chantiris View Post
They don't want to be helped. Those people generally are here for the Star Wars IP only and have no interest in learning how MMOs work as they seem to be under the belief that being somewhat decent at these games is reserved for only the nerdiest of basement dwellers.

They want to solo everything, even content that isn;t meant to be soloed, and will refuse any offers from players to help.
You don't know that. What gets me is when someone post a opinion and expects everyone to accept it as a fact. Then they cry nobody wants to learn. Give me a break. I forgot no one lies on the internet

caronome's Avatar


caronome
11.20.2015 , 05:21 PM | #72
Quote: Originally Posted by Alssaran View Post
I'll answer the question in he thread title without reading seven pages:

Because that would mean that one has to admit that he is below average. Right now people who quit mostly assume they are the average casual and the people who manage are the elitist raiders. That isn't the case. Even average people from my guild manage quite well, without augmented gear or OP rotations.

It simply means to finally realize that you are below average instead of just casual average. But we can't have that, can we?
Can you think of a AAA MMO that can be successful and profitable by only appealing to skilled players? Are there any dev team so self destructive as to only appeal to skilled players? The latest example was Wildstar last year which was targeting serious, skilled players. Last quarter their revenue was what some Japanese mobile games earn in a few hours; not a success.

freeoftime's Avatar


freeoftime
11.20.2015 , 05:28 PM | #73
Quote: Originally Posted by well View Post
You don't know that. What gets me is when someone post a opinion and expects everyone to accept it as a fact. Then they cry nobody wants to learn. Give me a break. I forgot no one lies on the internet
Well as a nerdy bedroom (our basement is terrifying, no one will ever get me to dwell in that kingdom of spiders) dweller, I'd say being good at the game is for those that find fun in that. I'd rather play the umpteenth alt through the story (hence why I stay out of non solo FPs and OPs and WZs and leave those to the people who like them without inflicting my anxious, semi skilled clicker self with bad coordination on them) than beat on that training dummy till I manage to get sufficiently great parses. (I tried once, actually, came to the conclusion it wasn't fun for me personally, did some story missions and stayed out of the way of those that like the more challenging group content so they can have their fun.)
Protect Ashara Zavros 2Kforever

obligatory referral link for free stuff!

Nommaz's Avatar


Nommaz
11.20.2015 , 05:32 PM | #74
Quote: Originally Posted by wadecounty View Post
I see topics of people complaining they can no longer solo certain missions. I also see others who have confirmed they can solo them.

Rather than assume it is the game's fault, why aren't people asking how others were able to accomplish what they could not, and try to learn what it is they are doing differently that could help them succeed and overcome the challenge?
Getting really annoyed seeing these threads pop up.

Did the forums look like this with page after page of people complaining about not being able to do content they could on Monday before 4.0?
The answer to that is no, so people played 1,2,3 and 4 just fine (for the most part with a few issues exceptions).
Then 4.02 happens, and suddenly those same people that have been playing for years when the game was harder, now those people need to L2P? this is essentially what you said veiled or not.

and then there's this.. so obviously they see a problem..

Quote: Originally Posted by EricMusco View Post
Hey folks,

First off, we want to thank all of you for your feedback about Companion balance following 4.0.2. As we go into the weekend, we wanted you to know that we have gone through this thread, the forums, Reddit, and social media to gather everyone’s perspectives. We have come out of this with quite a few action items that we are going to take, including buffs for Companions. On Monday, we are going to release a forum post highlighting our plans to address current Companion balance, along with the state of Heroic Missions and Star Fortress.

Thank you all once again for your feedback.

-eric
“Don't try to run. You'll only die tired!.”

freeoftime's Avatar


freeoftime
11.20.2015 , 05:39 PM | #75
Quote: Originally Posted by caronome View Post
Can you think of a AAA MMO that can be successful and profitable by only appealing to skilled players? Are there any dev team so self destructive as to only appeal to skilled players? The latest example was Wildstar last year which was targeting serious, skilled players. Last quarter their revenue was what some Japanese mobile games earn in a few hours; not a success.
I mean, there's that, but also, why does it matter? Is a ~below average~ player's money somehow worth less than a skilled one's? Are they somehow worth less as a person? Is there any point to arguing and screaming at people to l2p instead of searching for a solution thatm'ets both groups have their fun? Because of there is, I really don't see it. I'd much rather casual players of any skill level can enjoy the story -- all of it -- and those that want more challenges get content tuned for them, be that HM Heroic Star Fortress or the ability to have more control over a companion's power or whatever else.
Protect Ashara Zavros 2Kforever

obligatory referral link for free stuff!

well's Avatar


well
11.20.2015 , 05:43 PM | #76
Quote: Originally Posted by freeoftime View Post
Well as a nerdy bedroom (our basement is terrifying, no one will ever get me to dwell in that kingdom of spiders) dweller, I'd say being good at the game is for those that find fun in that. I'd rather play the umpteenth alt through the story (hence why I stay out of non solo FPs and OPs and WZs and leave those to the people who like them without inflicting my anxious, semi skilled clicker self with bad coordination on them) than beat on that training dummy till I manage to get sufficiently great parses. (I tried once, actually, came to the conclusion it wasn't fun for me personally, did some story missions and stayed out of the way of those that like the more challenging group content so they can have their fun.)
If your having fun playing the game then your doing it right. That is all that counts.

freeoftime's Avatar


freeoftime
11.20.2015 , 06:03 PM | #77
Quote: Originally Posted by well View Post
If your having fun playing the game then your doing it right. That is all that counts.
Pretty much. SP games solve this issue with different difficulty settings where people like me can play om the lowest and those that enjoy challenges on the highest (I'm especially fond of the trial system BW introduced in DA:I's patch 10 because it lets you customize difficulty even further). And I guess that doesn't translate so well to MMOs, but there has to be some way that lets everyone -- or at least most -- have their cake and eat it too. Not a whole lot of point to having cake if you can't eat it after all.
Protect Ashara Zavros 2Kforever

obligatory referral link for free stuff!

Master-Nala's Avatar


Master-Nala
11.20.2015 , 06:03 PM | #78
Quote: Originally Posted by bluehufsa View Post
Advice on HOW TO PLAY.. Please tell, me, SENSEI, how to complete Belsavis heroics on sorcerer class, madness spec, rank 10 with Khem Val! I asked POLITELY, almost begged for help 6 times in world chat but no one answered.. So DO NOT say "find team".
Do you use Whirlwind? Take an enemy out of the fight and you are much better off.

With Madness, you need to be careful of your AoEs so that you can take an enemy out of the fight. But just doing that removes most of the problems with a spawn. But with Sorcs/Sages just make sure you're using your self-heal when needed, and keeping bubble up at all times. That's half the battle right there. Then it's just keeping your gear up.
Below this is my referral link. If you press it you get free stuff and I get free stuff. This makes you, me....and Bioware happy, but don't let that stop you!
Referral Link---> http://www.swtor.com/r/fDdy48 <---Referral Link

Master-Nala's Avatar


Master-Nala
11.20.2015 , 06:09 PM | #79
Quote: Originally Posted by Leklor View Post
But why use a defensive CD when I don't need one? Then, when it is required (When my Comp either uses all his heals at the wrong time or stops doing anything), it's not there and I die.
What class(es) do you play Leklor? The use or non-use of a DCD really depends on the class and the recharge. I do know that a lot of players hold their DCDs too long. Especially with mitigation cooldown, you DO need it at the beginning of the fight. Think of it like this:

At the beginning of the fight, the spawn is doing its max damage. All the NPCs are alive and trying to kill you. With a DCD that increases defense or resistance, the best time to use it is proactively, not reactively. Plus as someone said, this gives it time to come off cooldown before the next time you need it. Using it when you're already down might allow you to survive, but using it earlier might have given you time to lower the damage of the spawn considerably. This can lower downtime and make things much smoother.

The other thing to be mindful of is your crowd control abilities. Taking enemies out of the fight gives your companion a much easier time healing. So if you're playing a Knight/Warrior, they have a 6 second mez (ie breaks on damage) that can stop the damage of a whole spawn. That's a ton of mitigation right there. And the cooldown isn't so large that you won't have it again by the next spawn.
Below this is my referral link. If you press it you get free stuff and I get free stuff. This makes you, me....and Bioware happy, but don't let that stop you!
Referral Link---> http://www.swtor.com/r/fDdy48 <---Referral Link

well's Avatar


well
11.20.2015 , 06:11 PM | #80
Quote: Originally Posted by freeoftime View Post
Pretty much. SP games solve this issue with different difficulty settings where people like me can play om the lowest and those that enjoy challenges on the highest (I'm especially fond of the trial system BW introduced in DA:I's patch 10 because it lets you customize difficulty even further). And I guess that doesn't translate so well to MMOs, but there has to be some way that lets everyone -- or at least most -- have their cake and eat it too. Not a whole lot of point to having cake if you can't eat it after all.
GW1 and D3 have different levels of difficulty. This game does with ops, FPs and such.