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The "huge Companion Nerfs" can be caused by the "Companion mainhand "weaponarmor" bug".

STAR WARS: The Old Republic > English > General Discussion > Bug Reports
The "huge Companion Nerfs" can be caused by the "Companion mainhand "weaponarmor" bug".

-JE-BLAZAR-'s Avatar


-JE-BLAZAR-
11.17.2015 , 10:57 PM | #1
Hey there, dear people from Bioware and Swtor!

There is a bug regarding companions that when they put an hilt or barrel in their mainhand weapon, their damage/healing increases by 30%.
I hoped it was fixed in this update but it is not!
It seems and it can be probably the cause why you guys overnerfed the companions way to much in this update from yesterday.

The bug works like this:
1. summon your companion.
2. put a barrel/hilt in the empty mainhand weapon of your companion.
3. Dimiss him/her
4. Summon him back, and "Tadaa!" He has 30% more dps/healing.

I think this could have caused false data in your data-analysis regarding Dps/healing/tanking.
Funny thing is almost nobody does know this bug, so far I know and it seems you guys do not too.
I hope you can fix it!

Greets!

----------------------
-> Update: With latest patch 4.0.2 you can not use this trick not anymore to get 30%more healing, but you can increase and use this trick to increase the dps output of companions in dps / healing and tanking.
It works only on the mainhand weapon btw, you need to equip your companion with a custom weapon (any form of lightsaber, blaster, rifle etc.) with an weapon armor (lightsabers = hilt, for blasters and other guns it = a barrel).

Weaponarmor in weapons makes your weapon do an certain amount of damage so that is why this bug still works, it should not do this though because it is intended that nothing whatever you can do or put in your weapon should affect the companions healing or dps and healing+dps for tanking. But it did and now since latest update it only affects dps for all roles.

Anyone from bioware please take note of this bug, it could have affected your data. And if true in this way nerfed the companions a bit too hard in my opinion. They where overpowered but I think it is time to review the data what to do against this bug and make them a bit better again so everyone can have fun and be happy I hope!
And have a fair game ofcourse!

If bioware answers to this post ans sees this as an exploit then do not use this bug.
And otherwise have fun for now.

Good luck everyone!

Renzetsu's Avatar


Renzetsu
11.17.2015 , 10:59 PM | #2
so you're the one to blame afterall..

tsk!
Quote: Originally Posted by Stejo View Post
The biodrones are just amazing. It doesn't matter what you complain about. You could be complaining that the game is so awesome that you can't stop playing it. Long as it's a complaint they'll swarm the thread and turn day into night.

-JE-BLAZAR-'s Avatar


-JE-BLAZAR-
11.17.2015 , 11:04 PM | #3
I am not blaming
Well a bit.
I am frustrated that this could have caused wrong data analysis and making wrong conclusions what to do with companions.
(30-50% healing nerf and 20-35% dps nerf was more reasonable imo)
But you can enjoy it in the meantime this bug, before bioware can fix it, and make your companions 30% better again.
Before latest update this bug was not needed because companions where overpowered imo.
But now as info too for people, if you struggle now you can know how to make them a bit better again.
Greets!

ZanyaCross's Avatar


ZanyaCross
11.17.2015 , 11:04 PM | #4
Interesting.

Makillda's Avatar


Makillda
11.17.2015 , 11:15 PM | #5
Someone mentioned in general over the weekend that comp stats went up if you gave them a better weapon so I tested it with Lana. Her stock saber is a rank 8 green. I replaced it with one of the 192 devoted allies sabers and her bonus damage/healing went up after resummoning her.

Not sure if it still has an effect after the patch.
And now for something completely different!

Yes, it's a referral link. Now, watch as I pull a rabbit out of this hat.

-JE-BLAZAR-'s Avatar


-JE-BLAZAR-
11.17.2015 , 11:23 PM | #6
Yes it does and that is what this thread is about.
It seems bioware did not know the existence of this bug.
And took the data of people (like me for example) who used this bug in their data-analysis results.
I feel responsible for this, that the companions got nerfed so much because probably people like me caused this problem.
Test it out if you like the more people can confirm this in this post, the faster bioware realizes what went wrong, the faster they will fix/change the nerf in something better without this exploit.

Bachannal's Avatar


Bachannal
11.17.2015 , 11:28 PM | #7
Odd...I mistakenly started putting properly modded Main Hands and Offhands in my comps after 4.0 not realizing that they "didn't need them"...and so I removed some of the modded items and replaced them with the non modded vanity weapons - and I saw zero difference at all.

-JE-BLAZAR-'s Avatar


-JE-BLAZAR-
11.17.2015 , 11:37 PM | #8
Putting hilt/barrel/armor in the Offhands do not make the companion better.
The exploit/bug only applies for the mainhand weapon.
So putting an hilt/barrel in that weapon will give 1/3 increase with level sync.
And on a level 65 instance my ashara gets:

No hilt mainhand.
- damage: 2028-2043
186 mainhand hilt
- damage: 2615-2923
208 mainhand hilt
- damage 2715-3128

So the hilt/barrel rating for the mainhand matters at level 65

Brayla_Sana's Avatar


Brayla_Sana
11.17.2015 , 11:40 PM | #9
Quote: Originally Posted by Bachannal View Post
Odd...I mistakenly started putting properly modded Main Hands and Offhands in my comps after 4.0 not realizing that they "didn't need them"...and so I removed some of the modded items and replaced them with the non modded vanity weapons - and I saw zero difference at all.
You won't see it unless you store and call your companion.

Bachannal's Avatar


Bachannal
11.17.2015 , 11:40 PM | #10
Quote: Originally Posted by Brayla_Sana View Post
You won't see it unless you store and call your companion.

Gonna test this out later....cheers.