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Colocoid war flashpoint TOO hard.

Exothermic's Avatar

12.25.2011 , 11:18 PM | #1
Colocoid war is wayyyyyyyyyy to hard, how are people new to mmos supposed to do this when 4 mmo vets have trouble doing it? not only that but the turrets have countless bugs to randomly demounting, not shooting, or not being able to demount at all. Small problem among the many but a problem anyway.

DarthAshern's Avatar

12.25.2011 , 11:55 PM | #2
I believe this flashpoint was well made and carefully created. It requires some thinking to get past the gauntlet which was a nice change of pace from the usual aoe grind fest that most dungeons in other mmo's have become. The turrets are tricky to understand at first but once you realize that you do not need to press anything to cause them to fire and all you need to do is simply aim then it is easily beaten.

Overall don't lower the bar on this one bioware love this instance don't change a thing.

Draythion's Avatar

12.25.2011 , 11:56 PM | #3
the turret thing is beeing fixed with the next patch, but i'm glad that one instance of many actualy forces you to faceroll in synchronisition with the other 3 players to do it.

SpeedManS's Avatar

12.26.2011 , 03:19 AM | #4
After 5 deaths we abandoned this fp... I admin it's something interesting what bioware tried to do here, but it's buggy

Parkerdude's Avatar

12.26.2011 , 03:28 AM | #5
The turrets are fun but need to be fixed.

Too many groups can't get past the turrets, it needs to be looked at.

CrimsonV's Avatar

12.26.2011 , 03:49 AM | #6
The first and only time I did that instance we died a couple times at the turrets, but when we got the hang of it we breezed through that part. As for the rest of the instance, it was kind of tricky but we had solid CC and it wasn't that much hard.

In my opinion they should just fix the bugs with the turrets at the beginning and leave the rest as it is. It's a pleasant change of pace.

I feel sorry for you 4 "MMO vets"
"Apathy is death."
Imperial Agent - Loyal to the Empire
I have spent 150 for a game and I'm okay with this

BlueRyder's Avatar

12.26.2011 , 05:02 AM | #7
The bug waves never seem to end! I must have spent 30 grand on the repair bills from this mission. We could not get past that turret section. All it takes is one turret bugging out when you start and your all dead. I don't know if it was one weak member or what but it just seemed that after a few seconds one person would be down and that was the end of it.

Heck the first 6 total player wipes was due to us figuring out how the damn guns even worked.

Lymain's Avatar

12.26.2011 , 05:22 AM | #8
Hate this flashpoint. Let us play the characters we've been working on for dozens of hours, not some clunky, bugged, mini-game.

Focustarget's Avatar

12.26.2011 , 05:24 AM | #9
colocoid easy mode

1.Healer stays out of turret and uses box in center to LOS incoming ranged damage while healing the 3 others who are in turrets.

2. Remaining 3 party members face their turrets INWARD providing a wider field of view and compensates for the loss of coverage on the healers quadrant.

3. Prioritize targets, Droids (ranged) and bugs which are beating on others turrets.

It's a gimmick fight and once you figure it out it it's trivial.

Focustarget's Avatar

12.26.2011 , 05:28 AM | #10
Quote: Originally Posted by SpeedManS View Post
After 5 deaths we abandoned this fp... I admin it's something interesting what bioware tried to do here, but it's buggy

I see what you did there