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Operative PVP build


jonezen's Avatar


jonezen
12.25.2011 , 10:10 PM | #1
I was wondering about the viability of this build for Lvl50 pvp.

http://http://www.torhead.com/skill-calc#401rffMzh0RzZZGbbkrb.1

Nano-tech does not seem all that useful for pvp so I didn't see the point of speccing all the way into medicine. However I am debating whether flash powder or corrosive microbes in the lethality build.

Interested to see if anyone else is considering hybrid pvp builds.

Rytick's Avatar


Rytick
12.25.2011 , 11:10 PM | #2
I'm inbetween specs at the moment, and tired of getting rocked by a guardian in .5 seconds.

I'll try this one out for sure.

Verg's Avatar


Verg
12.25.2011 , 11:51 PM | #3
I'm not sure how i feel about going 17 deep into leth for a definitly sub-par snare. Its only a 6 sec length snare, on a CD that's at least double that. We have Sever tendon for snaring, and it can be kept up 100% of the time.

If you really wanted a more mobile healing pvp build, i would go:

http://www.torhead.com/skill-calc#40...hRkzZMIhR0zM.1

going down concel nets you a 15% run speed buff ALL the time, and a 2 sec root on the front end of ST. IN addition it adds a hot to stim boost, increase to stealth detection (cruical IMO), increased heals both outgoing and incoming, and laceration if you just need something to drop a solid KB with. I also picked up Tox screen at the cost of 5% healing on hots, 3% on Surge Probe.

If only i could find a single point somewhere for cloaking screen, consider dropping that 1 point in Med Therapy for it, but idk.
I am a Chiss Gunslinger. Your argument is invalid.

Rytick's Avatar


Rytick
12.26.2011 , 01:48 AM | #4
I've yet to find a viable medicine/concealment hybrid that does not result in being rocked by jedi.

Jooji's Avatar


Jooji
12.26.2011 , 01:50 AM | #5
Quote: Originally Posted by Rytick View Post
I've yet to find a viable medicine/concealment hybrid that does not result in being rocked by jedi.
If you can OPEN on your target out of stealth in a full conealment build you should beat anyone 1v1. Now it's a whole other story if you're already out of stealth...

As a healer I can easily 1v1 any non-healing AC, although tanks take forever. It's kinda funny when I get stuck behind the main combat because a (dumb) dps decides he wants to take me on

BobaFurz's Avatar


BobaFurz
12.26.2011 , 02:24 AM | #6
Quote: Originally Posted by Rytick View Post
I'm inbetween specs at the moment, and tired of getting rocked by a guardian in .5 seconds.

I'll try this one out for sure.
I thought everything is balanced at lvl 50 , the allegedly "underpowered" class kills you in 0.5 ...interesting.
STAR WARS
RETURN OF TEH HUTTBALL

jonezen's Avatar


jonezen
12.26.2011 , 01:36 PM | #7
I was hoping I could do a decent amount of damage with corrosive dart/grenade at a distance. As primarily a healer I don't really want to be in the thick of things. I am generally on the edge of battle trying not to get noticed.
What I was trying to make was a ranged healing build with added DPS/utility.
Is the extra DPS worth the loss of 30% extra crit heals?

I could use some help deciding on a T4 lethality talent. They all look so good.

jonezen's Avatar


jonezen
12.26.2011 , 01:38 PM | #8
Quote: Originally Posted by Jooji View Post
If you can OPEN on your target out of stealth in a full conealment build you should beat anyone 1v1. Now it's a whole other story if you're already out of stealth...
This is why I want to try a ranged build. I think Op has enough escapes to make it work.

Theisner's Avatar


Theisner
01.23.2012 , 07:59 AM | #9
From my experience the Recopurative Nanotech ability don't work in PvP. The Hot is to low and the energy cost is to high.

I do most of my healing with Probes in PvP since we are usually the obvious killtarget for our enemies (aka more squishy than Sorcs and Merchs) and we need to keep moving. And Since I am always moving, slowing my attackers etc. I can usually outrun my followers and get a bigger heal off out of sight. I always try to be close to the actual fight so my teammates can take some of my attackers of me.

When it comes to heavy damage on one person we need to use Kolto Injection and Kolto Infusion. My tip is to use Kolto injection and Sergical Probe if that is enough healing, to keep your energy high. For very high damage you need to use Kolto Infusion instead but make sure you have Adrenalin Probe of CD then or you will get low on energy in seconds.

this is the specc i use http://www.torhead.com/skill-calc#401rcfMzhRRzZbIhZG.1

I get the Alacrity and crit from the Lethality tree, and the additional 6% endurance from Concealment tree. And yes I prefeer 6% crit on all my spell over 30% crit for KInj and KInf.
"Battle not with monsters, lest ye become a monster, and if you gaze into the abyss, the abyss gazes also into you."

Solai's Avatar


Solai
01.31.2012 , 04:37 PM | #10
try this, http://www.torhead.com/skill-calc#401rff0zhZZhrbkrbhd.1

put up your kolto probe on a few people and TA stays up almost always, then corrosive dart/grenade and cull spam. Corrosive grenade is awesome at keeping people off of objectives and cull hit hard with dots up because of internal damage.