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Interactive GSF Guide (Draft I)

STAR WARS: The Old Republic > English > Galactic Starfighter
Interactive GSF Guide (Draft I)

Vaedryn's Avatar

11.04.2015 , 07:03 PM | #1
08/25/2016: Revision IV Notes: Not much has been changed or added since III. I corrected some guild information and locations as per some old requests but the main body of the work remains unchanged. With DvL going on I have not been GSFing much but am determined to revisit the project occasionally.

NOTE: Due to a mistake when uploading the update I had to change the link address. I am including two links this time. One to the Dropbox location and one to my personal guild website where I keep a copy uploaded.

11/18/2015: Revision III Notes, Adjusted spellings of some names at the request of originators. Updated and massively expanded general information section with additional information. Minor corrections throughout the revision. Special thanks to both Drakolich, Sriia, Ramalina and all posters for their help and contributions in making this goal a reality.

11/5/2015: I have updated the Manual based on the feedback thus far received. I believe I have found and corrected all instances of the mistakes made but, as always, I appreciate any catches and notifications made on the forum, or through PM. Thanks to those who have posted thus far!

Since most of the pertinent information (builds, tips, strategies, maps, etc) is scattered across numerous forum posts and websites I decided I would try and draw a large amount of it together into a single, more ergonomic, format for new and old pilots alike.

I have done my best to make sure that all of the source material is codified and cited throughout the text with input from both original posters as well as experienced commentators.

I am putting this up not just as a resource but also as an invitation for more experienced pilots to post and help me to make it better. I have a 2nd revision already planned but I would like to expand upon it even more with more thoughts.

The continuing input of the community is greatly appreciated and I have continued my work on the overall work to make it more complete. I estimate possibly 1-2 more revisions before 90% of the remaining bugs/gremlins are out of the works and then I will keep a copy for download on my guilds home website. Any enthusiasts are encouraged to download and spread it around... just try and make sure its the most current version.


THE LINK: (The guild website location) (The Dropbox link)

NOTE: Due to issues with the hypertext I had to upload the pdf to Dropbox. Its a free service but may have problems viewing the file unless you are logged in. I will update the link as soon as my normal file sharing service stops glitching.

The Ebon Hawk

The Star Kingdom of Stygia

Ramalina's Avatar

11.04.2015 , 08:07 PM | #2
The flavor text/early Beta based explanations of the scout and strike classes (Tratine, 2013) are WILDLY inaccurate. Top of pages 47 and 54.

Scouts are the premier dogfighters by a large margin, and strikes are really poorly suited to dogfighting, but lack the ability to do anything other than dogfight.

Hopefully at some point strike buffs will happen and a lot of guides will have to be extensively rewritten, but we're not to that point right now.

I'd sort of recommend deleting those quotes from the guide. The more detailed stuff below the introductions (very correctly) contradicts those quotes, but unless you're listing them as part of an explicit warning not to believe the flavor text BS in the hangar I don't see them really doing anything other than confusing new players looking at the guide.

Edit: Other than that, it's a really nicely formatted and easy to read easy to navigate compendium. It liberates the source material from the deficiencies of being scattered all over the place and hampered by the limitations of Forum formatting.
"A padawan's master sets their Jedi trial, Rajivari set mine."
- Zhe Lian, Sage.


Vaedryn's Avatar

11.04.2015 , 08:27 PM | #3
I will begin editing the errors in the text this evening. ty for the catch!

Drakkolich's Avatar

11.04.2015 , 08:52 PM | #4
Looks like a great resource for new pilots to get into GSF well done. I found a few mistakes and added some suggestions below if you're interested. Thanks for taking the time to put this together and for citing the references that was really nice of you.

If you need any help or have any questions feel free to ask in this thread or just send me a private message.


General information:
Backfilling: For myself I've always considered backfilling just entering a match where someone else had left. I've only seen someone purposefully try to backfill on the opposite team once and we had a good laugh about it, I don't they people are that angry about it, but I've been wrong before. :P

Controls: You can Strafe left and right with Shift + A and Shift + D

You might want to add F1-F4 for power management in the controls section as well.

You might also want to add the 3 ways to target people in the controls section as well. ( Tab closest target, R last target to deal damage to you and E target closest to your cursor)

Crew section picking companions:
New crew members cost 1250 not 1500 as you sited.

Crew actives:
Bypass increases Shields piercing by 16% not 35%.

Lockdown takes away 40 engine power not 40%. Some ships can have more or less then 100 engine power via upgrades or chassis.

Running Interference and Wingman both extend to 3000m to allies not 1000m.

Crew passives:
Response turning adds 5% evasion not 6%.

Sensor dampening adds 2000m dampening not 4000m.

The ships section:
Anastasie/Phytia is male.

Condor/Jurgoran: You didn't add the co-pilot information.

Scouts: I don't agree at all with anything said in the description, Scouts absolutely are the undisputed dogfighters. They also aren't anywhere near underpowered.
The BastionTwitch Stream

Vaedryn's Avatar

11.04.2015 , 09:10 PM | #5

Thanks for the post!

I have already started revision II as soon as Ramalina posted. (she noted the obsolete data on the scouts and strikes flavoring text) so that has been updated in the upcoming revision. Your post is very well received and appreciated. I am going to go back through and start by correcting the errors and then I will start adding in the data that you, and others, have graciously put up.

I knew when I undertook this project a couple weeks back that some errors were going to be inevitable and so I tried to CMA by making this "version I" (implying I was going to have to revise it). Glad to know that people are reading it and helping me to brush it up.

NOTE: In reference to my citing my sources, I would be both ashamed and feeling quite guilty if I did not pay proper respect to the aces and veterans who painstakingly discovered the vast majority of this data before me. All I have sought to do is to organize it into an ergonomic reference.

Additionally, I'd like to take this opportunity to thank all of the aces who have posted and built websites over the years. I wish I had your piloting skills... lol


Ramalina's Avatar

11.04.2015 , 10:46 PM | #6
A few more bits, after a second look-through:

pg 5 Definitions: Meta really about relative power in gameplay and not a synonym for "build" or "load-out". I've seen attributions as deriving from the meta in meta-data or as an acronym for Most Effective Tactic Available.

Meta: (adj,n)
It can mean an optimized ship that if properly flown cannot be equalled or surpassed at a particular task by any other build. "The BLC-Cluster battlescout is the meta dogfighter."

It can also refer to the general strength of a ship build or class relative to other ships, or a game mechanic in relation to game balance or play experience. "Unfortunately there are no strikes in the meta." "Removing the missile break from DF would break the meta."

Any definition of meta that doesn't capture the aspects of optimization and relative power in terms of game balance is slightly deficient.

All of the Dulfy information is from the last few weeks of Beta and first week or so of early access. Aside from the GSF calculator tool, none of it has been updated that I know, so there are a lot of things that have been changed. It's no longer really a highest quality resource unless you check all the patch notes since then for changes, and all of the forum posts about bugs that have changed things that aren't reflected in patch notes. Nice as a historical record of things that have changed since launch though. I guess maybe correct the portions you include in your manual, and give a warning that although well done and reasonably comprehensive the stuff on Dulfy's site is badly out of date in a lot of details. A lot of the errors Drako pointed out stem from this.
"A padawan's master sets their Jedi trial, Rajivari set mine."
- Zhe Lian, Sage.


Vaedryn's Avatar

11.05.2015 , 12:25 PM | #7
Ok, i think I have fixed all instances of the issues listed by Ramalina and Drakkolich. I also discovered that I had forgotten to link the pictures of about half of the fighters to their sections... that has been fixed as well.

Continued catches and thoughts are welcomed and appreciated!

The Ebon Hawk

The Star Kingdom of Stygia

DakhathKilrathi's Avatar

11.05.2015 , 01:50 PM | #8
I think those two caught everything I would have mentioned, but I'm taking a closer look at it now to be sure. One thing I did notice is that some of your citations need a little editing since I don't think they're consistent throughout. It's a minor thing, though, and the names are always correct from what I've seen. The dates are sometimes off.

On that note, I kinda prefer being referred to as Dakhath, but that's really up to you. People know me better by the two names you've used, and I have never really offered any indication on the forums that I use the screen name at all.

You should also change the definition of backfilling. It really does just mean that you enter a match already in progress. And I know you had a kinda negative experience involving that a few months ago, but the scenario you've laid out there is pretty rare.

On a more personal note:

Thank you for the work you've put into this!

You might be able to use some of the information from this thread though it was unfortunately never finished and is incomplete.

Edit: Also, if you need somewhere to host this, I do have a web server that I can give you FTP access to, and I could give you a subdomain under my forum's domain name (though of course has nothing to do with SWTOR or GSF).

Vaedryn's Avatar

11.05.2015 , 02:19 PM | #9
I will dig back into the guide tonight to attempt to find adjust the citations and references to "sriia" into your preferred call-sign from the forums. I will go back and also adjust the definition on Backfilling as my understanding of it has gotten a bit better between yourself, Drakkolich, and Ramalina.

I am not sure which inconsistencies you are referring to regarding the citations but I will look at them in more detail. I know I found a "snafu" in the bibliograpjhy I need to address and... since some of this was done at 3am over a cup, or seven, of coffee I may have mis-input something. If you have some specific examples I would be delighted if you could point me in the direction so I can fix them. page numbers can help too.

Incidentally I found your guide (Dak) to be one of the best tactical breakdowns and so I incorporated much of it into the "tactics" section. If you have not already checked that section I would deeply value your input on it.

Thank you for addressing the issue from in game from several months back... I have actually not Qed since that night. Been sort of armchairing the whole thing. I might come out of retirement now that i have a better understanding of what happened.

The Ebon Hawk

The Star Kingdom of Stygia

NeverEvar's Avatar

11.05.2015 , 02:49 PM | #10
That is a lot of work putted in that stuff. Grats.


In scout part i found one...misinformation?mistake?Wrong concept? Don't know how to put it:

In T2 description you suggested swapping to BO from TT for a GS hunter. That is a bit incorrect, since GS`s(especially T1) are second most evasion stacking class of ships.Also an advice to swap from RI to CF is questionable VS a target that can get 23% passive evasion a good advice.

The build you suggested is more suited for killing bombers without CP