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BioWare: take the feedback for once and increase difficulty going forward

STAR WARS: The Old Republic > English > General Discussion
BioWare: take the feedback for once and increase difficulty going forward

Vhaegrant's Avatar


Vhaegrant
11.03.2015 , 10:29 PM | #71
Quote: Originally Posted by cagthehack View Post
In case you haven't noticed, this is a game. Not RL. A game. You know, fun. Now personally, I wish this game , like most SP games, had a difficulty setting so everyone could stop ************. But it doesn't. And Bioware wants to pull in the solo and casual players. Cause that's where the money is. You aren't gonna do that by making this game difficult.

Sure, build in tiers, and add something to shoot for, make the player feel good. And keep the raids (ops) because some players want that. Reward the "raider" better gear than the casual. Most casuals won't care as long as long as they have a fighting chance.

But making the leveling process more difficult will do nothing except lead more players to WOW, GW2 and FF.

I think what BW has done now is brilliant. Finally, the game can be played by someone who has a busy life. A casual player who logs maybe a couple of times a week. Will they be wearing the best gear? No. But they will be able to progress? Yes. And that's the important part.
Um I was responding to someone who was asking what kind of player wants Old MMO grind mechanics back.
That was my opinion of the mindset of those players from personal encounters and anecdotes.

_NovaBlast_'s Avatar


_NovaBlast_
11.03.2015 , 10:34 PM | #72
Quote: Originally Posted by Ottoattack View Post
This is getting down right silly and you keep mention things I did not claim. Where did I say meta, comps, etc.. Where is "outcome" and all this baloney coming from?! Did I ever mention "competition?!"
I never said you claimed anything ... you are simply misinterpreting my response if you look closely i did mention i was takeing this out of context in the hopes a different comparison would help you see my point.

.......but that failed and went very far above your head.

So for this matter i am going to just say we can agree to disagree on this point.

Quote: Originally Posted by Ottoattack View Post
I actually have a question for you. How is understanding the game basic mechanics is not considered "normal?!" What is normal then
Fun is subjective. How can you have "normal" on a subjective topic? Again to use a different example what is a normal pizza? Stop tryingto find "normal" based on your personal beliefs
<3 Kira is back <3 YAY !!! ...for 2 min.... and then ..no interaction
Quote: Originally Posted by Nefla View Post
If you're playing a BioWare game for something other than story and characters then you're doing it wrong.
UNSUBBED https://ibb.co/sVsmNyp

ivanhedgehog's Avatar


ivanhedgehog
11.03.2015 , 10:38 PM | #73
Quote: Originally Posted by Vhaegrant View Post
When I play a game for a challenging experience I want the difficulty to challenge me to build the best character I can. I want to tweak every last ounce out of the gear and rotation. That isn't a mindset that sits well with game difficulty aimed at a mass market :/
The sort of challenges I find myself trying these days are speed runs. I have no desire to gimp my character and companion, but it is interesting to see how fast I can do something. It will get done (we've established there's no real difficulty) but there is a vast difference between completing a H2 in 30mins or 20 mins.

I think a decent challenge for solo gamers would be a new game mode that uses a 'wave' mechanic. Wave after wave of incoming mobs attack with no respite and you see how far you can survive. Seem to be plenty of themed opportunities for such gameplay from Rakghoul outbreaks, droid factories, Jedi training hall. Fight until fail, and then boast about the wave you managed to get to
city of heroes had tech that allowed you to set missions fro -1 of your level all the way up to +4 of your level. and spawn enemies for 1 player all the way up to 8 players. you could make it easy or you could up the difficulty in increments all the way to +4 levels x 8 players. this was done at least 6 years ago.

Swissbob's Avatar


Swissbob
11.03.2015 , 10:38 PM | #74
Quote: Originally Posted by LordArtemis View Post
...as they have been since launch. They were designed that way unfortunately (or not, depending on your perspective).
I suppose, but this just takes it further down the rabbit hole. And while before if I had my companions out and fighting I could still die if I didn't do anything (challenge is present in the sense that I need to do *something* to win), now they can beat the game totally independent of my own action, which is just a step too far in my eyes.

Before there was the illusion of difficulty, even if it wasn't actually difficult. Now.... even that illusion is gone.


Quote:
Ok. I can't argue against the idea that it doesn't have to be that way...but I would argue that the current market SUPPORTS it being that way.
Well, yeah. If it's either easy or hard, then Bioware should make it easy, as that's what the majority of the wallets want. And we're in agreement that instituting a choice between them would be good, so, moving on....


Quote:
Well, frankly I contend this modern MMO market knows nothing of challenging gameplay.
Yeah, you're right there.

Quote:
I am using that, and have even posted it in this very forum....at least the studies I could post without subscription. If you look at my post history you can find the game research.

Bioware has spoken very little about the makeup of this game, but it is likely it is similar to if not exactly like other modern MMOs, and in that respect studies suggest my conclusions....and my experiences confirm this conclusion.

Your experiences say otherwise of course.....and there we are.
Would you be willing to link me the studies/research? I'm all for data and research and thus very curious but your post history is massive and not knowing where to go to look it would take me a lot longer than you to dig it up.

After all, if you're right and I'm wrong, I would definitely want to know.... Cause I'd need to go to a lot of different threads and recant.


Quote:
So is mine. That is why we will likely not agree on this issue. Nor do we have to...since the size of the hardcore base is not really the issue, as the market is CLEARLY casual regardless. That much is indisputable.
Well yes the market is casual. But the size of the hardcore base is important. If it's say, 1%, then a minority that small hardly merits Bioware devoting time money and effort to accommodate them. But if it's 35% ? That's a very substantial size of their profits, and would demand changes to accommodate them, even if they're still technically a minority.
My Solution to the "Game is Too Easy Crisis"
_______________________________________________

My Guides to Combat in SWTOR: Part 1 | Part 2

ValkyrStudios's Avatar


ValkyrStudios
11.03.2015 , 10:53 PM | #75
I'm okay with unchallenging combat, as long as the mechanics are good. What I'm not okay with is nuisance combat.

Case in Point: I'm going through Chapter III, and I have to run to the Emergency Lift. Every few steps, two normal-rank mobs spawn in, slowing my progress because they disengage my sprint and I have to kill them. It isn't challenging, and it's also annoying.

Getting to the encounter to defeat the Protocol Skytroopers. Again, not very challenging. However, there's about maybe twenty of them, and the game only activates them two or three at a time. Why? Activate them all at once. They're cleave fodder anyway and curb-stomping twenty mobs at once is at least fun for a spectacle.

I get why unchallenging gameplay annoys people. Because then the combat becomes a chore and infinitely more tedious. It's like fighting a Raid Boss that has no mechanics, but has no much health he takes 15 minutes to kill. It's just boring. Nuisance fights are never fun, regardless of the difficulty.

Vhaegrant's Avatar


Vhaegrant
11.03.2015 , 10:57 PM | #76
Quote: Originally Posted by Swissbob View Post
Well yes the market is casual. But the size of the hardcore base is important. If it's say, 1%, then a minority that small hardly merits Bioware devoting time money and effort to accommodate them. But if it's 35% ? That's a very substantial size of their profits, and would demand changes to accommodate them, even if they're still technically a minority.
I would say the hardcore base is not that interested in solo content. If they are it's only to see how fast they can level to max and wear out their spacebar. The hardcore players would be retained through operations and PvP.

An old argument has always been to separate the mechanics between PvE and PvP, maybe it could be taken further to separate the game into group and solo content.

You start to lose the Jack of all trades master of none that an mmo lumbers under and instead start to have separate games that share a central account/ social hub and art assets.

Swissbob's Avatar


Swissbob
11.03.2015 , 11:01 PM | #77
Quote: Originally Posted by Vhaegrant View Post
I would say the hardcore base is not that interested in solo content. .
Fair enough. I was only using that term because he was. After all, I don't consider myself "hard core" (I rarely if every do operations or hardmode FP's) but I'm interested in solo content.

So yeah, I don't really think hardcore is the right term to use here. More like "not casual" I suppose. Or just "those interested in solo content being challenging" to be the most accurate.
My Solution to the "Game is Too Easy Crisis"
_______________________________________________

My Guides to Combat in SWTOR: Part 1 | Part 2

Ottoattack's Avatar


Ottoattack
11.03.2015 , 11:03 PM | #78
Quote: Originally Posted by _NovaBlast_ View Post
I never said you claimed anything ... you are simply misinterpreting my response if you look closely i did mention i was takeing this out of context in the hopes a different comparison would help you see my point.

.......but that failed and went very far above your head.

So for this matter i am going to just say we can agree to disagree on this point.



Fun is subjective. How can you have "normal" on a subjective topic? Again to use a different example what is a normal pizza? Stop tryingto find "normal" based on your personal beliefs
Actually I do, in my life time (which is not that long) I played probably a couple of hundred video games among different genres, on different platforms with varying difficulties. They do require the player on easy mode to actually move their character, understand basic game mechanics and sometimes, how dare I say, go beyond that a bit in the final stages. I have not had the honor before of playing a game where I just stand there press one-two button and everything dies. Even in the good old Gameboy days (I miss you Mario). So yes, my personal expectation based on a couple of hundred video games that I played is that I should, maybe try to control my character?

But who am I to define what is expected norm of a video game. According to Wikipedia (I know they are no a valid resource) "A video game is an electronic game that involves human interaction with a user interface to generate visual feedback on a video device such as a TV screen or computer monitor." The word "interaction" is key here. I think you are confusing TV show with video games. I hate to break it to you this not a TV show. It is video game, MMO to be exact, which due to cost are intensive game with supposedly major replayability. There is not much room for replayability pressing 1-2 buttons.

Kalfear's Avatar


Kalfear
11.03.2015 , 11:04 PM | #79
Quote: Originally Posted by RogerApple View Post
Another thread to complain about something that a very small minority experience.
LOL I have not met a single player who thinks the difficulty setting is even remotely close to where it should be outside of OPS and HM Flashpoints

NOT ONE

I think you desperately need to widen your social circle and admit your lack of ability if you truly think this issue only commented on by a small minority.
In regards to lessening F2P and Preferred restrictions
In GAMING, as in LIFE,
You get what you pay for
No game restriction is so dire that $15.00/month will not eliminate it

_NovaBlast_'s Avatar


_NovaBlast_
11.04.2015 , 12:04 AM | #80
Quote: Originally Posted by Kalfear View Post
Quote: Originally Posted by RogerApple View Post
Another thread to complain about something that a very small minority experience

LOL I have not met a single player who thinks the difficulty setting is even remotely close to where it should be outside of OPS and HM Flashpoints

NOT ONE

I think you desperately need to widen your social circle and admit your lack of ability if you truly think this issue only commented on by a small minority.
He is right .

Your one to talk ... before you comment on others in reality your the one that needs to look in the mirror..... but that would not even do any good .... even if someone told you the earth was round you would insist that it is flat.

Just the fact that this thread has people who say things are fine the way are makes your whole statement sound foolish.

Its for that reason alone i learned lonnnnnnnnng ago not to even bother trying to have a conversation with you. why unlike my other response you only warrant a couple of sentences.
<3 Kira is back <3 YAY !!! ...for 2 min.... and then ..no interaction
Quote: Originally Posted by Nefla View Post
If you're playing a BioWare game for something other than story and characters then you're doing it wrong.
UNSUBBED https://ibb.co/sVsmNyp