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Ability Delay -- Character Responsiveness (This will make or break SW:TOR)

STAR WARS: The Old Republic > English > General Discussion
Ability Delay -- Character Responsiveness (This will make or break SW:TOR)

blackhumbug's Avatar

12.25.2011 , 09:14 PM | #21
Quote: Originally Posted by Artifexx View Post

I can play PVE with it, but pvp is just too much of a hassle. Please fix this asap!
this is exactly my experience. in pve its fien.

casted abilities in pvp are often hit and miss, i dont know why. sometimes the cast bar pops up and nothing else happens...i hit the button again and the ability fires - but sometimes the other player has moved out of range andf its for naught. in pvp split seconds are the difference between life and death.

i agree with OP 100%. responsiveness is essential. often i feel like i press a button then im looking at the ability icon to make sure it fired (seeing it darkened as if on cooldown, etc.). its a poor way to play the game. i am really liking it overall so far, but there is for sure an issue with responsiveness.
whats inside?

Gunfox's Avatar

12.25.2011 , 09:15 PM | #22
Awesome post! I tried to explain the exact same thing here: but you clearly found better words for it
I agree with you that character responsiveness is BY FAR the most important thing that makes or breaks an MMO. Let's hope the developers can see how important this is. If the combat can't hold on par with WoW's, the game is dead in 5 months.

Proto's Avatar

12.25.2011 , 09:16 PM | #23
Quote: Originally Posted by Xcore View Post

Before you label me a Troll please read my Early Review here:

The game has been out long enough for the masses to finally realize the negatives. As people are getting out of the starting planets and the "new and shiny" feeling starts to subside, and the cracks in this new wonderous world are becoming apparent.

Ability Delay and Character Responsiveness: -- It is not Latency or FPS Lag

I will attempt to discuss this issue and I will do so in a manner that I hope will make everyone understand it better. The "Character Responsiveness" for lack of a better term, is how "smooth" the game plays from your avatars perspective. I have played SWG and EQ to a lesser degree as well as Warhammer Online and several other MMOs and I must honestly say that Bioware has gotten this all too important aspect much better than any previous MMO that I have experienced (with the obvious exception, to which we will get soon).

You see, I really want you (The Reader) to understand the importance of this topic. To drive home "how" important this is. In fact I will say this: I am in no way shy to say that, the reason Warhammer Online, EQs, Rift, SWG etc. etc. could never "ever" get to anything near WoW subscriptions is the Character Responsiveness. All these games failed for many reasons, and a game "can" fail for many reasons and on many fronts but this single-one-category... is by "far" the #1 Reason why World of Warcraft is World of Warcraft.

Again, I must drive home the fact that no matter if you understand this issue or are new to the subject (and perhaps MMOs) or if you believe the game is fun and enjoyable and think that this is just a vocal minority piping up on something nonsensical. This is the undeniable truth and any game developer or serious gamer worth their salt will agree.

What is Character Responsiveness and Ability Delay? -- It is not Latency or FPS lag

It is the feeling of connection between the person behind the keyboard and the Avatar that is being controlled. Basically, the better the Character Responsiveness is, the smoother the Game Plays! You may HATE World of Warcraft and believe it is the worst abomination on the planet... that is fine. HOWEVER, you "must" objectively admit that it is the absolute, smoothest Character Responsiveness in a Western Available MMO ever.

If you are a WoW player, and have played WoW with any amount of skill, competitiveness you cannot help but cringe when in a Warzone in SW:TOR. It feels unresponsive, frustrating... as if something is wrong with you! but there is nothing you can do about it!

If you have never played WoW, perhaps you come from SWG or EQ2 or Rift etc. that is fine! You are WELCOME in this thread, it is not WoW Players against the Rest! I just "need" you to understand that SW:TOR is "noticeably" and "objectively" bad in this crucial department. I am not writing this because I am trolling or because I love WoW, on the contrary. I am doing this because I want SW:TOR to be amazing, I love so many aspects of this great game... but if this is not addressed it "will" die like every other one.

Why is this "so" important?! -- It is not Latency or FPS lag

From here on I will say 0.5 for emphasis but reality is 0.2, 0.3 (ANY) Ability Delay is unacceptable.

And here is the real problem. It is so important because MMO gaming has become so "tight", so competitive and so smooth (through WoW), that it is completely and absolutely unacceptable for an ability or animation to be delayed by 0.5 seconds.

0.5 seconds is a lot of time, to our visual cortex. 0.5 seconds is the difference between interrupting a CC of the enemy player or not (and thus being disadvantaged/dying). 0.5 seconds is the difference between landing a Taunt on the "add" that just came into the room and thus having it come to you or it one-shotting your healer and thus wiping on the Boss you've just spent 3 Days wiping to.

Zero Point Five Seconds is a ******* Long Time

Bioware, I plead that you dedicate as many resources as required (all if needed) to address this. You cannot cram story/companions/new flashpoints - operations... Class Balance into patches and hope that is good enough.

I hate to be a crazed doomsayer but I must state: Mark my words, if SW:TOR's Character Responsiveness and Ability Delay is not on par with WoW's by March-June it will be just another Rift.

Bioware, please see the importance of Character Responsiveness and Visual Stimulation of Ability Animation Correctness. It should be impossible for me to have an ability's cooldown activated without seeing it animate.... this is unacceptable. I just truly hope that this isn't a core coding issue or engine issue, because then we're f'd.

P.S.: It is not Latency or FPS Lag... also very important to understand.

Damn good post and in all the years of me playing MMO's I have to agree with you. WOW, as much as I hate it, was by far the smoothest control / responsiveness out of all of them. I really did enjoy AOC's pvp though. That game also had amazing responsive feel because of the combat system (which has recently been butchered to hell).
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Jaku's Avatar

12.25.2011 , 09:17 PM | #24
Quote: Originally Posted by Seismax View Post
It isn't so much start up time that I've felt is lagging, rather the finishing window on everything.

It's not that first attack that lags, it's that abilities don't smoothly transition into each other, as if the gcd and the attacks themselves are having a disconnect.

Well, it's hard to describe but that's been my impression.
I see, I wonder if throwing in an auto attack animation would make those abilities at least look more smoothly when transitioning.
"Your chances come in two shapes. Slim, and fat." - Mace Windu

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Xcore's Avatar

12.25.2011 , 09:17 PM | #25
Quote: Originally Posted by Sycleoth View Post
Thanks for posting this, this is something that has been bothering me for some time. I just hope that this post is kept alive for when the BioWare staff return from the holiday.

+1 to you sir for explaining it so well.
Please rate the thread if you want it to stay afloat and perhaps this will raise Bioware's awareness to this topic.


Enginer's Avatar

12.25.2011 , 09:18 PM | #26
Combat speed and responsiveness has been terrible from day one, and still not fixed
Why people are quitting TOR at endgame:

Starting to think EALouse was spot on

Warabi's Avatar

12.25.2011 , 09:18 PM | #27
@Xcore +1 i agree with everything you have said !

WarTornPanda's Avatar

12.25.2011 , 09:18 PM | #28
I only notice it when using non-combat abilities such as my mount. I don't really have an issue with my other abilities...
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Engeven's Avatar

12.25.2011 , 09:18 PM | #29
But I actually don't think bioware can do anything about it at this point. Its a bit too late for that since the problem is actually at the implementation of the code (not a lag or fps issue etc) The whole game is based on it. As a computer engineer, I think you shouldn't keep your hopes up about bioware doing something about this. I've never seen a game which actually did something about this issue (And its way too common)

Corwingeorge's Avatar

12.25.2011 , 09:20 PM | #30
i had hope that combat would get tightened up before i knew they made warhammer.
i love star wars and i wanna play this game, but the combat is makin me sad. i wanna beg them to fix this.