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We want cutscenes from Heroic Missions back


JERIMAYUS's Avatar


JERIMAYUS
11.24.2015 , 03:08 PM | #41
Quote: Originally Posted by Ajuma View Post
NO ONE I HATE more than idiots who want to watch every damn cut scene on pointless crap, Please delete your game and do us a favor
Do you not understand the meaning of the word "optional" Ajuma? Are you not aware that this is primarily a story driven game? I believe that it is you that should do all of us a favor and delete your game because this is clearly not the game for you if you don't understand my first two questions.

aerockyul's Avatar


aerockyul
11.24.2015 , 03:32 PM | #42
It seems like this should be fairly easy for them to implement. You still have the option to get the quest from the original NPC or grab all of them at the same time from the new Heroic terminals. If you pick it up from the NPC you could still get the cutscene at the end. If you chose to grab it from the terminals, it would continue as it is now with the instant completion.
Seems like an easy fix that would satisfy everyone, including the inconsiderate spacebar spammers.

Sidenote to the spacebar spammers who happen to run any of this content with a group...how about you drop the group (and your attitude) before turning it in, so you can skip it at your pace, instead of inflicting yourself on people who want to watch the content and not have their gaming experience ruined by your impatience? There's no requirement that the group turns it in together at the same time.
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AshlaBoga's Avatar


AshlaBoga
11.24.2015 , 04:21 PM | #43
Quote: Originally Posted by Ajuma View Post
NO ONE I HATE more than idiots who want to watch every damn cut scene on pointless crap, Please delete your game and do us a favor
You do know you can solo those right?

Why should a player lose cutscenes when they're not in a group?
I would love cutscenes not playing in Group Finder Flashpoints, but that doesn't mean I want to remove them from non-Group Finder ones.
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Avianatorsparkma's Avatar


Avianatorsparkma
11.24.2015 , 05:48 PM | #44
All the work that has been put into these cutscenes has gone to waste.
Players picking up the missions manually at the quest giver, should be able to see the cutscenes, while picking up these missions at the terminal, should still provide instant rewards.

I love watching my chars in cinematic cutscenes, so it would be nice to have a chance to enjoy these cutscenes.

People picking up their missions at the terminal still wouldn't have to bother with it but it would be a shame if these scenes would be lost forever now.

aerockyul's Avatar


aerockyul
11.25.2015 , 12:29 PM | #45
Quote: Originally Posted by Avianatorsparkma View Post
All the work that has been put into these cutscenes has gone to waste.
Players picking up the missions manually at the quest giver, should be able to see the cutscenes, while picking up these missions at the terminal, should still provide instant rewards.

I love watching my chars in cinematic cutscenes, so it would be nice to have a chance to enjoy these cutscenes.

People picking up their missions at the terminal still wouldn't have to bother with it but it would be a shame if these scenes would be lost forever now.
That's why I think it's such an easy fix. The cutscene material is already in existence. Nothing new has to be added to the game.

People who pick the missions up from the terminal----->instant completion

People who pick the missions up from the NPC------->turn back in to the NPC and watch the cutscenes
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Darth_Advent's Avatar


Darth_Advent
11.25.2015 , 11:51 PM | #46
It's pretty appalling that an expansion emphasizing a commitment to story and atmosphere above everything else turns out to remove narrative content. What's worse is that it was kept secret and standing players weren't given the opportunity to make sure these missions were finished at least once or experienced a final time. I thought hiding level synch until 2 minutes to midnight was annoying, but there's no excuse for this given the whole premise and marketing push for KotFE.

My exploration and bonus progress on 5/8ths of my characters were reset first and now I'm not sure if I'll ever properly see dozens of scenes Republic side. It's completely sabotaging the desire to level and live the adventure that I was led to believe this new system is all about.

I rolled my eyes at people comparing KotFE to World of Warcraft's Cataclysm expansion, but now I'm starting to see their point.
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SteveTheCynic's Avatar


SteveTheCynic
11.26.2015 , 05:39 AM | #47
Quote: Originally Posted by aerockyul View Post
You still have the option to get the quest from the original NPC
Really? Are you sure?

You've been round and confirmed that for all the heroics the original NPC is still there?

Like Travi Pott and Gizmel Gam? Are they still there?

(It's a trick question. They aren't. Looks like the Republic finally collected poor eight-fingered Travi.)
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lKile's Avatar


lKile
11.26.2015 , 05:42 AM | #48
Yesterday, I was reading descriptions in the Heroic terminal. And I found this, in the Chamber of Speech quest: "... For additional details about this mission, Do Zoon may be contacted in person. Otherwise, this mission may be initiated from this terminal for you convenience" So, in fact, Heroic questgivers in origin planets are back. I'm heading to Tython to verify this. If this is correct, this is a step forward for us!

Edit: After visitting and searching Do Zoon, He has disappeared. Already submitted a ticket. Time for waiting.

jaminjazz's Avatar


jaminjazz
11.26.2015 , 04:28 PM | #49
Quote: Originally Posted by Darth_Advent View Post
It's pretty appalling that an expansion emphasizing a commitment to story and atmosphere above everything else turns out to remove narrative content. What's worse is that it was kept secret and standing players weren't given the opportunity to make sure these missions were finished at least once or experienced a final time. I thought hiding level synch until 2 minutes to midnight was annoying, but there's no excuse for this given the whole premise and marketing push for KotFE.

My exploration and bonus progress on 5/8ths of my characters were reset first and now I'm not sure if I'll ever properly see dozens of scenes Republic side. It's completely sabotaging the desire to level and live the adventure that I was led to believe this new system is all about.

I rolled my eyes at people comparing KotFE to World of Warcraft's Cataclysm expansion, but now I'm starting to see their point.
This. Exactly this. Not just to this thread, but the whole of the KotFE update. (ASIDE: Makes me think of Champions Online, where they took a good game with a growing story and just made it purely about lvl'ing fast and ignoring any kind of role so one can just dps through the whole thing).

I really enjoyed the story and the closing of the missions cinematic, thought Oricron was great because of the claustrophobic feeling to the story, and the npc characters came to life, so to just abandon that for the sake of brevity in lvl'ing or getting resources seems like a step in the wrong direction if it is not optional.
For those who have done it a half dozen times before that's a great idea, but to not have the option...seems to point to a direction where the dev's are dropping story to get people to the KotFE content as fast as possible, even at the expense of all the (superior in many ways) content before it.

Shayddow's Avatar


Shayddow
11.26.2015 , 05:30 PM | #50
the problem with elimination of cutscenes, is that it also takes away the dialogue with possible
1. conversation gains and
2. light/side dark/side options.
I'll give an example - Heroic from Imperial Balmorra, where you decide whether to say "it was easy" or to turn the officer in for wasting his men. <lightside option>. Now, this is fine and dandy for
1. people already 65 who have gone thru story content and have all their LS/DS alignment all set - BUT, it's not for
a. new 60s who are not aligned strongly light/or dark - as getting a new 60 is something people pay RL $ for, you don't want to make things TOO difficult for them. Yes, to the restrictions on titles - they didn't go thru the 1-50 story - but No, to not letting them get darkside/lightside alignment thru conversation choices.
b. new characters going thru the story for the first time. You want to give them as many options as others had going thru the stories.
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