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Too much XP is too much - OP Companions - Badly tuned level sync

STAR WARS: The Old Republic > English > General Discussion
Too much XP is too much - OP Companions - Badly tuned level sync

crossclaytonwow's Avatar


crossclaytonwow
10.26.2015 , 07:59 AM | #181
Quote: Originally Posted by Draqsko View Post
There isn't, if I took a healer comp out and sicked them on a lowbie planet champion at their level pre 4.0, they would experience the same thing, except their hp would spike more because the heals had a longer cooldown but there were more and stronger heals. They would also kill stuff faster because their AI had more attack abilities as a healer than just base attack.

Heck, my healer comp used to solo down the Oricon champs at 55, while healing me as I ate the repeated chain stuns. And they did that in 162 gear, while I was in 158 PvP gear.
well that sound cool and all...but you at least got to play the game with a challenge at some point, your comp could not always solo all those hard enemies, you had to work for it and then gained an uber comp at the end of all your hard work.

Now, your just handed comps on steroids.

Draqsko's Avatar


Draqsko
10.26.2015 , 08:02 AM | #182
Quote: Originally Posted by Turshek View Post
Love when a random player claims such thing when they don't know anything. You don't know what their intents really were, you don't know if it was implemented correctly or not, you don't know if there's some bugs or not.

As for adapting myself, that's what I'm doing since beta and will continue to do so for as long I'm playing SWTOR... So ?

Finally, forums are a way to give feedback both on good and bad things and that's what I'm doing in this thread.
I don't have to "know" I just play the game they deliver.

You don't sound like you're adapting to me, you want to change it that implies you can't adapt.

crossclaytonwow's Avatar


crossclaytonwow
10.26.2015 , 08:03 AM | #183
Quote: Originally Posted by Bomyne View Post
For me, the point is story, not combat or stats or all that rubbish...
hold on, the point for you MMORPG is story? not combat, stats or "all that rubbish" ummm, most story driven games i know of are single player games, like KOTOR. This is/was an MMORPG. you know, that genre of games that rely on combat/stats and all that rubbish.

Well thats what i gathered when you look at all the other MMORPG that have existed.

Seems like they are trying to turn this one into more of a single player game, is that what is happening...a very easy single player game mind you.

I would prefer a balance of gameplay elements and story...not just mechanics and minimal story(WOW) and not just story and minimal mechanics(4.0) a balance would be nice.

Nerfington's Avatar


Nerfington
10.26.2015 , 08:04 AM | #184
Quote: Originally Posted by Bomyne View Post
For me, the point is story, not combat or stats or all that rubbish...
I love the story, but this is a game, it needs actual gameplay in it too. Pseudo gameplay which offers no challenge at all is worse than no gameplay and just watching a movie, it's outright boring.

Turshek's Avatar


Turshek
10.26.2015 , 08:05 AM | #185
Quote: Originally Posted by Draqsko View Post
I don't have to "know" I just play the game they deliver.

You don't sound like you're adapting to me, you want to change it that implies you can't adapt.
Nope, I'm adapting in game while giving my opinion here, not because I can't adapt but because I would like things to be different, no nerdraging, no ragequitting ,no threatening to quit...just feedback.

crossclaytonwow's Avatar


crossclaytonwow
10.26.2015 , 08:06 AM | #186
Quote: Originally Posted by Draqsko View Post
I don't have to "know" I just play the game they deliver.

You don't sound like you're adapting to me, you want to change it that implies you can't adapt.
we are providing feedback on the changes, what is wrong with that?

every time someone says something about something they dont like, the world explodes with counter arguments and comments against people as if they are not allowed to post there personal feelings and experience with the changes that have occurred.

raverbane's Avatar


raverbane
10.26.2015 , 08:09 AM | #187
Why nerf the companions? Since influence rank improves their combat ability. If you don't want your companion to be powerful. Don't raise their influence.

For me. The beefy companions have made level syncing tolerable. Speaking for myself. Add nerfed companions to the annoyance of level syncing will lead to loosing subs. Starting with my own.

Mikahrone's Avatar


Mikahrone
10.26.2015 , 08:09 AM | #188
Quote: Originally Posted by crossclaytonwow View Post
ummm, isnt that the point of MMO's...gear/character progression?? I dunno, im fairly new to the genre, but i thought thats what playing an MMORPG was about?
Maybe in WoW. Im here for story and fun. Oh yea, i did NiM raids a launch, but, as everyone else, it was just same ol' thing like in any other MMO, geargrind raids till next one comes out, rince, repeat.

Character progression is MUCH more larger term than stats. Stats are just missused RPG element.

Draqsko's Avatar


Draqsko
10.26.2015 , 08:09 AM | #189
Quote: Originally Posted by crossclaytonwow View Post
well that sound cool and all...but you at least got to play the game with a challenge at some point, your comp could not always solo all those hard enemies, you had to work for it and then gained an uber comp at the end of all your hard work.

Now, your just handed comps on steroids.
It was never work to gear a companion, they wound up in my old gear or my off set. So when I PvP'd I put my PvP gear on and put my companion in PvE gear or old PvP gear. Vice versa for PvE.

I had to grind those mods and such for my own gear, then I'd rip the old ones and pass them along to companions. The only difference now is that I don't have to grind credits to pay for ripping mods twice to pass them on. But they already nerfed the credit reward drops so you can't just grind credits anymore. You are gated by quests now.

If they start rolling back these changes, there's a whole host of changes they would need to roll back to bring everything back into balance. Nerfing companions, making people have to gear them again, etc has a domino effect on the whole game from a variety of different aspects.

Credit rewards would have to go up for one otherwise you'll get deflation since companion gear was a credit sink ultimately. Bringing back comp gear means those credit nerfs they put in with 4.0 would have to be removed. All the heroics would have to get rescaled since now with gear, I can min max companions and make them more powerful than they are now. Now I'm locked into their stat itemization, so melee companions have stuff like alacrity and accuracy where they don't really need it. They are also high endurance, low mastery right now which is again sub-optimal.

Mikahrone's Avatar


Mikahrone
10.26.2015 , 08:11 AM | #190
Quote: Originally Posted by crossclaytonwow View Post
hold on, the point for you MMORPG is story? not combat, stats or "all that rubbish" ummm, most story driven games i know of are single player games, like KOTOR. This is/was an MMORPG. you know, that genre of games that rely on combat/stats and all that rubbish.

Well thats what i gathered when you look at all the other MMORPG that have existed.

Seems like they are trying to turn this one into more of a single player game, is that what is happening...a very easy single player game mind you.

I would prefer a balance of gameplay elements and story...not just mechanics and minimal story(WOW) and not just story and minimal mechanics(4.0) a balance would be nice.
You have your "balance" where it belongs - HMs and NiMs

And there are many ways to make game challenging for yourself. Its just a matter that you DONT WANT to.