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(KOTFE) Do you really have to do PvP to recruit a PvE companion?

STAR WARS: The Old Republic > English > General Discussion
(KOTFE) Do you really have to do PvP to recruit a PvE companion?

Max_Killjoy's Avatar


Max_Killjoy
10.30.2015 , 05:54 AM | #191
Quote: Originally Posted by Billupsat View Post
No they didn't. Just because companions are used for PvE does not mean they can't be given as a reward for PvP, as there are only 2 out of 40 or so that can be acquired from PvP it really makes most of the PvE'ers come off as entitled and selfish.
I think the point was that making a companion into a PvP "reward" is like handing out PvP gear or comms or whatever for doing the old PvE space combat missions -- only worse, because you cannot use a companion in organized PvP (not that I'd know, since I avoid PvP like the plague after years of online gaming and dealing with the cesspit on other games).

Jedi_riches's Avatar


Jedi_riches
10.30.2015 , 06:02 AM | #192
Quote: Originally Posted by Billupsat View Post
In that other thread a lot of us did ourselves no favors, it was a like monkey's flinging poo for about 20 pages and then Leklor and I got productive their at the end and discussed ways to make it easier for players to get the 20 matches done or even lessen/alter the requirements, and then the thread died... I guess some people either a) didn't want to go back to what they figured would be more flinging, or be b) didn't actually want to be productive and just wanted their own needs met.
Yeah at the end I was fed up of being an ***, infact I would have removed my comments but it was pointless as they had been quoted already, I honestly did not have any ideas for alternatives myself it was more of venting without any constructive ideas.

I would have apologised in that thread but I did not want to bring it back up again but there were a few saner people in that thread yourself and Leklor included but obviously not me hehe.

Maybe if the devs are still "hell bent" on keeping the PvP requirement perhaps you could have partake in 20-30 matches but then have some legacy unlock for other characters, almost make it a ball ache for the first character but then no need on the others. A bit like how Legacy datacrons work, some were exceptionally difficult but once you had got the requirement once?
How PvP balance is achieved - Bioware please nerf paper its OP, scissors are fine as they are.
Regards,
Rock

Billupsat's Avatar


Billupsat
10.30.2015 , 06:13 AM | #193
Quote: Originally Posted by Jedi_riches View Post
Yeah at the end I was fed up of being an ***, infact I would have removed my comments but it was pointless as they had been quoted already, I honestly did not have any ideas for alternatives myself it was more of venting without any constructive ideas.

I would have apologised in that thread but I did not want to bring it back up again but there were a few saner people in that thread yourself and Leklor included but obviously not me hehe.

Maybe if the devs are still "hell bent" on keeping the PvP requirement perhaps you could have partake in 20-30 matches but then have some legacy unlock for other characters, almost make it a ball ache for the first character but then no need on the others. A bit like how Legacy datacrons work, some were exceptionally difficult but once you had got the requirement once?
Well, I don't know about saner, I definitely engaged in some professional mud-slinging myself, but I can be agreeable when dealing with more level-headed people. As for suggestions, I'll put the most relevant posts from both of us below when it comes to options.

Quote: Originally Posted by Billupsat View Post
You make a point, they could add alliance crates/companion gifts to the PvP dailies to help incentive the process.

As for what I'd suggested there are a few ways to cut down on the grind or minimize the unpleasantness that can be explored.

~Cut the required matches in half from 20 to 10
~Change it to where it just requires the completion of the PvP Weekly (granted that's 15 matches if you lose every time)
~Cut it down to 5 matches, but 5 wins.
~If they aren't willing to change the number of matches, instead after the initial conversation with 4X/Pierce give the player a full set (implants/relics included) of PvE gear that bolsters properly to 2018 expertise
~Add a legacy/cartel option (Think HK-51/Treek) that after completing the chain on one character you can unlock/purchase him on other characters
~Change the requirements from matches won to medals earned. Instead of 20 matches, say 50 medals. If you get 8-ish medals per match that's less than 10 matches you'd have to compete.

As for PvE alternatives I haven't really considered those... mainly because I still believe outright removing or making the PvP requirement ineffective to be at odds with the intent and making it rather pointless. That and I'm not sure what to suggest that would match the story-intent with the companions and make it PvE friendly. I suppose it could have something to do with rescuing NPC's from the outlaws den, but then People would really be subject to griefing from PvP'ers.
Quote: Originally Posted by Leklor View Post
Read and agreed, mostly.
Here's a few options I think the quest could offer, including a PvE one. Tell me what you think.
When faced with the (Soon-to-be) companion on the capital world, you have the following dialog options regarding his request:
-"I'll do it but the Alliance needs me so I won't fight much." => You have to do 5 Warzones, win or lose. Reward: The companion, at influence 3 or 4 tops. No Appropriate rank 6 gift, no Alliance Crate and a few hundreds WZs Comms.
-"The Alliance needs you soon so I'll be quick and I'll win this." => You have to WIN 5 Warzones. Defeats don't count. Reward: Companion at Influence 5 or 6, either the gift or the crate + appropriate WZs Comms.
-"I'll do it" => Replaces the current 20 with ten warzones. Wins count double. Reward identical to right now except WZs commendations cut in half.
-"I'll do more than that." => Turn in the Weekly WZs quest. Reward: Companion at Influence 10 or higher, either two gifts or two crates, appropriate number of WZs comms.
-"I'll crush our ennemies" => Hardcore version: Warzones have to be ranked AND won. Reward: Very high influence level (Near 20 or more), several gifts and crates + another special reward (Maybe a unique Companion customization?) + Ranked commendation.
-"I think the war needs to stop until Zakuul is defeated." This is the PvE option and it's both long and not very rewarding. It would consist in hunting an enemy ranking officier (Champion rank) on nearly every planet in the game (Planets that are supposed to be one-faction only add an "Infiltration unit" there) in a rather remote location (Lorewise they'd be opposed to a truce and silencing them is the only way for a relatively tenuous peace to be reached with the Empire/Republic) . Each officier must be defeated ungrouped. Reward: Just the companion, at Influence 1, no comms (Obvious really), a few CDC, no companion gift, no Alliance Ressources crates. Basically, the least rewarding option and potentially the most tedious since there'll be a lot of backtracking.

What do you think (I tried to gimp the PvE option to make it the lesser alternative, because as I said, I can't stand PvP in large ammounts but small are fine, and sometimes I just want to do something new.)?
Any adjustements you'd offer?

Jedi_riches's Avatar


Jedi_riches
10.30.2015 , 06:34 AM | #194
I think if you keep the PvP requirement and not adding a PvE option there are 2 ways of altering the quest to suit more people:

1) reduce the requirements for the war zones perhaps from 20 to say 10 but wins still count as double, with maybe a slight bonus if you pick up the PvP Daily too?
or
2) increase the requirements for the war zones on a single character, but then allow it to be transferred to legacy, which would then get the the same conversation as you would have with them as if you had 40 valor.

I mean whatever happens I think the PvP requirement should be altered in some way so that at least it is less daunting for those without any PvP inclination.
How PvP balance is achieved - Bioware please nerf paper its OP, scissors are fine as they are.
Regards,
Rock

Billupsat's Avatar


Billupsat
10.30.2015 , 06:37 AM | #195
Quote: Originally Posted by Jedi_riches View Post
I think if you keep the PvP requirement and not adding a PvE option there are 2 ways of altering the quest to suit more people:

1) reduce the requirements for the war zones perhaps from 20 to say 10 but wins still count as double, with maybe a slight bonus if you pick up the PvP Daily too?
or
2) increase the requirements for the war zones on a single character, but then allow it to be transferred to legacy, which would then get the the same conversation as you would have with them as if you had 40 valor.

I mean whatever happens I think the PvP requirement should be altered in some way so that at least it is less daunting for those without any PvP inclination.
I've never minded altering the PvP requirement, but what I have minded was changing it to PvE just because they don't want to PvP.

Bobs_YourUncle's Avatar


Bobs_YourUncle
10.30.2015 , 07:00 AM | #196
I pvp on my main. I have a full set of pvp gear augmented, and valor rank 60+. I probably wont bother getting the companions that require PvP on my other classes unless its revealed those two companions are vital (im betting not). I didn't particularly care for M1-4X or Pierce anyways.

There's another companion that I'm not bothering with, Qyzen. Only because, after looking around for the right targets and not finding any of the solo ones, and don't really care to do the world bosses as of now. Again, I don't think its vital that you get all the companions.
Morbidum
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Leklor's Avatar


Leklor
10.30.2015 , 07:09 AM | #197
Quote: Originally Posted by Jedi_riches View Post
*snip*
TBH, as Billupsat admited to it, I did take part into the "bad" part of the previous thread quite a lot. It's only when I directly started talking to him and found someone with whom I could discuss a potential solution/change to the quest that the saner part of my personality managed to kick "Troll-Me" out of my head.
Sad that thread died but at least our propositions have been C/Ced by Billupsat and maybe we'll manage to resume a peaceful discussion here ^^
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Djiini's Avatar


Djiini
10.30.2015 , 07:16 AM | #198
I like it, it adds variety. If you really want Pierce/Forex, play Warrior/Trooper.

20 matches really isn't that many, with wins counting 2x...I don't know a damn thing about rotations or proper builds and I went into ranked with my 65 Sorcerer who has no PVP gear and the ONLY match that was lost was a losing one I joined into midway.

I dunno how usual Imp side stomping Pubs is on Ebon Hawk tho.

StarMagus's Avatar


StarMagus
10.30.2015 , 07:28 AM | #199
I just got 4X last night. 18 games, 2 wins, took the weekly and the daily each day for added coms. Got a 208 Weapon out of the bargin as well that's better than what I had.

I didn't really fight, I just went to the object and "defended". Got about 5-6 medals a match, the 4 vs 4 were my favorites as they were super fast. I just ran up to the enemy hit an aoe or hard hitting ability to get 1 medal for doing 3000+ damage and then got killed. 30 seconds later another point out of the 20.

For all the complaints it's incredibly easy to do even if you don't do any pvp. Sure I had some people hating me on my teams.. but I don't care. I said at the start I was just there for 4X.

Billupsat's Avatar


Billupsat
10.30.2015 , 08:00 AM | #200
Quote: Originally Posted by Leklor View Post
TBH, as Billupsat admited to it, I did take part into the "bad" part of the previous thread quite a lot. It's only when I directly started talking to him and found someone with whom I could discuss a potential solution/change to the quest that the saner part of my personality managed to kick "Troll-Me" out of my head.
Sad that thread died but at least our propositions have been C/Ced by Billupsat and maybe we'll manage to resume a peaceful discussion here ^^
Precisely, a peaceful discussion and compromise can be reached so long as both sides stop trolling each other and are actually willing to discuss alternatives that may not be exactly 'What they want.'