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I'm playing the story I want to, and i'm being punished for it

STAR WARS: The Old Republic > English > Story and Lore
I'm playing the story I want to, and i'm being punished for it

Jeweledleah's Avatar


Jeweledleah
12.25.2011 , 05:47 PM | #21
Quote: Originally Posted by Latorn View Post
Yet Mass Effect doesn't restrict gear based on alignment, and it isn't an MMO. Gear is vital in an MMO, and the fact that it's restricted based on the choices a player makes forces the players hand.
no, it just makes it impossible to save certain people and/or preserve their loyalty. which is a different side of the same coin and is just as annoying

in other words - make it possibly to get gear that has no alignment requirement even through black market (especially through black market - that would fit the story I think) with Mass Effect, I'd take the return of separate persuasion skill, but I don't think its happening. oh well, at least I can hack my scores :P

Wimzerr's Avatar


Wimzerr
12.25.2011 , 05:47 PM | #22
Quote: Originally Posted by Red_Vs_Blue View Post
not every choice grants you points, and there is a fricken war going on. you don't stay neutral during a war. And all the choices are compelling, if you do not pick a side you are really just hurting yourself by restraining your natural character.
I'm a bounty Hunter. I do stay neutral. Mostly, I make lightside choices, but if there's a darkside option that will result in an easier time for an even trade-off, such as overloading the electrical conduits on Hammer Station, then I'm choosing that.

Renome's Avatar


Renome
12.25.2011 , 05:48 PM | #23
World isn't black and white, perhaps when you are 14 years old it is.
Having no mercy to enemy, but being helpful to honest people will lead you to OPs situation, when he is at middle and it's sad that even this small "RP tool" is now brainless grind.

Vrumpt's Avatar


Vrumpt
12.25.2011 , 05:57 PM | #24
Quote: Originally Posted by Jeweledleah View Post
unfortunately - this has been bioware's issue since original KOTOR, possibly even before that. its just as bad in Mass Effect, except in SWTOR you cannot hack your light/darkside points like you can with ME paragon/renegade score.

I'm hopeful that they will in fact add more gear that has no alignment requirement, I'm personally even fine if it costs 3 times as much/is harder to get. as long as the option is there and its possible to pick choices as you see fit instead of min maxing them. right now I'm playing a character for whom its in character to take mostly lightside choices, but its not going to be so cut and dry with several of my alts.
In KOTOR, spell potency and cost was affected, but it was still balanced; one side cost less, the other cost more. You were never really punished at all for how you played.

In ME1/ME2 paragon/renegade scores affected dialogue options, but nearly all of the ones requiring scores were considered bonus choices. You were never stuck anywhere if you didn't have enough of either score, you just didn't get the bonus rewards or extra dialogue scenarios that happened when you chose the paragon/renegade dialogue choice. Yes in ME2 you were pigeon holed somewhat or else you could never catch up, but you aren't spending dozens and dozens of hours on the same character either. Here you just made another Shepard and played differently and you don't think more of it.

SWTOR is a complete different scenario though. I'm only 32 and I have 46 hours put into the game. I can't just restart and go the other way this time. I chose my path, it has been said again and again that when you make your choices you can't hit the reset button and start it over again. My punishment does not stem from the individual choices i've made for each situation, I really don't care if I killed some guy on Tatooine or spared the life of some poor chap on Alderaan. I'm being punished because I did what I wanted to in those situations, rather than adhere to the "right" way to play of being all dark or all light. That isn't how I want to play and thats what SWTOR is supposed to be, making my story and playing how I want to.


I know i brought up gear in my first post but that isn't really the root of the problem. The main issue is rewarding people for alignment choice is handled so poorly. Even if you add neutral gear that doesn't solve the problem it just adds neutral to being 1 more right way to play in addition to dark or light. You'll still be punished for making your own decisions unless you end up landing in neutral.

The best way I can think of to fix this is have social abilities and equipment that scale to whatever alignment you choose. Bring the scale from KOTOR back and have some bonuses go up while others go down based on your alignment.

DarkSeverance's Avatar


DarkSeverance
12.25.2011 , 06:16 PM | #25
Quote: Originally Posted by Vrumpt View Post
I chose my path, it has been said again and again that when you make your choices you can't hit the reset button and start it over again.
Like faction grinding in WoW when you make the wrong choice or want to reverse it, you can do the same here. Just do dailies and flash points and choose the Light/Dark side options to go back into the light. I've gone from Dark 2 to Light 1 without any issues.

Caelrie's Avatar


Caelrie
12.25.2011 , 06:20 PM | #26
Quote: Originally Posted by MrTijger View Post
So, you basically want choices without consequences. Too bad you are asking for that in a game 100% based on the battle between dark and light.
Quit being so black and white. Star Wars has plenty of room for neutral types. Hell, one of the major figures in this game, Revan, walked the neutral path.

So bone up on your star wars lore and quit being a jerk.

CommanderAlpha's Avatar


CommanderAlpha
12.25.2011 , 06:27 PM | #27
Quote: Originally Posted by Latorn View Post
It costs credits.

Why should he have to do this?

Alignment rewards should be PURELY COSMETIC, or they need to reward all the players who have used their own moral compass and picked both light and dark side decisions at different times (keeping them either neutral, or at Dark I/Light I).
Uhm, waah? It costs credits so its not fair?

Anything worth its salt (in real life and in games) should take time and effort.


You can also do Flashpoints and dailies for points, but the point is that he needs to realize there are consequences (very mild ones at that) for his decisions.

Caelrie's Avatar


Caelrie
12.25.2011 , 06:28 PM | #28
Quote: Originally Posted by CommanderAlpha View Post
Uhm, waah? It costs credits so its not fair?

Anything worth its salt (in real life and in games) should take time and effort.


You can also do Flashpoints and dailies for points, but the point is that he needs to realize there are consequences (very mild ones at that) for his decisions.
Being unable to use relics is actually a very serious consequence.

CommanderAlpha's Avatar


CommanderAlpha
12.25.2011 , 06:41 PM | #29
Quote: Originally Posted by Caelrie View Post
Being unable to use relics is actually a very serious consequence.
Which he can circumvent by putting time into grinding dailies/flashpoints/diplomacy.

Vrumpt's Avatar


Vrumpt
12.25.2011 , 06:49 PM | #30
Quote: Originally Posted by CommanderAlpha View Post
Which he can circumvent by putting time into grinding dailies/flashpoints/diplomacy.
You are too shortsighted. That isn't the correct solution to the problem, and the relic issue isn't even the main problem i'm trying to address. The relic issue is a product of the problem of not having proper reward system set up for alignment choice. Its a fundamental design flaw; you don't get relics unless you go black/white.

I've gone into this in great detail in this thread but you keep going back to relics.