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Attention all players and Devs - 4.0 most complained about new feature. LEVEL SYNC

STAR WARS: The Old Republic > English > General Discussion > Suggestion Box
Attention all players and Devs - 4.0 most complained about new feature. LEVEL SYNC

OderWolfe's Avatar


OderWolfe
10.26.2015 , 07:22 PM | #231
Just finished the first 6 chapters of the Fallen Empire as a Sith Assassin...like the graphics, like the story line, the new companions are likable and interesting. Levelsync did not truly seem to come into play except that no battle was more than I could handle with standard gear but then I suppose levelsync (I am level 64 presently with this character) is the reason no battle was too much to handle.

Only true complaint at this time is that there is way too much movie and not enough battle. I don't want a game for a movie, I go to the movies to watch a movie.

MikeRindos's Avatar


MikeRindos
10.26.2015 , 07:26 PM | #232
Quote: Originally Posted by Dalagante View Post
If they were honest with why they didn't like it than I could have empathy. The problem is most of these threads and I mean most not all are by the following.

1. People who hate the concept and will blame any game problem on level sync.
2. People have no idea how it works and make statement which are completely false about it.
3. People who claim two completely opposite thing are true. It makes me have to group and makes content too easy to beat.
4. Or the complete irrational person who just goes on and on about how it is ruining every thing .

I can tell from their post that one they went in thinking they would hate it so they hate it. Or they haven't even tried it. I truth is it barely has touched game play ability. If they didn't announce it put it in without have onscreen notification. If you didn't try to solo a world boss you wouldn't even notice it had happen.

If you are honest and say I don't like just because I don't like it. I can empathize with that. The solution isn't to rail against it because it isn't going anywhere. The solution is to point out the problem you think it is causing you. That way BW might address those but level sync isn't leaving and I am pretty sure it isn't going optional.
The point the point he already pointed out. Also, level syncing just really is terrible. Makes it really hard. That's all I'm going to say. About that.
May the Force be with you. May the force be with us all.

Dalagante's Avatar


Dalagante
10.26.2015 , 07:39 PM | #233
Quote: Originally Posted by MikeRindos View Post
The point the point he already pointed out. Also, level syncing just really is terrible. Makes it really hard. That's all I'm going to say. About that.
First off if they made the point then you don't need to repost it. You have even reposted your reposting.

Even the original poster now is saying it makes the game too easy. If that is the argument you making you have already lost. There are many thread of players actually asking them to make the game harder not easier. I think you should actually try playing the game. You can beat heroic level talent by spamming your aoe that doesn't have a cool down.

That being said something being too hard isn't a level sync issue it's a balancing issue. Also saying it's too hard or that it's terrible isn't helping either. May be give an detail example from in game where something was too hard. You might make your point if you do that or you might actual get help on how to do it so it isn't too hard.

Fox_Sunrider's Avatar


Fox_Sunrider
10.26.2015 , 08:28 PM | #234
Yeah, making under 1000 creds soloing Hypermatter Tower when I used to make 2600-3100 per mob, no WB soloing, crystals harder to make and a waste of money now, and the feeling of being powerful just out the window. I don't care about grouping outside of an operation, I like to solo heroics personally, I like making creds. Now I feel useless when I play. I had no fun whatsoever. Call me a whiner or rager or whatever you TOR die hards or sheep want to call me, I've said my piece and I'm done

Dalagante's Avatar


Dalagante
10.26.2015 , 08:53 PM | #235
Quote: Originally Posted by Fox_Sunrider View Post
Yeah, making under 1000 creds soloing Hypermatter Tower when I used to make 2600-3100 per mob, no WB soloing, crystals harder to make and a waste of money now, and the feeling of being powerful just out the window. I don't care about grouping outside of an operation, I like to solo heroics personally, I like making creds. Now I feel useless when I play. I had no fun whatsoever. Call me a whiner or rager or whatever you TOR die hards or sheep want to call me, I've said my piece and I'm done
1. They had to decrease credits on mobs because of inflation. Off topic and nothing to do with level sync
2. You can still solo Heroics.
3. WB should never have been able to do solo.

So your reason for no level sync is
1.your E-peen
2.Solo WB

That's fair I don't think they are going to do anything about either of those. But I have to admit at least you were honest.

cooIbreeze's Avatar


cooIbreeze
10.26.2015 , 08:57 PM | #236
I have 9 level 60's, hardly go to forums but have played this game from the beginning and still play. I've been through a lot of the changes since the launch and I love the majority of them, learn to enjoy a few of them, and have a few dislikes. Level Sync is a dislike, but not to the point that makes me not want to play, I would rate level sync a 3 on a scale of 10 being perfection. I would rate it a 10 instantly if/when they give an optional on off switch. I think a great place to add an on off button would be right next to the planet name at the top left. Just my 2 cents.

JulesKor's Avatar


JulesKor
10.26.2015 , 09:31 PM | #237
I have posted my disapproval of level sync earlier on in this thread - and I have since participated in a few more "tactical" flashpoints - and I must say, my view has not changed - this seems to be a case of "it looks good on paper, therefore, it must be the right decision".
Again, I was level-synced to 65 from 60, and again grouped with much, much lower level players bolstered to 65. And, before you start on me - I am not dissing lower level players as I know we have, ALL OF US, been there. And that is why they HAD low level flashpoints so new and / or inexperienced players could participate in group content. FANTASTIC! All for it.
As luck or chance would have it all of us are dps - seems like still nobody is rolling tanks and healers - and that wasn't really a problem pre 4.0, but now is quite a different story. These "tacticals" suddenly become more like hard modes.
Again, some members in these tactical flashpoints were first timers and they died… they died a lot, and that's to be expected, nothing new there - like I said we have ALL been there.
This means you're down to three, two or even one player, trying to survive through a fight.
The lower-level players soon left the group, probably because they felt like they were letting the group down, but most likely because it's no fun getting your butt handed to you in every mob fight.
This left the rest of the group in a bit of a predicament, where we were too far advanced for replacements to solo their way to us if they happened across a mob that we avoided or CC'd or some roaming champion that was not in our path at the time, and we're stuck in an area where mobs / elites / bosses are too hard for us to progress forward without a replacement.
I know one of us can summon a companion, but that's not really the point and negates the reason for introducing level-sync. So, it's back to queuing - Great! More downtime!
What should have been an enjoyable 20-40 minutes of group finder where explaining a boss fight to an appropriate level first-time player - something I like to do because it helps a player to "grow", turns in to a not-so-enjoyable, tedious and laborious effort, because even though a first-time player may know the "mechanics" of a fight, they're just ill-equipped to survive it because they're level-synced 40 times past their level.
If you're goal is to make every encounter "challenging", why not include operations in to the level-sync mix?
I wonder how the players who like the idea of level sync would feel if, when pulling together an operations group, they didn't have the choice to post this little gem we see and "love" all the time in fleet chat, "….please be geared! Post your achievement! AND KNOW THE FIGHT!" and instead, be grouped with level-synced, under-geared, ill-prepared players.
There is a reason these operations are for level 50-65 players and there is a reason why there were level-appropriate flashpoints, and why they should be re-introduced to this game.
If nothing else, make the same rules for "tacticals" as hard modes where you need a tank, a healer and 2 dps. Perhaps that might make the experience more enjoyable / more survivable - I don't know.
Like I said in my previous post, I think I "level-sync" enough when I level a new character through every single planet so that when I reach the top of MY game, I don't "feel" like I'm levelling my character all over again every single time I revisit a planet. Even though it may be a bit easier than the first time, it's still a hassle where it shouldn't be.
And don't even get me started on level-sync problems where they relate to time-line / spoiler alert issues where someone new to the game is levelling their first toon through their class quests, then when they group for a random flashpoint, and if they make it to the end, it spoils their story later down the track. Its one of the reasons, I would think, that certain flashpoints can't be done until you're at a certain level or progressed through to a certain part of your story.

MikeRindos's Avatar


MikeRindos
10.26.2015 , 11:49 PM | #238
Quote: Originally Posted by JulesKor View Post
I have posted my disapproval of level sync earlier on in this thread - and I have since participated in a few more "tactical" flashpoints - and I must say, my view has not changed - this seems to be a case of "it looks good on paper, therefore, it must be the right decision".
Again, I was level-synced to 65 from 60, and again grouped with much, much lower level players bolstered to 65. And, before you start on me - I am not dissing lower level players as I know we have, ALL OF US, been there. And that is why they HAD low level flashpoints so new and / or inexperienced players could participate in group content. FANTASTIC! All for it.
As luck or chance would have it all of us are dps - seems like still nobody is rolling tanks and healers - and that wasn't really a problem pre 4.0, but now is quite a different story. These "tacticals" suddenly become more like hard modes.
Again, some members in these tactical flashpoints were first timers and they died… they died a lot, and that's to be expected, nothing new there - like I said we have ALL been there.
This means you're down to three, two or even one player, trying to survive through a fight.
The lower-level players soon left the group, probably because they felt like they were letting the group down, but most likely because it's no fun getting your butt handed to you in every mob fight.
This left the rest of the group in a bit of a predicament, where we were too far advanced for replacements to solo their way to us if they happened across a mob that we avoided or CC'd or some roaming champion that was not in our path at the time, and we're stuck in an area where mobs / elites / bosses are too hard for us to progress forward without a replacement.
I know one of us can summon a companion, but that's not really the point and negates the reason for introducing level-sync. So, it's back to queuing - Great! More downtime!
What should have been an enjoyable 20-40 minutes of group finder where explaining a boss fight to an appropriate level first-time player - something I like to do because it helps a player to "grow", turns in to a not-so-enjoyable, tedious and laborious effort, because even though a first-time player may know the "mechanics" of a fight, they're just ill-equipped to survive it because they're level-synced 40 times past their level.
If you're goal is to make every encounter "challenging", why not include operations in to the level-sync mix?
I wonder how the players who like the idea of level sync would feel if, when pulling together an operations group, they didn't have the choice to post this little gem we see and "love" all the time in fleet chat, "….please be geared! Post your achievement! AND KNOW THE FIGHT!" and instead, be grouped with level-synced, under-geared, ill-prepared players.
There is a reason these operations are for level 50-65 players and there is a reason why there were level-appropriate flashpoints, and why they should be re-introduced to this game.
If nothing else, make the same rules for "tacticals" as hard modes where you need a tank, a healer and 2 dps. Perhaps that might make the experience more enjoyable / more survivable - I don't know.
Like I said in my previous post, I think I "level-sync" enough when I level a new character through every single planet so that when I reach the top of MY game, I don't "feel" like I'm levelling my character all over again every single time I revisit a planet. Even though it may be a bit easier than the first time, it's still a hassle where it shouldn't be.
And don't even get me started on level-sync problems where they relate to time-line / spoiler alert issues where someone new to the game is levelling their first toon through their class quests, then when they group for a random flashpoint, and if they make it to the end, it spoils their story later down the track. Its one of the reasons, I would think, that certain flashpoints can't be done until you're at a certain level or progressed through to a certain part of your story.
I kinda agree with the flash points thing. But I do see where your coming from.
May the Force be with you. May the force be with us all.

MikeRindos's Avatar


MikeRindos
10.27.2015 , 12:19 AM | #239
Quote: Originally Posted by Dalagante View Post
1. They had to decrease credits on mobs because of inflation. Off topic and nothing to do with level sync
2. You can still solo Heroics.
3. WB should never have been able to do solo.

So your reason for no level sync is
1.your E-peen
2.Solo WB

That's fair I don't think they are going to do anything about either of those. But I have to admit at least you were honest.
Well said well said.
May the Force be with you. May the force be with us all.

MikeRindos's Avatar


MikeRindos
10.27.2015 , 12:22 AM | #240
Quote: Originally Posted by Fox_Sunrider View Post
Yeah, making under 1000 creds soloing Hypermatter Tower when I used to make 2600-3100 per mob, no WB soloing, crystals harder to make and a waste of money now, and the feeling of being powerful just out the window. I don't care about grouping outside of an operation, I like to solo heroics personally, I like making creds. Now I feel useless when I play. I had no fun whatsoever. Call me a whiner or rager or whatever you TOR die hards or sheep want to call me, I've said my piece and I'm done
Well said well said.
May the Force be with you. May the force be with us all.