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4.0 Character Sheet Equations

STAR WARS: The Old Republic > English > Classes
4.0 Character Sheet Equations

dipstik's Avatar


dipstik
10.20.2015 , 05:02 PM | #1
equations no longer hold for levels 20 through 65. there are weird changes from 50 to 65.

Standard Health / Base Damage Value at 65 = 4465
Base HP at 65 = 12775
Base healing value for level 65 = 27510.

Defense Chance = 30 * ( 1 - ( 1 - ( 0.01 / 0.3 ) )^( ( DefenseRating / 65) / 1.2 ))
Shield Chance = 50 * ( 1 - ( 1 - ( 0.01 / 0.5 ) )^( ( ShieldRating / 65 ) / 0.78 ))
Absorb Percentage = 50 * ( 1 - ( 1 - ( 0.01 / 0.5 ) )^( ( AbsorptionRating / 65 ) / 0.65 ))

Damage Reduction = ArmorRating / ( ArmorRating + 240 * 65 + 800 ) * 100
looks like dummy now has 40% (10875 armor rating)

Max Health = BaseHealth + Endurance * 10.5

Critical Chance (from crit rating) = 30 * ( 1 - ( 1 - ( 0.01 / 0.3 ) )^( ( CritRating / max(level,20) ) / 0.8 ) )
Critical Chance (Mastery) = 20 * ( 1 - ( 1 - ( 0.01 / 0.2 ) )^( ( Mastery / max(level,20) ) / 5.5 ) )
Surge Percentage = 30 * ( 1 - ( 1 - ( 0.01 / 0.3 ) )^( ( CritRating / max(level,20) ) / 0.8 ) )

Alacrity Percentage = 30 * ( 1 - ( 1 - ( 0.01 / 0.3 ) )^( ( AlacrityRating / 65 ) / 1.25 ) )
Accuracy Percentage = 30 * ( 1 - ( 1 - ( 0.01 / 0.3 ) )^( ( AccuracyRating / 65 ) / 1 ) )

Bonus Damage (Mastery) = (Mastery) * 0.2
Bonus Damage (from force/tech power) = (Force or Tech Power) * 0.23
Bonus Damage (from power) = Power * 0.23
Critical Hit Damage = [Normal Hit] * ( 1 + [Surge Percentage] * max(1 , [Critical Chance] ) )

Bonus Healing (Mastery) = (Mastery) * 0.14
Bonus Healing (from force/tech power) = (Force or Tech Power) * 0.17
Bonus Healing (from power) = Power * 0.17

not sure if these are right:
PvP Damage Boost = 60 * ( 1 - ( 1 - ( 0.01 / 0.6 ) )^( ( Expertise / 65 ) / 0.5605 ) )
PvP Damage Reduction = 60 * ( 1 - ( 1 - ( 0.01 / 0.6 ) )^( ( Expertise / 65 ) / 0.5605 ) )
PvP Healing Boost = 35 * ( 1 - ( 1 - ( 0.01 / 0.35 ) )^( ( Expertise / 65 ) / 1.6816 ) )

Helpful equations:
New_Cast_Time = Base_Cast_Time/(1+Alacrity)

Goblin_Lackey's Avatar


Goblin_Lackey
10.20.2015 , 06:28 PM | #2
One change that I know about:
Max Health = ( BaseHealth + Endurance * 10.5 ) * 1.01
where the 1% boost is from the Legacy companion unlock

Edit: this 10.5 only applies when the character is level 65

and while this is not a character sheet note, this is a useful thing to know:

Super Crit :
(The Autocrit damage boost)
Critical Hit Damage = [Normal Hit] * ( 1 + [Surge Percentage] * max(1 , [Critical Chance] ) )

Where the Critical Chance includes all of the critical chance sources including the +100% from an Autocrit.
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Arunas's Avatar


Arunas
10.21.2015 , 12:59 AM | #3
Quote: Originally Posted by Goblin_Lackey View Post
One change that I know about:
Max Health = ( BaseHealth + Endurance * 10.5 ) * 1.01
where the 1% boost is from the Legacy companion unlock

Edit: this 10.5 only applies when the character is level 65

and while this is not a character sheet note, this is a useful thing to know:

Super Crit :
(The Autocrit damage boost)
Critical Hit Damage = [Normal Hit] * ( 1 + [Surge Percentage] * max(1 , [Critical Chance] ) )

Where the Critical Chance includes all of the critical chance sources including the +100% from an Autocrit.
Can't wait for your optimal stats guide, really stumped on amount of crit needed.

KeyboardNinja's Avatar


KeyboardNinja
10.21.2015 , 01:07 PM | #4
Quote: Originally Posted by dipstik View Post
not sure if these are right:
PvP Damage Boost = 60 * ( 1 - ( 1 - ( 0.01 / 0.6 ) )^( ( Expertise / 65 ) / 0.5605 ) )
PvP Damage Reduction = 60 * ( 1 - ( 1 - ( 0.01 / 0.6 ) )^( ( Expertise / 65 ) / 0.5605 ) )
PvP Healing Boost = 35 * ( 1 - ( 1 - ( 0.01 / 0.35 ) )^( ( Expertise / 65 ) / 1.6816 ) )
This would literally break PvP. Specifically, making damage reduction not match the contribution from the damage boost at max expertise. I'm relatively certain that the formula for the PvP bonuses is simply unchanged from 3.0, since expertise is a gating stat more than anything else (it literally zeros out if everyone is at max expertise and has Trauma).
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dipstik's Avatar


dipstik
10.21.2015 , 05:40 PM | #5
Quote: Originally Posted by KeyboardNinja View Post
This would literally break PvP. Specifically, making damage reduction not match the contribution from the damage boost at max expertise. I'm relatively certain that the formula for the PvP bonuses is simply unchanged from 3.0, since expertise is a gating stat more than anything else (it literally zeros out if everyone is at max expertise and has Trauma).
they do match. I thought they changed expertise since 3.0.

here's the old ones
PvP Damage Boost = Expertise / 3355
PvP Damage Reduction = 1 - (1 / (1 + (Expertise / 3355)))
PvP Healing Boost = Expertise / 9900

MusicRider's Avatar


MusicRider
10.22.2015 , 03:30 AM | #6
Based on your critical chance/rating equation above here is a plot of it which might be helpful to people.

EDIT: Ignore this post see below.

Lafay's Avatar


Lafay
10.22.2015 , 11:18 AM | #7
Quote: Originally Posted by MusicRider View Post
Based on your critical chance/rating equation above here is a plot of it which might be helpful to people.
can you do me a favor and lay alacriy on the same graph, maybe accuracy as well?

fire-breath's Avatar


fire-breath
10.22.2015 , 03:18 PM | #8
I think there was a post on Torcommunity about standard health. Haven't been able to find it back.
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Kaptn_Blaubar's Avatar


Kaptn_Blaubar
10.23.2015 , 04:10 AM | #10
Hey everyone.

I made 2 Equations with the formulas from dipstik.

The first one shows Critical Rating, Alacrity and Accuracy.

The Second is about the entire Critical Chance and Surge, with different gear sets. As you can see I added Mastery and Mastery Augments.
I assumed a base level of 1145 Mastery (all Datacrons and a purple Stim), which is the base Mastery rating from my lvl 65 Sniper.
I also assumed a base level of 11% Critical Chance and 1% Surge (Base, Agents Buff and Bonus from Companions).

I only used Excel, so please donīt expect a miracle.

I hope I made no mistakes, and the Pictures are helpful.

In my opinion, mastery augments are useless now, because we have a ******** of Critical Chance, and not so much Surge. But I wait what the theorycrafters are saying.

Also not sorry for my bad english. Iīm German as you can see.
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