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4.0 Tank Stats


dipstik's Avatar


dipstik
10.20.2015 , 02:54 PM | #1
updates:
Spoiler


These are suggested defense, (d), shield (s) and absorb (a) ratings for various gear sets. right now this assumes nothing has changed in defense, shield absorb equations other than the level. new format uses fraction melee damage (m) as tabulating header. high melee/ranged bosses would be closer to m=1, and high force/tech bosses are closer to m=0.1
boss_damage*squish - self _heals*heal_buff - heals_received*healer_buff*heal_buff - self_bubble - relic bubble = damage taken. Squish is the fraction of damage taken, so the lower the better. I have assumed 6,000 dps for these calcs.

Just copy the tabled sections and paste into notepad, it will look alot better.

I optimized the stats for the relics which provide best mitigation. Relic shorthand used:
D: Fortunate Redoubt (defense)
A: Shield Amplification (absorb)
S: Shrouded Crusader (shield and absorb) on Use
W: Reactive Warding (bubble)
E: Eternal Defender (shield and absorb) Proc

reactive warding relic best if boss dps < relic_bubble/((squish_with_relic - squish_without_relic)*cooldown). I have =ward in the tables that shows what the boss dps has to be to make the 2nd best relic for that fight better than the reactive warding relic.

Please find my errors.

BUGS:
need to know if accuracy changes affect boss accuracy
because no internal/elemental damage is being assumed, the squish numbers do not reflect true tank performance

220 BMODS:

Spoiler



224 UNLETTERED:

Spoiler


198 BMODS

Spoiler


Assumptions and Math
Spoiler

Simmerr's Avatar


Simmerr
10.22.2015 , 07:09 PM | #2
Any differences knowing that we can use level 198 absorbtion mods still?
Str'iker -- Assassin Tank
Str'yker -- Merc DPS

dipstik's Avatar


dipstik
10.23.2015 , 11:45 AM | #3
updated 10/29/15: 198bmod calcs are now in the OP

Simmerr's Avatar


Simmerr
10.23.2015 , 04:41 PM | #4
Interesting. Thank you
Str'iker -- Assassin Tank
Str'yker -- Merc DPS

dipstik's Avatar


dipstik
10.26.2015 , 12:12 PM | #5
heres some time to kill info for bmods versus unlettered

Extra damage taken per second
SIN
m/dps 5000 6000 7000 8000
0.1 1.75 2.10 2.45 2.80
0.2 3.48 4.18 4.88 5.57
0.3 5.21 6.25 7.29 8.33
0.4 6.93 8.32 9.71 11.09
0.5 8.66 10.40 12.13 13.86
0.6 10.40 12.48 14.56 16.64
0.7 12.16 14.59 17.02 19.46
0.8 13.94 16.73 19.52 22.31
0.9 15.75 18.90 22.05 25.20
1 16.76 20.11 23.47 26.82

JUGG
m/dps 5000 6000 7000 8000
0.1 2.00 2.40 2.80 3.19
0.2 3.99 4.79 5.59 6.39
0.3 5.99 7.19 8.39 9.58
0.4 7.99 9.58 11.18 12.78
0.5 9.98 11.98 13.98 15.97
0.6 11.98 14.38 16.77 19.17
0.7 13.98 16.77 19.57 22.36
0.8 14.91 17.89 20.87 23.85
0.9 16.48 19.78 23.07 26.37
1 17.08 20.50 23.92 27.33

PT
m/dps 5000 6000 7000 8000
0.1 1.57 1.88 2.19 2.50
0.2 3.13 3.76 4.38 5.01
0.3 4.70 5.64 6.58 7.51
0.4 6.26 7.51 8.77 10.02
0.5 7.83 9.39 10.96 12.52
0.6 9.39 11.27 13.15 15.03
0.7 10.96 13.15 15.34 17.53
0.8 12.52 15.03 17.53 20.04
0.9 14.09 16.91 19.73 22.54
1 15.66 18.79 21.92 25.05

SIN dps Extra Time to Kill (seconds)
m 5000 6000 7000 8000
0.1 3440 2866 2457 2150
0.2 1727 1439 1233 1079
0.3 1154 962 825 722
0.4 867 723 620 542
0.5 694 579 496 434
0.6 578 482 413 361
0.7 495 412 353 309
0.8 431 359 308 270
0.9 382 318 273 239
1 359 299 256 224

JUGG dps
m 5000 6000 7000 8000
0.1 2876 2397 2054 1798
0.2 1438 1198 1027 899
0.3 959 799 685 599
0.4 719 599 514 449
0.5 575 479 411 360
0.6 479 399 342 300
0.7 411 342 293 257
0.8 385 321 275 241
0.9 348 290 249 218
1 336 280 240 210

PT
m 5000 6000 7000 8000
0.1 3668 3057 2620 2293
0.2 1834 1528 1310 1146
0.3 1223 1019 873 764
0.4 917 764 655 573
0.5 734 611 524 459
0.6 611 509 437 382
0.7 524 437 374 328
0.8 459 382 328 287
0.9 408 340 291 255
1.0 367 306 262 229

OmenQ's Avatar


OmenQ
10.26.2015 , 03:15 PM | #6
So for PvE Jugg tanking, what I think you're saying is I should target around 2,643 defense, 1,417 shield, and 1,285 absorb, for general purpose. Certain encounters might benefit from higher defense, sacrificing shield and absorb, but for day to day HM FP runs, those numbers would be more than sufficient.

And my relics should be one Reactive Warding + either Fortunate Redoubt or Shield Amplification.

Right?

I can figure out how I get there, and adjust along the way for lower overall stats from lower level mods, I just want to know where my target is.

Thanks for the info.
Squadron 157

<Your Companion> / <Unhinged>

dipstik's Avatar


dipstik
10.26.2015 , 05:08 PM | #7
yeah, those numbers seem like a good guess for flashpoint damage (mobs around 0.8/0.9 and bosses 0.6/0.9). for the relic you might want to use a mastery/power relic for the extra health, otherwise [wrong info].

update: looks like the shrouded crusader is best if force/tech is 30% and above for juggs. otherwise the fortunate redoubt.

leto_cleon's Avatar


leto_cleon
10.26.2015 , 09:11 PM | #8
Hmm strange for the PT 224B Mod stats I'm calculating 2634 Def / 1658 Shield / 1044 Absorb or 2634 Def / 1643 Shield / 1059 Absorb. Here's the Breakdown:

2634 Defence Stat
224 Relics = 77x2 = 154
2xImplants and Ear = 244x3 = 732
9x B Mods = 104x9 = 936
7x Enhancements = 116x7 = 812

1658 Shield Stat
2x Bastion Implants and Ear = 168x3 = 504
6x Enhancements = 168x6 = 1008
2x Aug 40 = 73x2 = 146
1044 Absorb Stat
1x Enhancement = 168
12x Aug 40 = 12x73 = 876


1643 Shield Stat
2x Bastion Implants and Ear = 168x3 = 504
2x Enhancements = 168x2 = 336
11x Aug 40 = 73x11 = 803
1059 Absorb Stat
5x Enhancements = 5x168 =840
3x Aug 40 = 73x3 = 219

Edit: It's supposed to state "9x B Mods" instead of "7x B Mods".

Simmerr's Avatar


Simmerr
10.26.2015 , 11:37 PM | #9
Quote: Originally Posted by leto_cleon View Post
Hmm strange for the PT 224B Mod stats I'm calculating 2634 Def / 1658 Shield / 1044 Absorb or 2634 Def / 1643 Shield / 1059 Absorb. Here's the Breakdown:

2634 Defence Stat
224 Relics = 77x2 = 154
2xImplants and Ear = 244x3 = 732
7x B Mods = 104x9 = 936
7x Enhancements = 116x7 = 812

1658 Shield Stat
2x Bastion Implants and Ear = 168x3 = 504
6x Enhancements = 168x6 = 1008
2x Aug 40 = 73x2 = 146
1044 Absorb Stat
1x Enhancement = 168
12x Aug 40 = 12x73 = 876


1643 Shield Stat
2x Bastion Implants and Ear = 168x3 = 504
2x Enhancements = 168x2 = 336
11x Aug 40 = 73x11 = 803
1059 Absorb Stat
5x Enhancements = 5x168 =840
3x Aug 40 = 73x3 = 219
I think you`re missing 2 defense mods. (head, chest, hands, wrist, legs, boots, OH, MH, waist) Or did I miss something

NVM, looks like you used 9 in your calc properly. My bad
Str'iker -- Assassin Tank
Str'yker -- Merc DPS

dipstik's Avatar


dipstik
10.27.2015 , 10:54 AM | #10
i do not take gear quantization into account in my calcs. i used to calc the optimal, go into mr. robot and make a toon that gets as close as possible, but now we dont have that tool.

also, i was just made aware that the crit relic only contributes 2/3rds of the power/main stat relic, so it looks like the mastery relic will be bis if you want the endurance from it.