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Giving all crafting skills consumables?

STAR WARS: The Old Republic > English > Crew Skills
Giving all crafting skills consumables?

Leilei's Avatar

12.25.2011 , 05:02 PM | #1

What do you guys think of this idea? Do you think itll be better if all the crafting professions have at least one kind of consumable that people can at least use?

deserttfoxx's Avatar

12.25.2011 , 05:20 PM | #2
Its been done in other MMOs, it can and will work.
"Soon they will know my name, recognize my face, and understand what it means to be in the presence of true power." - Imitatio Dei Captain Sakari Foxx , Sith Juggernaut (Level 50)

Mithros's Avatar

12.25.2011 , 05:30 PM | #3
I think that one skill is lagging behind all of the others (armstech), but I do not know that it is.
There is a difference between the two.

Bioware knows what the numbers are. They know which ones are less attractive to people and they can work on improving them without sacrificing game balance. If armstech, for example, is lagging way behind in terms of crafters, they can work on making it more attractive without introducing broken elements.

It doesn't have to be a consumable or any other single type pf thing. They just need to look at the skills and work on improving the ones that are lagging.
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