Aidank Posted December 25, 2011 Share Posted December 25, 2011 This is just my mind-spew, but I think that this would fix a lot of the current issues with pvp 1. level brackets 2. make which warzone you queue for an option 3. Unbreakable will makes you immune to CC for 10 seconds, and is usable at any time 4. give CCs and knockbacks DRs 5. If 4 doesn't solve the problem, increase the cooldown on some knockbacks 6. (Inquisitor fix) Make it so crushing darkness is 100% dot, no initial damage, and make death field an area dot instead of instant damage, but to compensate for this pretty substantial burst nerf, make it so madness applies to heals & cyclone aswell. - Same with the JC equivalents to those. Your thoughts? Link to comment Share on other sites More sharing options...
Vordy Posted December 25, 2011 Share Posted December 25, 2011 Quite **** all of it. Link to comment Share on other sites More sharing options...
morganlion Posted December 25, 2011 Share Posted December 25, 2011 lets not start asking for nerfs seriously the game has been out since the 20th (not counting the pre paid ppl) And ppl are asking for nerfs!? Link to comment Share on other sites More sharing options...
Aidank Posted December 25, 2011 Author Share Posted December 25, 2011 I play a madness sorcerer and It's pretty apparent the burst damage is absolutely ridiculous for what is supposed to be a dot class. Link to comment Share on other sites More sharing options...
Hydrott Posted December 25, 2011 Share Posted December 25, 2011 Fail troll, is fail. Link to comment Share on other sites More sharing options...
Sarah_Kerrigan Posted December 25, 2011 Share Posted December 25, 2011 Fail troll, is fail. Lolkid. Link to comment Share on other sites More sharing options...
Midnight_Malice Posted December 25, 2011 Share Posted December 25, 2011 (edited) I agree with the first 2 actually but #3 really? you just destroyed all CC abilities in the game. 4 and 5 and 6 are pretty much just QQing focus on the Sorc 1st if thier AoE spikes too much Edited December 25, 2011 by Midnight_Malice Link to comment Share on other sites More sharing options...
Aidank Posted December 25, 2011 Author Share Posted December 25, 2011 (edited) I agree with the first 2 actually but #3 really? you just destroyed all CC abilities in the game. 4 and 5 and 6 are pretty much just QQing focus on the Sorc 1st if thier AoE spikes too much Actually I just realized I kinda misphrased that, I mean usable at any time as in you wouldn't need to be CC'd to activate it, not that it would have no cooldown, if that's what you're wondering. 10 seconds of cc immunity on a 2 minute cooldown hardly ruins cc. Edited December 25, 2011 by Aidank Link to comment Share on other sites More sharing options...
Stilleto Posted December 25, 2011 Share Posted December 25, 2011 I agree with the first 2 actually but #3 really? you just destroyed all CC abilities in the game. 4 and 5 and 6 are pretty much just QQing focus on the Sorc 1st if thier AoE spikes too much ./agree with 1 and 2 as for the diminishing return - you have a sort of DR, its that big bar that turns white - when its full white you are pretty much immune to CC. I suppose just not many people realize it. also there are is a difference between a stun, a knockdown, and a force CC. knockdowns currently are the only CC you cant ( trinket as to say) out of. Link to comment Share on other sites More sharing options...
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