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Can you please make the Revan weekly a little less obnoxious?

STAR WARS: The Old Republic > English > General Discussion
Can you please make the Revan weekly a little less obnoxious?

Danylia's Avatar


Danylia
07.04.2015 , 10:03 AM | #141
I had to (temporarily) remove two posters from my ignore list to see why is there even any discussion, and needless to say I wasn't disappointed (or rather "disappointed"); one is polluting the thread with nonsensical nitpicking and believes that tedious = hard, the other thinks that placing player into role of unwanted spectator is a good game design ...

My respect to anyone who is still trying to argue with them; but honestly, it's just a waste of time.
Quote: Originally Posted by Rafkin View Post
Last nights group finder was a mess. The short version is that two of the people were really bad but the tank was pretty good. After we called it I asked the tank if he wanted to queue up with me. He said "I'm eleven and I have to go to bed".
The one guy who knew what he was doing was eleven years old.

Reno_Tarshil's Avatar


Reno_Tarshil
07.04.2015 , 10:07 AM | #142
Quote: Originally Posted by Vallerine View Post
Actually yes you are. You're completely missing the point. Being stunned has nothing to do with difficulty.
Nope. Being stunned with a loss of control to your character increases the likelyhood of you being killed thus ramping up the difficulty as you become defenseless. Therefor being stunned has something to do with difficulty.

Fortunately you can erase the difficulty of this fight by avoiding the stuns and only doing the orb mechanics since the npcs will do the work for you anyways.
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Reno_Tarshil's Avatar


Reno_Tarshil
07.04.2015 , 10:10 AM | #143
Quote: Originally Posted by Danylia View Post
I had to (temporarily) remove two posters from my ignore list to see why is there even any discussion, and needless to say I wasn't disappointed (or rather "disappointed"); one is polluting the thread with nonsensical nitpicking and believes that tedious = hard, the other thinks that placing player into role of unwanted spectator is a good game design ...

My respect to anyone who is still trying to argue with them; but honestly, it's just a waste of time.
But it is good game design as the entire quest was designed so the solo player could see the conclusion to the Revan story without much effort.
Back in Black (and redder)!
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http://www.swtor.com/r/kpq6FY for free stuff and thangs.

branmakmuffin's Avatar


branmakmuffin
07.04.2015 , 10:28 AM | #144
Quote: Originally Posted by Reno_Tarshil View Post
But it is good game design as the entire quest was designed so the solo player could see the conclusion to the Revan story without much effort.
What I want to see is someone's suggestion for how to solve the "problem." How do they propose making the quest "more epic" (or whatever) but still keeping it easy for ultra-casuals to finish the story? So far all we have seen is generic complaints of "It's too easy" and "It has too much CC." Do they want a "hard mode" where Revan has little to no CC but does something "epic?" Someone early one did mention how the final encounters in the Makeb storyline have "stop/avoid this or die mechanics." Is that what they mean by "epic?"

Reno_Tarshil's Avatar


Reno_Tarshil
07.04.2015 , 10:34 AM | #145
Quote: Originally Posted by branmakmuffin View Post
What I want to see is someone's suggestion for how to solve the "problem." How do they propose making the quest "more epic" (or whatever) but still keeping it easy for ultra-casuals to finish the story? So far all we have seen is generic complaints of "It's too easy" and "It has too much CC." Do they want a "hard mode" where Revan has little to no CC but does something "epic?" Someone early one did mention how the final encounters in the Makeb storyline have "stop/avoid this or die mechanics." Is that what they mean by "epic?"
The revan fight actually has this. If you don't do the orb phase you will die.
Back in Black (and redder)!
The Sith Lord of Butterfly Catching has returned.

http://www.swtor.com/r/kpq6FY for free stuff and thangs.

branmakmuffin's Avatar


branmakmuffin
07.04.2015 , 10:39 AM | #146
Quote: Originally Posted by Reno_Tarshil View Post
The revan fight actually has this. If you don't do the orb phase you will die.
That's true. The very first time I did it, my character croaked because I was like "OK, what do I do now?" I did it very early on, so I didn't have any spoilers.

LyraineAlei's Avatar


LyraineAlei
07.04.2015 , 11:00 AM | #147
Quote: Originally Posted by branmakmuffin View Post
What I want to see is someone's suggestion for how to solve the "problem." How do they propose making the quest "more epic" (or whatever) but still keeping it easy for ultra-casuals to finish the story? So far all we have seen is generic complaints of "It's too easy" and "It has too much CC." Do they want a "hard mode" where Revan has little to no CC but does something "epic?" Someone early one did mention how the final encounters in the Makeb storyline have "stop/avoid this or die mechanics." Is that what they mean by "epic?"
I think Revan just needs more attacks to use, so that it doesn't feel like he went "Force Choke, Twin Saber Throw, Heavy Kickback, one of these will stun you, if not all". More attacks, like maybe lightning or Throw Rocks. And there was that short period of time where he didn't use a lightsaber and was a regular Joe with grenades, so why not toss a few of those around?

Imp Makeb's ending was great once you realized why you were dying, get knocked back, passive Comp, run, heal if you got'em, run along the side and keep fighting after the Laser Of Doom was done and unpassiving Comp. Also, kill assistant droids. But there were more than just Knock Back and Laser Of Doom that droid used, launched missiles at us, its buddies fought us if we attacked them, it went into defensive lock down to recharge health...

To;DR: More variation in attacks, not just back to back stuns.

Aries_cz's Avatar


Aries_cz
07.04.2015 , 11:15 AM | #148
Quote: Originally Posted by Reno_Tarshil View Post
The revan fight actually has this. If you don't do the orb phase you will die.
According to other posters, it doesn't, as they managed to AFK through the entire thing.

Quote: Originally Posted by branmakmuffin View Post
What I want to see is someone's suggestion for how to solve the "problem." How do they propose making the quest "more epic" (or whatever) but still keeping it easy for ultra-casuals to finish the story? So far all we have seen is generic complaints of "It's too easy" and "It has too much CC." Do they want a "hard mode" where Revan has little to no CC but does something "epic?" Someone early one did mention how the final encounters in the Makeb storyline have "stop/avoid this or die mechanics." Is that what they mean by "epic?"
Storywise the fight is already epic, by the fact that greatest heroes of both factions, if not counting player characters, join you in that fight. The mechanics should reflect it, it certainly does not feel epic to spend majority of the battle lifted or knocked down.

Succeed or Die mechanics would be welcome addition, possibly as a replacement to one of the stuns. One stun ability would be fine, but should be used so that every class can interrupt it (or it should be avoidable).
If orbs worked as intended, they would be fine as this "SoD" mechanic. Maybe make them a bit more "action" based, like for example, having to defeat some apparition to get one kind to spawn, you have to do this before Revan finishes some channel (say "Unlimited Power"), which causes enrage and death.
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Reno_Tarshil's Avatar


Reno_Tarshil
07.04.2015 , 11:20 AM | #149
Quote: Originally Posted by Aries_cz View Post
According to other posters, it doesn't, as they managed to AFK through the entire thing.
It does as the NPCs have to be alive and active in order for you not to die. And Revan will knock them out if you do nothing during the orb phase.
Back in Black (and redder)!
The Sith Lord of Butterfly Catching has returned.

http://www.swtor.com/r/kpq6FY for free stuff and thangs.

Taramayne's Avatar


Taramayne
07.04.2015 , 11:48 AM | #150
Quote: Originally Posted by Reno_Tarshil View Post
The revan fight actually has this. If you don't do the orb phase you will die.
I believe this is incorrect. A guildie of mine afk'ed the entire fight, including the orbs, in about 15 minutes. The orbs and stasis bubbles despawn after about 3 minutes, and the fight continues.

I will test this out today myself just so I know I'm not mistaken.