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Will Fallen Empire Employ Individual Instances Heavily, like SoR?

STAR WARS: The Old Republic > English > General Discussion
Will Fallen Empire Employ Individual Instances Heavily, like SoR?

BadOrb's Avatar


BadOrb
06.20.2015 , 01:07 PM | #51
I'm thankful for the backup casi and am in agreement with jasonNH.

You see when I started SOR ( after FA ) , I was very excited to see a multi leveled strange island called Rishi. The dialogue / cinematic's etc , but had mixed feelings over the only 2 of us can join our other players in the group's instance ( out of 3 ) and it really hit home. So I just had to deal with it really about 8 out of my 16 characters are grouped up in teams of 2 or 3 ( been playing MMO's with one of them since around 2000 and the other since 2007 ). So yeah it will be a big shame. Let's hope for some planetary quests perhaps and that they fix the 3-4 group bug in their personal story instances.

Oh and if they indeed are still solo and buggy for 3 of us then I will probably only do the whole chapters thing on a handful of characters and unsub until those chapters 10-11 get released. Which in affect is a backfire moment for BioWare. The sub for this new expansion idea is a great one but only if I can group up on some of my characters. I have been a subscriber since early access 2011. Take note BioWare please.

Cheers,

BadOrb.
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Aries_cz's Avatar


Aries_cz
06.20.2015 , 02:40 PM | #52
Quote: Originally Posted by JasonNH View Post
If that is what you want, run it solo. If I run in a group, then I would fully expect the final battle to reflect all the decisions that were made while I was in the group.
You are missing the point I tried to make.

I was speaking about how the game should behave if you group for certain missions, not if you run the whole thing in group. These are things that need to be accounted for, and I cannot imagine a way where someone doesn't get screwed over by it
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Aries_cz's Avatar


Aries_cz
06.20.2015 , 02:50 PM | #53
Quote: Originally Posted by JasonNH View Post
Yes, it can accounted for by allowing you to play the game solo. Or, if you decide to play it in a group, you live with the consequences of the decision made in the group conversation. This isn't rocket science, it already exists in the game for planet quests. Now given the hints we have from the expansion, there are certain decisions and phases that appear to be gated by your current companions and/or previous choices you have made in the game. That's perfectly fine, and they can be treated like class quests when you're grouped up with people. Our only wish is that it is reserved for those things that are truly essential and not to the extent that it was imposed in SoR.
As for the accounting see the previous post.

And grouping for "non decision" segments (the the overuse of personal phases in FA/SoR) is something I have been agreeing to since start.
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JasonNH's Avatar


JasonNH
06.20.2015 , 04:51 PM | #54
Quote: Originally Posted by Aries_cz View Post
You are missing the point I tried to make.

I was speaking about how the game should behave if you group for certain missions, not if you run the whole thing in group. These are things that need to be accounted for, and I cannot imagine a way where someone doesn't get screwed over by it
I don't think I am, I think you think I am because you don't accept the fact that some people are willing to accept the decisions of others as counting towards their own personal story.

You have brought up examples like ME3 and what if my group mate kills X but I didn't kill X, etc.This is not technically difficult to solve. The state of the decisions are stored on your character whenever and however they happened. If two people are grouped together but made different decisions in the past and the game needs to decide which one to use, it uses the state of the character who owns the current instance. Even when grouped, someone owns the shared instance - the one who entered first. If two people played together the entire time, it won't be noticeable. If they haven't, then yes, it is possible that the outcome of your story will be dictated by the decision someone else made at another time. You claim this means people are getting screwed, but that assumes the people involved aren't voluntarily willing to accept this outcome. Bioware could create a big ole pop-up menu when you elect to share an instance telling you that decisions by fellow group members may affect your story.

I find it odd that people are citing examples of running with PUGs in this conversation. That is certainly not the context of my interest, and if someone is running a story quest with a PUG and is upset about the outcome, I don't know what to say other than it was a dumb decision in the first place. I am particularly interested in the scenario of friends and guild mates who know each other, trust each other, and are willing to go where the story takes them all and not become bitter because someone interfered with their solipsism.

All that said, again, I am not against individual instances for important decisions altogether. I did find it completely unnecessary for SoR where the significance amounted to a couple of flirt lines. The game seems to be going in the wrong direction for people who are here for the multiplayer aspects. I'm hoping we hear differently as more details about the expansion come out.
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MaximusRex's Avatar


MaximusRex
06.20.2015 , 05:35 PM | #55
Quote: Originally Posted by JasonNH View Post
Unlike previous planet arcs (e.g., Makeb and Oricon), Shadow of Revan used personal instances for advancing the storyline. This meant that when you grouped with someone you either had to do it twice for each person while one watched the other, or do it in parallel in your own instance. I get the feeling that with the emphasis on personal choice in this expansion, it is going to play very similarly to Shadow of Revan. Is Bioware able to affirm or deny this at this time? Thank you.
You mean to say SOR, like previous personal class stories, used all solo instances. Yes, future personal character stories will continue to play like previous personal character stories.

JasonNH's Avatar


JasonNH
06.20.2015 , 05:47 PM | #56
SOR was not a personal class story. It played nearly identically regardless of class, aside from those little class specific side quests.
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ScarletBlaze's Avatar


ScarletBlaze
06.20.2015 , 06:32 PM | #57
Quote: Originally Posted by MaximusRex View Post
You mean to say SOR, like previous personal class stories, used all solo instances. Yes, future personal character stories will continue to play like previous personal character stories.
Personal Class story to me is: Smuggler story, Consular Story, Knight Story, Trooper Story. In other words they are related to the specific class and each one are different depending on the Class you played.

SOR Story- Nothing different in the way the story was done whether you were a smuggler, consular, knight or trooper. Those were a generic story, other than if you took the romance but you can do that on Makeb or any other generic story as well. I consider SOR a generic story as it did not matter what class you did it on, it was the same.

The only time it was different was the one time in Rishi where you got 1 specific story that was related to the class you were.
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Lyshar's Avatar


Lyshar
06.21.2015 , 01:55 AM | #58
Quote: Originally Posted by ScarletBlaze View Post
SOR Story- Nothing different in the way the story was done whether you were a smuggler, consular, knight or trooper.
Or any of the empire classes apart from some flavor text.
Spoiler

Looking at it like that a random mission anywhere else in the game was closer to being class story. And seeing how things are looking, your class may just be flavor text with this next chapter. They try to tell us the past story will have effects, but I just feel it'll be some mention here or there or which character may bring the same news.

We'll be lucky if we get a side mission that's class based, the world story is just going to be the same as SoR. I think they read "We want more class story" as "We want more phases marked as class story". I don't mind everyone gets the same basic story here with flavor text based on class if there really are choices that matter. Not that I expect choices to matter nearly as much as they imply they will.

I just hope we can coop the story, that will definitely offset most disappointments. Not to mention I may be tempted to make the same choice on multiple characters, so if someone else goes another way it can be interesting to mix and match outcomes into an unexpected end result which may be unlikely to be a real single player end result unless the character really does everything on a whim playing more or less neutral... or rather schizophrenic where one personality tends to save people left and right and the other goes on killing sprees.

Argonloris's Avatar


Argonloris
06.21.2015 , 04:07 AM | #59
As I understand it the new expansion arc should be considered somewhere in between the original class stories and the story arcs that you saw in SoR and RoTHC in terms of storytelling. This means that as the Outlander you will have a story that has a consistent overall arc but the choices that you made during previous chapters including the original class arcs will impact the story in certain ways.

To that point it wouldn't make much sense to allow characters to do the specific missions as a group. In a certain respect this would be a continuation of class stories even if the overall arc is the same and multiple players made the made the same choices. When you played the class stories during the first three chapters, only one character advanced in each instance even if they were the same class.

For that reason it would only make sense that each individual player has to experience the story in their own version of it.
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Oyranos's Avatar


Oyranos
06.21.2015 , 04:23 AM | #60
Many chapters are involved with the new expansion. We know from the past that each chapter includes either tactical fps or small planets like oricon, szerca, etc... So I am very positive that the expansion contains few new tactical, 1 OP the least and an fp... Its not just a chapter 1 - leveling expansion, it is chapter one + 8 more! They rush a bit, to bring swtor in the level of star wars episode 1 maybe. Near the movies...

the expansion is up to chapter 9 and overall 16, every month they will introduce a new story chapter, they earn about 7-9 months... till the next movie in the cinemas?

I have a strange feeling that swtor 2 will be introduced with the second chapter of the new sw movies (2016 or 17), or they will introduce a HUGE revamp of the game as a physical expansion like a game, that changes all inside swtor and transforms it.

If you travel in the forge alliance section in the fleet (with the 3 tacticals/fps) the other side of the room is locked, It also have room for another 3. Also Manaan planet have a locked area.
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