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Bioware, please don't keep secrets. We Don't want an NGE

STAR WARS: The Old Republic > English > General Discussion
Bioware, please don't keep secrets. We Don't want an NGE

Sarfux's Avatar


Sarfux
06.26.2015 , 07:13 AM | #71
Quote: Originally Posted by hadoken View Post
More than you know. One of the developers behind it committed suicide afterwards. Not even a bad joke.

This is why I cringe every time someone compares something to the NGE. They clearly have NO idea.


No, they don't have ANY idea. Whatsoever. About what NGE did to that game. If anybody thinks KotFE is going to be like NGE. They need to really sit down and think to themselves why they would even think it is anywhere close.

It really did scare some people like crazy.
Always be who you are, not what the galaxy wants you to be

Celise's Avatar


Celise
06.26.2015 , 07:16 AM | #72
Quote: Originally Posted by Conundrum-NSA View Post
Many people here still remember the imfamous NGE from Star Wars Galaxies. I'm sure most of those changes sounded good on paper, but players hated them and it accelerated the games death.

Where I'm going is, please be upfront with what changes are happening and how they will be handled, things like specifics on how old content is changing and will level 60+ players bea able to access pre-KotFE planets.

Please don't wait until beta or too close to release to give this info, if you wait until then, if people hate it, it's too late to change anything.

This isn't a "DOOM" post, I'm hoping to prevent "DOOM" posts later.

Also, I know I won't get an @Bioware reply, but hopefully someone will read it and think about it.
you are essentially fear mongering without any proof, as a result it is a doom thread. contain your fear for now and wait for information, there are months left before its release.

Sarfux's Avatar


Sarfux
06.26.2015 , 07:17 AM | #73
Quote: Originally Posted by Conundrum-NSA View Post
People seriously need to read more than the thread title.
No, people seriously need to get over SWG. It's not healthy to keep thinking about it and how things could have been different.
Always be who you are, not what the galaxy wants you to be

Technohic's Avatar


Technohic
06.26.2015 , 07:23 AM | #74
I hated the NGE at first with how it was implemented; but let me tell you that I think this fear of any change being the NGE is really going to hold MMOs back. Taking some risks to freshen up the game rather than let it fade over time until it eventually just succumbs to attrition due to getting old should be welcomed. They just need to know to make sure it is polished and to not take a lot of features away; which the NGE was not polished and removed several different playstyles.


Outside of that; man, I loved SWG and despised some of its flaws as well; just like I do this game. But they are indeed different games. I can get caught up in nostalgia and anger over how things went as well, but SWTOR will be a game made or broken by its own rights.

Quraswren's Avatar


Quraswren
06.26.2015 , 07:38 AM | #75
If they upcoming changes were like the NGE patch I might be concerned.

However, since it is nothing like that, there is no reason to worry.
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Kaisernick's Avatar


Kaisernick
06.26.2015 , 07:39 AM | #76
Quote: Originally Posted by Conundrum-NSA View Post
The NGE killed SWG almost overnight. I don't think you can just dismiss all the people who quit so easily.
Most people seemed angry that they PAID for the exp and when the NGE hit they felt ripped off cause they didn't like the changes and wernt told.

Since noone is paying for this Exp players cant feel ripped off. And as i said yes there were problems with the NGE but i know many players eventually returned and liked the improvements they saw near the end.

Malastare's Avatar


Malastare
06.26.2015 , 07:49 AM | #77
Quote: Originally Posted by GalacticStarfigh View Post
If you can't argue with my main argument, then please don't. Otherwise you end up in a situation where you start arguing yourself by dreaming up " insults" I've never really made and then getting all excited out of those.
I can argue with your main argument. I've finished the game on a good dozen characters. I've gone through Makeb (but not Rishi, yet) on about 6 or 8 more. I've maxed the Makeb reputation on two legacies.

In my opinion, you're simply wrong. Makeb was actually a step up in complexity and difficulty from Corellia. There were more complex quest mechanics, more bosses requiring changes to tactics, and simply more density of higher-difficulty mobs in various areas. This was originally managed by supplying better equipment. Later it was smoothed out by adding in the GSI buff, which alleviated some of the equipment issues with the faster leveling. If Makeb had been faceroll-easy, those wouldn't have been added.

Was it really "difficult"? No. It's a game. The grand majority of games aren't difficult, because most people who play games don't enjoy repeated failure. They want the interactions to be interesting and entertaining, not challenging. That is what really changes in the post-chapter-3 part of the game. There are still the standard fetch-quests and kill-10-spiders quests, but most of the main-line story quests include extra complexity, whether that be from mechanics, mob difficulty, or simply managing geography and pathing.

Does this continue on Rishi and Yavin? Mostly, with some return to the story/quest interactions of Chapter 2-3, where story quests are somewhat simplified in order to integrate into the story. Side quests still range from MMO standard to semi-unique uses of macrobinoculars/excavation-droid and some non-standard fight mechanics. The biggest difference isn't really in quest or single-fight difficulty, but in the sudden difficulty jumps that happen when things don't go as planned, in particular patrolling mobs and the increased chance of being pushed into other mobs aggro zones. Makeb, Rishi, and Yavin are much less forgiving in these instances than previous planets.

All in all, its still an advancement of the difficulty and mechanics variety than we saw in chapter 1-3, and the majority of players still died more on Makeb than during Chapter 3. The fact that you don't see this seems to be largely because of your inability to deal with your own selection bias. Take this as an example:

Quote: Originally Posted by GalacticStarfigh View Post
When was the last time SW:TOR's main campaign has made it necessary for you to ask this question from yourself?During vanilla..maybe! Here and there. After Makeb? Ever? Even once?"
Here you show your lack of familiarity with the game and the community. There are numerous calls for help with various bosses in Chapter 1 through 3 (Skotia is popular, Lady Frabaal is a little less so, end of Warrior-Chapter3 used to be popular), but most of these instances come from players that are either horribly under-leveled, horribly geared, or are missing some critical technique (use of interrupt, usually).

Makeb has a number of places where people have routinely asked for help even with good gear and being max level. The end of the Imperial quest is a famous one. It is probably the boss fight with the most requests for help, and at least pre-GSI-buff, was tuned to the point that even end-game-geared characters with experience in the fight would die repeatedly if they didn't pick a complimentary companion (even if they had played just fine with others up to that point). Seriously, you see requests on Gen Chat for help with other bosses, but the end of Imperial Makeb generated numerous forum threads with people asking for help.

But you seem to have ignored those people, and that's both human and sort of expected. By your interactions with others on this thread, you don't seem to be very adept at seeing things from other perspectives, and so it's not surprising that you'd think that your experience is the normal one and that any counter-examples you might have come across are nonsensical and can be easily ignored.

To be clear: Yeah, my last time through Makeb, I played rather fast and loose and burned through with some somewhat sloppy play and still made it through with a minimum of challenge. However, I've played through many times and I know what to expect, what to be wary of, and how to counter most challenges. At the same time, I'm not so arrogant or blind that I've forgotten my first play through, or that I can't see the challenges being faced by new players, many of which are not MMO veterans. I would much rather that I play though with very few challenges than they quit halfway through because they're not here to play a game that forces them to spend a half hour on a quest before looking up the solution on YouTube. Most people don't find that fun. If that means that you're not "most people", then you should take that as a learning opportunity and realize that your opinions on what makes a good game are not as common as you think.

Of course, simply arguing that wasn't enough for you, and you descended into some of the worst examples of internet hyperbole I've seen tossed out here ("Fights are easier than opening farmville!"). And no, the criticism of hyperbole is not a new thing, It's been around for years, but only in recent years has the actual use of hyperbole and the weak-minded belief that its now suddenly an effective argument technique taken hold.

tdmaha's Avatar


tdmaha
06.26.2015 , 07:55 AM | #78
Oh no there is a small group of people who can't let go of "nge". Stop bringing it up here SWG is dead it's gone no dev is trying to copy it for a reason... Let it go what it's been ten years?

branmakmuffin's Avatar


branmakmuffin
06.26.2015 , 08:37 AM | #79
Quote: Originally Posted by tdmaha View Post
Oh no there is a small group of people who can't let go of "nge". Stop bringing it up here SWG is dead it's gone no dev is trying to copy it for a reason... Let it go what it's been ten years?
I suspect SWG will be troll/flame bait in SW-based multi-player games for a long time.

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LoverNoFighter
06.26.2015 , 08:39 AM | #80
Quote: Originally Posted by branmakmuffin View Post
I suspect SWG will be troll/flame bait in SW-based multi-player games for a long time.
I suspect SWTOR will be easliy and fast forgotten when it shuts down.
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