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Jeff Hickman and Bruce Maclean now on IGN with details on story

STAR WARS: The Old Republic > English > General Discussion
Jeff Hickman and Bruce Maclean now on IGN with details on story

OddballEasyEight's Avatar


OddballEasyEight
06.15.2015 , 04:26 PM | #71
Quote: Originally Posted by mmmbuddah View Post
You assume that everyone on the pve servers are only playing for story. Which is -not- the case at all. I play pvp, raids, flashpoints and story on the pve server TRE. And the majority of players do a combination of those as well. By no means are 9 out of 10 -only- doing story. That is just a ridiculous assumption. This game nearly went into cardiac arrest a year after its release because of no end game raid content, the only reason it survived is because of the f2p change and the introduction of new raid content AS WELL as story content and even some pvp content. If they just ignore everyone except the story players this game will go back into cardiac arrest very soon after the new xpac, especially if it is the same homogenous story we are being fed with SoR and Ziost.
I didn't claim that 9 out of 10 players DID this...

I'm just saying that IF 9 out of 10 players DO, then end game won't matter.

And BW has the metrics.

(someone mentioned that they had said that 9 out of 10 players didn't do ops)
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Infernixx's Avatar


Infernixx
06.15.2015 , 04:27 PM | #72
Quote: Originally Posted by OddballEasyEight View Post
I didn't claim that 9 out of 10 players DID this...

I'm just saying that IF 9 out of 10 players DO, then end game won't matter.

And BW has the metrics.

(someone mentioned that they had said that 9 out of 10 players didn't do ops)
What they said was that 9 out of 10 players lingered on the leveling story content and didn't rush rush rush rush to 60 so they can raid.
Quote: Originally Posted by EricMusco View Post
Infernixx nailed it. This is correct.
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Tsillah's Avatar


Tsillah
06.15.2015 , 04:28 PM | #73
Quote: Originally Posted by OddballEasyEight View Post
I didn't claim that 9 out of 10 players DID this...

I'm just saying that IF 9 out of 10 players DO, then end game won't matter.

And BW has the metrics.

(someone mentioned that they had said that 9 out of 10 players didn't do ops)
He just wants to be negative. BW haven't even explained everything that's going to happen yet. They are making old fp's and ops level 60+ as well to expand endgame for level 65 in particular. I am pretty sure there will be new ops. Not sure when but I really don't think that they've forgotten about endgame. I just think they still have a fair number of cards up their sleeves that will be revealed over the next few months.
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MeNaCe-NZ's Avatar


MeNaCe-NZ
06.15.2015 , 04:30 PM | #74
Quote: Originally Posted by DarthDymond View Post
You can already go back to Imperial-controlled Balmorra, even after the storyline has progressed to where the Republic has liberated it. You can already pop into Flashpoints that explicitly happen during the Cold War even after the Second Great War has started.

I think (and hope) this will be the same deal - gating off all the old content would be kinda nuts.
Which made me wonder if there would be 2 versions of the game with characters being at max level/point in one version and can still do old content on that or logging into content to progess that.

Th ONLY reason I can think of to gate content would be to have a new engine basically, it would be pointless to keep it all in the same engine as we know and not allow you to go back and do it.

Even if there is no new engine though it would be interesting to see what our new hub would be as the fleet as know it imo would just plain suck and be seemingly nonsensical. Strongholds are another interesting one to deal with.

Many think new engine etc. will never happen but this info on KotFE has me more hopeful ( though probability still elans towards no new engine ) and also with 9 new launch chapters who knows how long they've been at work on this to make a new engine a reality.

MillionsKNives's Avatar


MillionsKNives
06.15.2015 , 04:31 PM | #75
Quote: Originally Posted by Infernixx View Post
What they said was that 9 out of 10 players lingered on the leveling story content and didn't rush rush rush rush to 60 so they can raid.
This is the reason I hate when they post statistics like that. People (not you) read that and say "no one is doing operations", when all that is saying is what it's directly saying. You can't draw conclusions about how many people are doing operations because that's not what it says. For instance, it doesn't account for people who currently do operations but weren't rushing their new characters to 60.

TheWookiee's Avatar


TheWookiee
06.15.2015 , 04:32 PM | #76
Quote: Originally Posted by MeNaCe-NZ View Post
Yes your team as in the team that did it in the non operation version and ravagers just may not have existed.

If you think that I'm so wrong and it is indeed the opposite and some sort of indication of them actually working towards a greater focus on operation content ( you know, the opposite of my view since I'm so wrong right? ) then I fail to see how you get this point of view from what is ACTUALLY going on.

Even looking at 12x EXP shows an incentive towards story and an interest also, I've never seen the game so dead in terms of being able to find pugs or GF pops for FPs or OPs and I assume either because people are bored of the lack of story content or those still playing are using 12x to enjoy story content they've not done.

I remember as a player not interested at all in this style of coop mutli player ( FPs / Operations ) I still at least gave them a go and learned that they were fun simply because I wanted to further the story. Come Ravagers/ToS though I've not even bothered with them because I really don't have to and gear grinding isn't that big of a deal to me.

Operations imo will become a side attraction like PVP. Nothing to do with the actual story but they are there if you are bored.

Focus will be on story as that is what sells and is what will keep people playing. Especially if all 8 classes story plays out differently ... operations ... who has time for operations?
How are they going to maintain subscriptions if they toss FP and OPS to the side like they have with PvP over the last couple of years? A 5 level story even on 8 characters is going to go by pretty quick unless new content on that level ins released every 2 to 3 months, which I seriously doubt it will. When ToS came out I had 5 of my 12 toons to level 60 in less than two weeks. Not speed leveling, I went through the main story line without doing the spacebar also. I enjoy the stories and writing in this game, but not enough to run old OPs, FP and dailies for 5 months while I wait on new story.

Tachenko_Yuri's Avatar


Tachenko_Yuri
06.15.2015 , 04:33 PM | #77
Quote: Originally Posted by DarthDymond View Post
You can already go back to Imperial-controlled Balmorra, even after the storyline has progressed to where the Republic has liberated it.
yep you're throwing in that side of " backtracking " to events and places.

I see your point, and throwning in the element of
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jedip_enguin's Avatar


jedip_enguin
06.15.2015 , 04:34 PM | #78
Quote: Originally Posted by MeNaCe-NZ View Post
Th ONLY reason I can think of to gate content would be to have a new engine basically, it would be pointless to keep it all in the same engine as we know and not allow you to go back and do it
No offense but do you even understand what a game engine is? Because this post implies that you really dont.
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MillionsKNives's Avatar


MillionsKNives
06.15.2015 , 04:34 PM | #79
Quote: Originally Posted by MeNaCe-NZ View Post
Yes your team as in the team that did it in the non operation version and ravagers just may not have existed.

If you think that I'm so wrong and it is indeed the opposite and some sort of indication of them actually working towards a greater focus on operation content ( you know, the opposite of my view since I'm so wrong right? ) then I fail to see how you get this point of view from what is ACTUALLY going on.

Even looking at 12x EXP shows an incentive towards story and an interest also, I've never seen the game so dead in terms of being able to find pugs or GF pops for FPs or OPs and I assume either because people are bored of the lack of story content or those still playing are using 12x to enjoy story content they've not done.

I remember as a player not interested at all in this style of coop mutli player ( FPs / Operations ) I still at least gave them a go and learned that they were fun simply because I wanted to further the story. Come Ravagers/ToS though I've not even bothered with them because I really don't have to and gear grinding isn't that big of a deal to me.

Operations imo will become a side attraction like PVP. Nothing to do with the actual story but they are there if you are bored.

Focus will be on story as that is what sells and is what will keep people playing. Especially if all 8 classes story plays out differently ... operations ... who has time for operations?
Having the operations not being a required portion of the story is not a "nail in the coffin" for operations, which is what you said in the post I replied to. They won't be dropping operations as I'm sure they know that continuing to produce them is important to keeping the game going.

MeNaCe-NZ's Avatar


MeNaCe-NZ
06.15.2015 , 04:39 PM | #80
Quote: Originally Posted by TheWookiee View Post
How are they going to maintain subscriptions if they toss FP and OPS to the side like they have with PvP over the last couple of years? A 5 level story even on 8 characters is going to go by pretty quick unless new content on that level ins released every 2 to 3 months, which I seriously doubt it will. When ToS came out I had 5 of my 12 toons to level 60 in less than two weeks. Not speed leveling, I went through the main story line without doing the spacebar also. I enjoy the stories and writing in this game, but not enough to run old OPs, FP and dailies for 5 months while I wait on new story.
Whilst I doubt they will entirely kill end game content as we know it I doubt it will get much focus beyond what PVP gets now.

Also I've read a few people mention new chapter each month?

We really don't have a clue what the level upgrade to 65 means either ... will it be fast paced we know it now and in line with the chapters so you reach 65 by the end meaning they are super short chapters? Will it be a whole new leveling experience that is very slow paced and takes forever to level and the chapters will be long?

My thoughts are leveling will be as quick as it is now if not quicker. Story content will cease to be about leveling up once you hit 65 ( meaning maybe just the first few chapters are designed to get you to 65 with everything else for the foreseeable future being set at 65 ) and then there will be that style of new content etc. added without boosting the level cap ( I forget the term for it ) that some other MMO's have started going for.
They'll make story based FPs that can also be run solo and operations will be just like ravagers/tos and nothing to do with a major event in the story or just an alternative way of doing the canon story.

With 9 chapters and a new chapter each month ( if that's the case ) one has got to think your character isn't actually going to reach "end game" in a hurry to do any MMO story content like an operation to advance the story anyway, the new chapter concept all but rules this out.