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Jeff Hickman and Bruce Maclean now on IGN with details on story

STAR WARS: The Old Republic > English > General Discussion
Jeff Hickman and Bruce Maclean now on IGN with details on story

Jadrian's Avatar


Jadrian
06.16.2015 , 07:42 AM | #181
Quote: Originally Posted by Anishor View Post
They said story was a 4th pillar, they're ignoring the other 3, and guess what happens when you remove make one pillar too long compared to the others. Your structure collapses. Also if they're pivoting to an online Kotor RPG, I want SWG back in DBG Austin's hands, because with this new direction it ceases to be an mmo.
Even if they said "a 4th pillar", is it not odd how they beat that one to death in every single video and never really talked about the others? Its because this is Bioware, story is what they do. The other pillars are things they really aren't that familiar with. Sure this game will most likely cease to exist as a proper MMO. However, I personally am ecstatic that its moving into this direction. I can't remember the last time I enjoyed doing anything with other people in this game due to the toxic nature of the MMO side of the community. The side of the community in every single online, story driven game that eventually drives me away from it.

Being able to see the full story without some jerk criticizing me for how I choose to play is a huge positive! Being able to watch every single second of the cutscenes every time I see them because I choose to, without some jerk telling me to hit the spacebar is a huge positive to me! Bottom line the story should be accessible to all players without the need for forced player interaction with others. Yes they can choose to do so but forcing it is a huge turn off.

This is a type of game where the forced social nature of MMOs is actually the absolute worst thing you could do to it. That's not to say that grouping with friends who you know or respect isn't fun. But having the meat of this game being locked away unless I group with them or, in the case of OPs, a bunch of people I have no desire to deal with, is just crap. If my money each month as a subscriber continues to pay for the ability to have a game where the story has no roadblocks to access it including removing all need for a multiplayer group (leave it as optional) and the story itself is continually advanced and of Bioware quality, then I'll pay to play this game until the end of time.

JSitruc's Avatar


JSitruc
06.16.2015 , 07:46 AM | #182
unless we lose the battle against vitiate and vitiate causes us to be put in carbonite.. than I cannot think of a more reasonable answer as to how our characters could possibly be captured in such a way. And even then it seems unlikely that vitiate would allow us to live.

other than that, im on board and excited about everything else.

it also sounds like there are no more factions, such as republic and empire, there is only outlander. Which could support the "cross faction" ques.
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Ghisallo's Avatar


Ghisallo
06.16.2015 , 07:48 AM | #183
Quote: Originally Posted by MeNaCe-NZ View Post
Firstly you are going back to quote content that is what ... nearly 2 years old and also is tlaking about mistakes they've made that they've since fixed ideally ( or at least attempted to by adding tons of end game content to the game, my opinion is that this is what is not working ).

I don't think you can by all rights quote claims made so long ago about a completely different issue ( a lack of end game content because people pissed through the story content and had nothing to do ) compared to the issues they face now.

Now ... the people you talk about are the casual MMO market as I see it, if they can't be bothered running multiple toons they generally can't be bothered running group content like operations either. Operations are more niche content for the more vested MMO player and not the casual MMO player. Thus adding more and more operations won't do a lick of good to keeping people playing if they don't do operations to begin with ( and the majority of people don't based on that earlier point around operation metric's put forward by Infernixx ).

Many casual players of this game may indeed not roll a second, third toon ( oh and how many do I know that have multiple toons, pretty much everyone in my guild which is about all the people I know in game beyond people on forums who I don't know outside of forums for the most part ) but again those players are most likely not going to raid and probably just get a bit sick of SWTOR in general and want something else to do ( I am one of these players, I felt like some GTA 5 style play and now I'm keen for some fantasy witcher 3 style play before I fully return to fully playing star wars again ).

Now we get the new content that is 9 chapters on release with more to come on a regular schedule ... your end game content then becomes the new content they keep adding and it also encourages all the truly casual players ( the majority of players ) to subscribe to enjoy this even if it is just one toon.

I mean just by them saying they will regularly add in new chapters more or less answers your entire post so I really don't see how you think this is some big mistake by Bioware, this is what they should have done in the first place really. 1 - 2 raid added a year max but keep the story content rolling in every month or 2.

I think you need to somehow get away from thinking that end game content like raiding is everyone content, it's not, it's niche content and will never, ever save an MMO in today's market without good ACTUAL everybody content like story addons to back it up.
You don't get it. How old that statement is irrelevant. They said, short form, "sorry we never made an MMO before. We did not know that a persistent Theme Park MMO needs a fair amount of endgame to maintain an active, and paying, player base. Now we do and we are fixing that." This dynamic in MMOs has not changed in the last two years and it still applies here. How many people complained about the lack of content with SoR and RoE?

And the people I talk about are NOT the casual player. I know plenty of hardcore ops runners that simply focus on a couple toons. It is not a casual or hardcore thing, it is a heck of a lot more complicated. Example, me. I currently have more than 3 at 60 but only 3 will ever hit 65. Why? I wanted to see how both the stories and the characters played. Once I figured out what I liked and did not like I settle in. Other people do the same thing solely because of time (casual) others because they want to be "the best" at a class or two (hard core ops runners.)

I really think some people are ignoring inconvenient truths here. They are saying "YAYI am going to get a new class specific story with new companion options!!!!" and then I wished for this too BTW and at first was also happy. Thing is I know the dynamics of MMOs have not changed in almost 20 years. So when I saw the comment about ignoring the MMO side this year I went "oh crap" because I know ignoring those MMO dynamics is, in part, what made this game implode shortly after launch. If they don't have at least the amount of end game content that SoR did, from talking with other people who play the game AND like the story as well, history will repeat itself. There really is no way to dodge it and just by looking at the history of this game and the complaints that STILL exist about content an MMO needs the "MMO" stuff to survive.
...We always arise from our own ashes. Everything returns later in its... changed form...
...To remind you that all humans make mistakes, and that all leaders are but human.
---Leto, Lion of Atreides

Ghisallo's Avatar


Ghisallo
06.16.2015 , 07:55 AM | #184
Quote: Originally Posted by Jadrian View Post
Even if they said "a 4th pillar", is it not odd how they beat that one to death in every single video and never really talked about the others? Its because this is Bioware, story is what they do. The other pillars are things they really aren't that familiar with. Sure this game will most likely cease to exist as a proper MMO. However, I personally am ecstatic that its moving into this direction. I can't remember the last time I enjoyed doing anything with other people in this game due to the toxic nature of the MMO side of the community. The side of the community in every single online, story driven game that eventually drives me away from it.

Being able to see the full story without some jerk criticizing me for how I choose to play is a huge positive! Being able to watch every single second of the cutscenes every time I see them because I choose to, without some jerk telling me to hit the spacebar is a huge positive to me! Bottom line the story should be accessible to all players without the need for forced player interaction with others. Yes they can choose to do so but forcing it is a huge turn off.

This is a type of game where the forced social nature of MMOs is actually the absolute worst thing you could do to it. That's not to say that grouping with friends who you know or respect isn't fun. But having the meat of this game being locked away unless I group with them or, in the case of OPs, a bunch of people I have no desire to deal with, is just crap. If my money each month as a subscriber continues to pay for the ability to have a game where the story has no roadblocks to access it including removing all need for a multiplayer group (leave it as optional) and the story itself is continually advanced and of Bioware quality, then I'll pay to play this game until the end of time.
The thing is though this is also an MMO. You can NOT keep an MMO going just based on story. You need to have constant patches, keep servers running, design new content constantly. For this you need a constant revenue stream. For a stream to be constant you need something that keeps people playing (because people dont pay if they dont play) when the story is over. For that to happen you need the MMO stuff you hate. The lack of it is what made launch flop.

To be a success in a new market/genre you HAVE to adapt to that market/genre. If they wanted a BW/TOR story based game with a group option they could have gone the DA:I route. They did NOT do that, instead they made an MMO and for an MMO to make money, which it must to thrive, they have to treat it like an MMO. Is that a "good" thing in general? I don't know, don't even care. But it is the reality of the MMORPG business.
...We always arise from our own ashes. Everything returns later in its... changed form...
...To remind you that all humans make mistakes, and that all leaders are but human.
---Leto, Lion of Atreides

Koichi's Avatar


Koichi
06.16.2015 , 07:56 AM | #185
Quote: Originally Posted by JSitruc View Post
unless we lose the battle against vitiate and vitiate causes us to be put in carbonite.. than I cannot think of a more reasonable answer as to how our characters could possibly be captured in such a way. And even then it seems unlikely that vitiate would allow us to live.

other than that, im on board and excited about everything else.

it also sounds like there are no more factions, such as republic and empire, there is only outlander. Which could support the "cross faction" ques.
Could be we do end up fighting Vitiate and in the battle we are either injured, where we then need to be placed in carbonite to preserve our body until help arrives, or we win, but the vessel or station above orbit is about to crash and we jump into a cryo chamber to protect ourselves and hope help finds you.

That or some jerk kicks you into a cryo chamber and you are sold as a trophy to a Hutt.
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JSitruc's Avatar


JSitruc
06.16.2015 , 07:56 AM | #186
Quote: Originally Posted by Callaron View Post
That confirms my suspicions about the companions getting scattered and us having to find and recruit them again.
And that we'll have new interactions with them.

The more stuff the reveal, the more convinced I'm becoming that I'm dreaming all of this.
im sorry, if my companions havent been spending their time trying to find my carbonite body and resurrect me... to hell with them!! I will take all the new guys for my crew!
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mmmbuddah's Avatar


mmmbuddah
06.16.2015 , 08:04 AM | #187
Quote: Originally Posted by Infernixx View Post
They're not talking about 'now'...They're talking about their total metrics over the last three years. Well before 12x XP came along.

Simply put, it's the story that keeps people playing. There's a certain percentage of the player base that comes and goes, who show up when the new raids are here, grind through that raid content, get it all done and then leave for months until the next raids show up. And for the longest time, the Dev catered to those locusts, tried to get them to stick around with NiM content and all that jazz.

Now, though, they're focused on giving story content to the much larger group that sticks around and plays through the story over and again. Something that they can look back over the last three years and see for themselves. And it's well over-due.
You mean those story players that stayed around before and during the game going f2p? You keep saying that they are the main group, but history shows they aren't. When the game went f2p and nearly died the number one complaint was not story, it was end game content. So keep telling yourself story are the main group of players, but late at night when you go planet to planet you will see maybe 3 or 4 people there, then go to fleet and you will see hundreds queued for flashpoints, operations, and warzones, and those numbers speak for themselves. Their metrics are joke, a farce, and are quite honestly laughable, I have 10 toons that are in their main story at the moment, doesn't mean I play them though, that is all those metrics show, is that those toons are currently in the main story. Nothing else.
Jade D.
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Ghisallo's Avatar


Ghisallo
06.16.2015 , 08:06 AM | #188
Quote: Originally Posted by JSitruc View Post
im sorry, if my companions havent been spending their time trying to find my carbonite body and resurrect me... to hell with them!! I will take all the new guys for my crew!
This is my suspicion as to why they are doing it that way though. They need it in order to create the option of "betraying" them. Why would you betray a companion? Because, maybe, you want ones that don't mind you palling around with the opposite faction (as well as what would be necessary to make room if you want a same sex romance with a new companion)? We just spent two patches working against a shared enemy. Now our factions are destroyed...

So I call now that come October an Operative and a Scoundrel can be in the same guild. If you queue for an FP or an OP you can have a Guardian tank and gunslinger dps being healed by that same Operative. PvP queues will be random red v blue (other MMOs do it before anyone says "that makes no sense").
...We always arise from our own ashes. Everything returns later in its... changed form...
...To remind you that all humans make mistakes, and that all leaders are but human.
---Leto, Lion of Atreides

Ghisallo's Avatar


Ghisallo
06.16.2015 , 08:11 AM | #189
Quote: Originally Posted by mmmbuddah View Post
When the game went f2p and nearly died the number one complaint was not story, it was end game content.
This is pretty much a fact

Quote:
So keep telling yourself story are the main group of players, but late at night when you go planet to planet you will see maybe 3 or 4 people there, then go to fleet and you will see hundreds queued for flashpoints, operations, and warzones, and those numbers speak for themselves. Their metrics are joke, a farce, and are quite honestly laughable, I have 10 toons that are in their main story at the moment, doesn't mean I play them though, that is all those metrics show, is that those toons are currently in the main story. Nothing else.
I would not say that at all...because in the interview about their metrics they did not say what they just have. I think this is more a matter of trying to keep everyone happy with limited resources. They just spent the last two years adding MMO elements they knew were a mistake to launch without. Now they are done that and are trying to throw a bone to the loyal BW gamer who ccame here not caring if it was an MMO. They likely hope that they can get limp along until they have an update pushed with more MMO content.

In short, they either do not have the resources and/or talent to multi-task and do both. So they focus on one and then the other, and the reasons given are simply standard marketing spin.

Thing is though, most players I have talked to have said "I love the story and will play through the story definitely, but if the end game content is simply level buffed content I have been doing for a year or more already? Well then I will have nothing left to do and so will take my money elsewhere."

If the leveling pace is the same as it was in SoR from 55 to 60 its going to be a short run for A LOT of people.
...We always arise from our own ashes. Everything returns later in its... changed form...
...To remind you that all humans make mistakes, and that all leaders are but human.
---Leto, Lion of Atreides

DarthDymond's Avatar


DarthDymond
06.16.2015 , 08:12 AM | #190
Okay, for the sake of argument let's say they are dropping the conventional end-game (that doesn't seem to be 100% true, but it does look like it is being de-emphasized at least for the next six months).

The point of end-game content in an MMO is that it is repeatable content that will keep people subscribed month after month. But it is probably a mistake to say that it is the only way to keep people subscribed month after month.

If they are really going to put out a new 'chapter' of the post-KotFE storyline each and every month, and that chapter is free to subscribers, then the 'all story, all the time' approach will serve the same function as repeatable end-game content - it gives players a reason to subscribe each month.

The questions would just be (A) how many players will this new alternative incentive actually appeal to? And (B) how does the cost of producing this alternative incentive compare to the cost of producing the more traditional MMO incentive (repeatable end-game)?
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