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Significant power shift @ the Harbinger

STAR WARS: The Old Republic > English > PvP
Significant power shift @ the Harbinger

-Garmonbozia's Avatar


-Garmonbozia
06.02.2015 , 06:54 PM | #171
Quote: Originally Posted by maverickmatt View Post
Not in PvP.
Yes, in pvp. Check around.

Sepruzzo's Avatar


Sepruzzo
06.02.2015 , 07:00 PM | #172
Quote: Originally Posted by Kaos_KidSWTOR View Post
I've seen a significant power shift at The Harbinger, and it was AWAY from the Imps to be now VERY HEAVILY Pub sided. Recently on my new level 60 Jugg Tank, I decided to do some PvP, did 5 matches, every match was a complete and total loss. 2 of the matches we were up against 4 Healers(This was Unranked both were Novarre Coast)! Seriously?!? Could like, 2 of you competent healers come over to the Imperial Side to even the odds? Sure, it's fun to win, but it's not fun to just completely crush the opposing team, there has to be some sense of "Damn, that was a hard team to beat, but we did it!"

It depends on who's queuing imp side.

For example, I just did a few imp sides wz's solo and we got rolled 4 games in a row because people were putting up between 200-400 dps tops (with 1 dps actually knowing their rotation) with a sin "tank" yoloing into mid for Hypergates getting globalled, guarding no one and just overall being useless to the group. Then I get mercs face tanking in voidstar, not los'ing or kiting whatsoever. A Sorc who used Force Barrier before the match even started. Y'know, typical imp side garbage when not rolling with a decent premade.

And this was pug v pug, mind you, with 8 random pubs focus firing with total precision and purpose.

So aside from the few imp premades running around, the average imp side pvp'er is absolute garbage beyond belief. It. Is. So. Bad. Watching it is just nauseating. I mean, come on dude, you're a merc. Use something other than rapid shots spam.

maverickmatt's Avatar


maverickmatt
06.02.2015 , 07:13 PM | #173
Quote: Originally Posted by -Garmonbozia View Post
Yes, in pvp. Check around.
If anyone is doing that high, it was either a really short match or it was against a team that had several healers. All that damage.. still no win if you can't clear the node in some fashion (CC, KB, death.. etc..) and....


Who can afford to miss a damage GCD to do anything else? It might **** up their parse numbers.

ace_boogie's Avatar


ace_boogie
06.02.2015 , 07:20 PM | #174
Quote: Originally Posted by -Garmonbozia View Post
Uh. You do realize there are players doing 4-5k dps, yea?
Regularly? In non setup arena matches? No...

I've seen several of those screenshots, all but 1 were completely illegitimate. And that 1 was dubious at best.
Ksenia / Angie

-Garmonbozia's Avatar


-Garmonbozia
06.02.2015 , 07:21 PM | #175
That's one thing someone should point out about Pub side. There are often premades rolling that don't look premade. I can't tell you how often I've ended up in a group of 4 strong players in voice from all different guilds. They're quicker to pick up a random who performs well during a match, and less interested in the guild tags. Never assume if you're playing a team that's hitting with precision, that there's no premade, just because of the tags.

Quote: Originally Posted by maverickmatt View Post
If anyone is doing that high, it was either a really short match or it was against a team that had several healers. All that damage.. still no win if you can't clear the node in some fashion (CC, KB, death.. etc..) and....

Who can afford to miss a damage GCD to do anything else? It might **** up their parse numbers.
Long match. But yeah, also there's at least one healer who has put up over 6k hps. Don't ask me how, I've no idea.

-Garmonbozia's Avatar


-Garmonbozia
06.02.2015 , 07:22 PM | #176
Quote: Originally Posted by ace_boogie View Post
Regularly? In non setup arena matches? No...
Regularly enough, in standard regs. Yes. With their premades. Lucky you though, that you haven't had to deal with them.

ace_boogie's Avatar


ace_boogie
06.02.2015 , 07:31 PM | #177
Quote: Originally Posted by -Garmonbozia View Post
Regularly enough, in standard regs. Yes. With their premades. Lucky you though, that you haven't had to deal with them.
With their premades... I did mine solo. With no setup.

And I do nothing but pvp in this game, and I've been on every server but shadowlands. There is literally no one doing that regularly anywhere
Ksenia / Angie

Icykill_'s Avatar


Icykill_
06.02.2015 , 07:53 PM | #178
Quote: Originally Posted by Jadescythe View Post
Even without hand picking classes for Huttball, it was a cluster when 8v8 ranked was a thing. Entrench and Shroud when the ball spawns. Whoever's spam click macro won the RNG roll throws to their Jugg who Intercedes to a stealth in the end zone. Ball clicking resumes.

It's a very fun game in an uncoordinated environment, but very boring otherwise.
Yeah, obviously they would have to police the ball macro people used... But I think if there was a dedicated league... The more advanced players would come up with some Interesting tactics... With all classes... ie, while everyone was running FOTM classes in arena season 4... A team started to run 2 snipers and they were very effective...
I think with all the changes, different classes can offer more than you think...
Also remember that everyone will know those basic tactics.... Where it will become interesting is the tactics that develop to counter them... People will become even more skilled as the season/s progress... Those basic tactics won't work against league teams, only in regs...
The Devs are already proposing a change to interrupting caps with AOEs... I'm sure they could tweak one or two class abilities in Hutt Ball ball that prevent ball clicking or maybe even remove stuns/immunities altogether just for Hutt Ball... I don't know, I'm just throwing it out there and havent put any thought into that aspect... I'm sure if they decided to go ahead with a league they would have to consider different things and would hopefully ask for and listen to feed back from the community...
It's not just myself that would like a Hutt Ball league.... There are many other people too... The same as people who want 8 man ranked back... Adding a Hutt Ball league won't hurt the game... And it's possible it may even bring a certain type of player to or back to the game who would never have considered it before...
I think we can all agree that we need lots more content and diverse types of pvp in the game... Anything is better than the stagnat situation we have been in for so long, while the PVE/RP communities are being hand fed just about every thing they ask for... And still complain they don't get enough
RIP APAC Players 😢😢😢😢💦
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Icykill_'s Avatar


Icykill_
06.02.2015 , 08:02 PM | #179
Quote: Originally Posted by Angstarr View Post
Not many guilds on this server can give us a good run. The times we are playing objs, and playing another good guild. It comes down to the other 4 players on each team.

(and yes, we are "usually stomping". Your guild has literally no players in it that can carry.)
If this is the case, why did you come here instead of Bastion when you transferred... I believe it was from Pot5??
I know some of your guys are excellent and I haven't seen that sort of excellence on this server much... Considering there is probably only a few players on this server to match them, wouldn't it be better to go to bastion??
I'm aware that a lot of the better pvp players changed so they had more competitive games on bastion... Probably why there aren't as many here... Of course a lot came back once they realised they weren't as good as they thought
RIP APAC Players 😢😢😢😢💦
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Jimmajamma's Avatar


Jimmajamma
06.02.2015 , 08:05 PM | #180
Quote: Originally Posted by dillingerescplan View Post
See. Now you're doing it wrong. When you got both hands on mouse and keyboard ,in order to not grease em up, you gotta go face first....
I have so much to learn....
Garbinger
Dirty-randy
Make America Great Again