Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

nerf underlurker in story mode already


onegoldpls's Avatar


onegoldpls
05.25.2015 , 10:05 AM | #1
I know there are a lot of pro players who can kill him with eyes closed, so please go away.
It's a bane for pug groups and most of casual players who just want to complete weekly mission. I could only kill him with 1 of 10 groups on this week which was fully 192-198 geared. There is absolutely no reason for a 3rd boss to be much harder than all others including last boss from story mode. Maybe just let casuals to complete this operation without nightmares.

Shwarzchild's Avatar


Shwarzchild
05.25.2015 , 10:50 AM | #2
He's been nerfed.

Merlinmagus's Avatar


Merlinmagus
05.25.2015 , 10:58 AM | #3
I'll be the one who says:
It's not UL fail You cant kill it. It's Yours/team fault.

Icestar's Avatar


Icestar
05.25.2015 , 11:23 AM | #4
Quote: Originally Posted by Shwarzchild View Post
He's been nerfed.
Lets think for a minute what you state here, first you state that the Underlurker has been nerfed. He has not been nerfed (like lowered HP or that his cross finally works) his abilities has been adjusted to cast correctly and its adds has somewhat lower hp then before. There has been no adjustment to the underlurker when it comes to the balance issues a huge part of the community has asked to change for months. I highly recommend you read through the patchnotes what has actually been done with the boss Underlurker. It is not a nerf, it is a mediocre attempt of tuning him.

Quote: Originally Posted by Merlinmagus View Post
I'll be the one who says:
It's not UL fail You cant kill it. It's Yours/team fault.
Once again someone states that it is only up to the player that the boss can bug out and still deal damage eventhough it should not. There has been several reports of correct player placements with the cross and still huge damage attacks. There has been reports of stones dropping wrong and even moving "safe" places for the team to hide ending in a whipe. Lets go into for a little while about the mechanics about syncing where the players and the server actually thinks the player is standing somewhere else. That has been the bane of many deaths with this boss since players are forced to jump to update their client/server position.

I understand that you prefer a bit elitist view of the Underlurker and I respect that, but keep in mind there are lots and lots of more casual players that keeps this game running and we want our share of fun aswell. Balance the SM level to reason and triple the difficulty of HM Underlurker and make it ten times harder NiM mode. Then everybody should be happy and can brag like no others when they kill the current most bugged boss in the entire game, The Underlurker.

Shwarzchild's Avatar


Shwarzchild
05.25.2015 , 11:52 AM | #5
You know Ice. Me and you are just never going to be on the same side for this discussion. Ever. UL isn't impossible, or even that difficult now after the add health was dropped. They also nerfed the damaged output pretty severely as I've seen with my healing parses.

It's an end game operations boss. End game. No matter what the "level" people want to say it is, it's end game content. People need to learn that growth in game is not a bad thing, or something to shy away from. It's not scary, and it's not horrible, and no one is selling their souls regarding getting better.

I've failed on UL a few the past two weeks. And I can tell ya a lot of people blame bugs when really they're not doing the mechanics properly. The cross phase works if people are in the right spots. The adds go down insanely fast even if you're doing bogus dps numbers if people focus the same adds and have a plan of attack (first wave of adds door to exit, second wave exit to door for instance). You really don't take damage while in the green safe zone, if you're taking damage you're running to the zone, or you're not in it. I've witnessed tons of players not even go for the rocks for cover and then go "well they didn't show up, I didnt know". They were tunneling the boss and too embarrassed to admit it which is fine they'll get over that through time. There's been palyers who are still running to the cross and are like well I didnt know. It comes down to players paying attention. Seriously.

Look. If DPS can't pull anything over what DPS reqs were in level 50 when we're at level 60 I don't know what to do to help them. If players can't pay attention to the encounter's mechanics even after I've told them about it, it's not the game's fault. When healers don't know their class enough to know to put kolto probes on the tanks. then I just don't know.

There is a serious issue with player skill, and it's not because UL is too hard. It's because they need to just do a little more. And, I dont think that's unfair of me to ask of them. What's horribly unfair is the fact that people such as me who start these pug groups have to literally 4-5 man these bosses just so someone else can have their fun. I mean I'm cool with it for the most part. But, that doesn't mean it's right.

TL DR UL is FINE in it's current form. Players pay more attention, and don't shy away from trying to grow and get better. Oh I forgot, story mean story yada yada yada.

onegoldpls's Avatar


onegoldpls
05.25.2015 , 11:58 AM | #6
Quote: Originally Posted by Shwarzchild View Post
He's been nerfed.
It should have like 20-30% health and damage nerf to be compared with other bosses in story mode. I know that feel when you are in good raiding guild and can kill him with eyes closed, but remember that 90% of community are casuals who can't even see the last content boss because of underlurker. I would like to see this game living as long as possible.


Quote: Originally Posted by Shwarzchild View Post

I've failed on UL a few the past two weeks. And I can tell ya a lot of people blame bugs when really they're not doing the mechanics properly. The cross phase works if people are in the right spots. The adds go down insanely fast even if you're doing bogus dps numbers if people focus the same adds and have a plan of attack (first wave of adds door to exit, second wave exit to door for instance). You really don't take damage while in the green safe zone, if you're taking damage you're running to the zone, or you're not in it. I've witnessed tons of players not even go for the rocks for cover and then go "well they didn't show up, I didnt know". They were tunneling the boss and too embarrassed to admit it which is fine they'll get over that through time. There's been palyers who are still running to the cross and are like well I didnt know. It comes down to players paying attention. Seriously.
.
I agree that bugs are not the reason why people fail on him. The mechanic, damage output, enrage timer is simply too HARD for story mode. I dropped WoW a month and half ago with 5/10 mythics closed, and there was no such bane like here on story mode on underlurker. Make it hard on hm, I don't care. But why story mode.

Quote: Originally Posted by Shwarzchild View Post

TL DR UL is FINE in it's current form. Players pay more attention, and don't shy away from trying to grow and get better. Oh I forgot, story mean story yada yada yada.
Players would just abandon the game. I followed a lot of mmos for ten years, and I can say unnecessary difficulty has NEVER make the game better. Look at the wildstar as good example of it. It was announced as hardcore game for hardcore players, but the player base has simply died much faster than in any mmo. Some players like you still write on forums that everything is fine, f*ck casuals, while the game is empty and dead

invertioN's Avatar


invertioN
05.25.2015 , 12:14 PM | #7
but we 4 manned it already before they reduced the hp of adds, do you want them to make it a complete joke ?

Quote: Originally Posted by onegoldpls View Post
oups and most of casual players who just want to complete weekly mission. I could only kill him with 1 of 10 groups on this week which was fully 192-198 geared..
you should transfer to a server that's not full of bads
Adixia, Red Eclipse EU

Dark_Mithrandir's Avatar


Dark_Mithrandir
05.25.2015 , 12:19 PM | #8
Comeon everyone knows that if its not 3-maneable then it's Hard mode difficulty

Shwarzchild's Avatar


Shwarzchild
05.25.2015 , 12:23 PM | #9
Quote: Originally Posted by onegoldpls View Post

I agree that bugs are not the reason why people fail on him. The mechanic, damage output, enrage timer is simply too HARD for story mode. I dropped WoW a month and half ago with 5/10 mythics closed, and there was no such bane like here on story mode on underlurker. Make it hard on hm, I don't care. But why story mode.

Come on. kill adds don't stand in red circle; stand in left side or right side of green cross, get behind rock on a long duration cast from boss; move boss to corner away from adds after fourth wave dies are too hard for people in theory? Those are the types of mechanics that have been seen throughout this game. They're not new.

I also think people get so hooked on the title, I've said this before, of "storymode". It's end game content. End. Game. Content. If we want to get a horribly dumbed down version of things that reminds me of tactical flashpoints, which no thank you. No. No. No. No. No.

onegoldpls's Avatar


onegoldpls
05.25.2015 , 12:24 PM | #10
Quote: Originally Posted by invertioN View Post
I'm on the same server as you. What side are you? I want to add you in friends, go with you, and want to see how you make a group next reset with pugs and, of course, kill it. Answer me, otherwise you are cocky trash poster. I have geared characters on two sides.


Quote: Originally Posted by Shwarzchild View Post
Come on. kill adds don't stand in red circle; stand in left side or right side of green cross, get behind rock on a long duration cast from boss; move boss to corner away from adds after fourth wave dies are too hard for people in theory? Those are the types of mechanics that have been seen throughout this game. They're not new.

I also think people get so hooked on the title, I've said this before, of "storymode". It's end game content. End. Game. Content. If we want to get a horribly dumbed down version of things that reminds me of tactical flashpoints, which no thank you. No. No. No. No. No.
You don't even read what i posted. It can be super endest content of the end game or whatever. I really hope developers won't listen players like you and let this game go into oblivion with other mmos.