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Alignment system - The illusion of choice.

STAR WARS: The Old Republic > English > Story and Lore
Alignment system - The illusion of choice.

Astriel's Avatar


Astriel
12.24.2011 , 07:08 PM | #21
Quote: Originally Posted by MikeMonger View Post
But you HAVE to go one way or the other. You either channel the force through strong emotions (dark side) or through rigorous discipline (light side). You don't channel the force by having no real opinions one way or the other.
Yes but channeling the force through strong emotions doesn't have to mean you evil. And channeling the force through discipline doesn't have to mean that you are good.

Edit: A Gray Jedi just seems them as two different power sources that can be tapped depending on the situation.

MikeMonger's Avatar


MikeMonger
12.24.2011 , 07:08 PM | #22
Quote: Originally Posted by deserttfoxx View Post
Dude, my problem is, im not grey, im just not extreme light. I make decisions on what i feel, i only kill people i deem nessessary to kill. I am light side 2 at the moment, but the game is designed around the extremes, you have to be extreme light or exreme dark, are you telling me as a dark sith youd never make a light side decision ever, as a lightside jedi youd never kill anyone, ever?

Like i said, the illusion of choice.
Exactly.

And if you're not extreme light, you don't get the extreme light gear.

And yes, I play a dark side sith, and no, I've never felt compelled the take the light side option. The dark side option, or the no change option, always seemed more fitting to the character.

As I said before, if you want the best gear regardless of the alignment choices you make, then there is absolutely no point whatsoever in the system, and they might as well yank it out entirely.

Miyeko's Avatar


Miyeko
12.24.2011 , 07:10 PM | #23
Coming from an IA , I refuse to let the alignment system dictate my actions. Some things are not in my line of duty, and as such , I wont do them. To penalize a player for personalizing a character is fail. Why implement something that is illusionary at best, suppressive at worst?
I feel a great disturbance in the Force, as if millions of nerds suddenly cried out in rage - jabantik

MilleniumSolo's Avatar


MilleniumSolo
12.24.2011 , 07:16 PM | #24
As a smuggler, it's certainly very restricting in terms of dialog options. My decisions are usually based on what I'd personally do, (who would have thought) so my alignment tends to be fairly neutral. That is, until I decided to pick the Light Side option regardless of whether or not I found it appropriate. Figured I might as well attempt to utilize alignment specific gear as the more options the better. That killed a lot of the fun for me as I'd like the freedom of choice without feeling hindered. I suppose you can't always have it both ways, but it makes the whole, "Experience your own story!" feel very contrived.

As stated by other posters, this game deals with extremes and absolutes. For example, when faced with the option to kill an enemy who moments ago attempted to brutally murder me, guess what I'll do? Kill them. Why? Because I feel it's morally justified. Why bother picking that option when it's just going to take a chunk out of its opposite number?

mufutiz's Avatar


mufutiz
12.24.2011 , 07:26 PM | #25
Quote: Originally Posted by MikeMonger View Post
As I said before, if you want the best gear regardless of the alignment choices you make, then there is absolutely no point whatsoever in the system, and they might as well yank it out entirely.
It does not really require effort to just stack on LS/DS points. All it might require from you is to go "out-of-character" for a game mechanic that already has no point other than adding some flavor. It is a good point to keep it in the game, there is just no reason to not have neutral gear.

And it was already announced they would correct this mistake soon, so there is only waiting right now unfortunately.

Kaesho's Avatar


Kaesho
12.24.2011 , 07:30 PM | #26
I have no strong feelings on this subject one way or the other.
Yay for morally neutral characters \o/

Alexhrazz's Avatar


Alexhrazz
12.24.2011 , 07:36 PM | #27
I have read the posts... and im intrigued over the debate of this.

It makes me think of something.... as a player of Mass Effect... most of Shepard's choices were never based on really 'good' or 'bad'... but on what was important to the player and what they thought was the best course of action.

Instead of Light and Dark, there were Paragon and Renegade, both were seperate stacks that didn't cross each other so to speak. I.e you cannot make up a renegade action by taking a paragon action and vice versa.

However Light and Dark struggle with each other. An evil action will hurt your good actions, while a good action will make up for an evil action you did.

Also to note... Paragon and Renegade didn't neccessarily mean good or evil respectively. Renegade stood more for the attitude of taking no prisoners and a very militaristic mental state and such while Paragon was more selfless and compassionate to others. Atleast how I see it.

Okay... perhaps im a little rambley or philosophing a bit too much, in that case forgive me.


By the way, I also dug up some info about the Gray Jedi: http://starwars.wikia.com/wiki/Gray_Jedi
There is no emotion, there is peace.
There is no ignorance, there is knowledge
There is no passion, there is serenity.
There is no death, there is the Force.

VisionStorm's Avatar


VisionStorm
12.24.2011 , 07:36 PM | #28
I agree with the OP. I've been enjoying the multiple dialog options we get, even though I sometimes dont entirely get why some of those options provide light or dark side points. But alignment becomes an issue where they add mechanics into the picture and start setting limits to your character based on how much points of either side they have accumulated.

There is also the issue of alignement being subjective. So sometimes we may not even agree that a certain alignment shift is the right one given our decisions. I got light side points for helping a woman decieve her husband, for example, which seems pretty dark side to me.

I think alignment should be an aesthetic choice. It should only open up alternate dialogs or mission paths, or affect your companions affection for you, not indirectly limit your stats by gating useful gear behind the alignment system. Especially orange gear, since appearance customization options are limited enough in this game without gating some of the gear that allows it as well.
Seela'ann - Twi'lek Jedi Consular Shadow

Supporter of more apparance customization options for SWTOR.
(links to two different threads on the subject above)

Sarfux's Avatar


Sarfux
12.24.2011 , 07:37 PM | #29
you do realize that what you say early on in the game DOES IN FACT, have effects on what you CAN say later on in the game. I have seen this first hand!
Always be who you are, not what the galaxy wants you to be

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Sarfux's Avatar


Sarfux
12.24.2011 , 07:40 PM | #30
Quote: Originally Posted by VisionStorm View Post
I agree with the OP. I've been enjoying the multiple dialog options we get, even though I sometimes dont entirely get why some of those options provide light or dark side points (I got light side points for helping a woman decieve her husband, for example, which seems pretty dark side to me). But alignment becomes an issue where they add mechanics into the picture and start setting limits to your character based on how much points of either side they have accumulated.

I think alignment should be an aesthetic choice. It should only open up alternate dialogs or mission paths, or affect your companions affection for you, not indirectly limit your stats by gating useful gear behind the alignment system. Especially orange gear, since appearance customization options are limited enough in this game without gating some of the gear that allows it as well.
It does open up alternate dialogue choices that you can say..depending on what points you have and what you choose to say earlier on. That's the whole thing people aren't seeing. It IS like that..I have seen it first hand, it does have an effect on mission paths and affection loss/gain..AND has an effect on the armor. I have seen it first hand on some missions I did over and over with other characters..I chose something different than the last time, and because of that, the choice was NOT there to say the next thing I just said before on the different character. Trust me dude...it's just like a typical BioWare dialogue choice wheel.
Always be who you are, not what the galaxy wants you to be

Mentor System

SWTOR: Out On the Horizon

Honest Assessment of the Game

So Long, Forums