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Crafting


aaronbeale's Avatar


aaronbeale
04.19.2015 , 07:49 PM | #1
The pre-fabs work well I think but we should also be able to craft unique items specific to your crew skills such as;

Synthweaving - Civic & Banners
Armstech - Containers
Armormech - Furniture
Cybertech - Technological & Utility
Bioanalysis - Personnel & Environmental
Artiface - Lights & Signs

Not having a whole selection of items like the pre-fab vendors have, but adding just 1 or 2 each patch using already in-game items found throughout the galaxy which you learn from your trainer like normal, e.g the mando banners on DK & the bar from most cantinas.

Just a thought.......

Kunovega's Avatar


Kunovega
04.23.2015 , 12:53 AM | #2
Quote: Originally Posted by aaronbeale View Post
The pre-fabs work well I think but we should also be able to craft unique items specific to your crew skills such as;

Synthweaving - Civic & Banners
Armstech - Containers
Armormech - Furniture
Cybertech - Technological & Utility
Bioanalysis - Personnel & Environmental
Artiface - Lights & Signs

Not having a whole selection of items like the pre-fab vendors have, but adding just 1 or 2 each patch using already in-game items found throughout the galaxy which you learn from your trainer like normal, e.g the mando banners on DK & the bar from most cantinas.

Just a thought.......
thats already the point of the prefab vendors

half the crafters can make prefabs for synthetic vendor, half the crafters can make prefabs for the industrial vendor and it takes both working together to make universals
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SteveTheCynic's Avatar


SteveTheCynic
04.23.2015 , 01:20 AM | #3
Quote: Originally Posted by Kunovega View Post
thats already the point of the prefab vendors

half the crafters can make prefabs for synthetic vendor, half the crafters can make prefabs for the industrial vendor and it takes both working together to make universals
No, that's not quite what the OP is asking for. He wants to go one step further and make decorations directly, thematically linked to the crafting skill.

aaronbeale's Avatar


aaronbeale
04.24.2015 , 06:49 AM | #4
Quote: Originally Posted by Kunovega View Post
thats already the point of the prefab vendors

half the crafters can make prefabs for synthetic vendor, half the crafters can make prefabs for the industrial vendor and it takes both working together to make universals
Um yes believe we know this already, Where can you buy a Mando banner? Where can you buy the bar (large rectangular 1) in most cantinas?

aaronbeale's Avatar


aaronbeale
04.24.2015 , 06:50 AM | #5
Quote: Originally Posted by SteveTheCynic View Post
No, that's not quite what the OP is asking for. He wants to go one step further and make decorations directly, thematically linked to the crafting skill.
This is exactly what I was thinking, extra decorations for all and another income stream for crafters

Draqsko's Avatar


Draqsko
04.26.2015 , 07:51 AM | #6
Quote: Originally Posted by aaronbeale View Post
This is exactly what I was thinking, extra decorations for all and another income stream for crafters
Why not just add them to the prefab vendors then? Prefabs have to be crafted so it's not like crafters are being deprived here, and more decorations on the prefab vendors would enhance the value of prefabs.

aaronbeale's Avatar


aaronbeale
04.26.2015 , 10:20 PM | #7
Quote: Originally Posted by Draqsko View Post
Why not just add them to the prefab vendors then? Prefabs have to be crafted so it's not like crafters are being deprived here, and more decorations on the prefab vendors would enhance the value of prefabs.
How about enhancing the value of our crafting skill instead of the cred value of prefabs.

Draqsko's Avatar


Draqsko
04.27.2015 , 06:36 AM | #8
Quote: Originally Posted by aaronbeale View Post
How about enhancing the value of our crafting skill instead of the cred value of prefabs.
You need to have a crafting skill to craft prefabs, how does enhancing the value of prefabs not also enhance the value of the crafting skill that makes them?

SteveTheCynic's Avatar


SteveTheCynic
04.27.2015 , 07:54 AM | #9
The OP's idea gives *all* crafting skills value, whereas prefabs require one of each group (depending on the type of prefab you want to make). So the existing situation gives value to *any* of them, while the OP's idea gives value to *all* of them because they aren't interchangeable.

aaronbeale's Avatar


aaronbeale
04.27.2015 , 04:08 PM | #10
Quote: Originally Posted by Draqsko View Post
You need to have a crafting skill to craft prefabs, how does enhancing the value of prefabs not also enhance the value of the crafting skill that makes them?
Pre fabs are only a portion of the crafting skill tree, look at all the enhancements and hilts an artifacer can make for example, yet can only make synthetic & universal pre fabs, same with armstech can make many guns and barrels etc but only industrial & universal pre fabs. By adding crafting skill specific decorations (e.g bannners for synthweaving), how does it not increase the value of our crafting skill, we can all make pre fabs...

(obviously in addition to the dark projects and associated craftables that all get)