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Why flashpoints are dead in this game


Fidelicatessen's Avatar


Fidelicatessen
03.10.2015 , 10:12 PM | #21
Quote: Originally Posted by Shwarzchild View Post
The argument now is that the ops are too hard for people in their current state, so how do we balance it so that people feel like they can do the ops with keeping the ops challenging for those who want to use them as a spring board to hard modes., So we could end up just keeping things as is, which I am ok with since I don't believe the operations namely Ravagers is unpuggable, or we do something about either rewards given or we agree that some other part needs to be messed with. I don't want them to mess with the difficulty, so I'd rather offer better drops to gear people up so they can run these.
I guess expecting people to a) learn how to play their class and b) pay attention to the mechanics is too much to ask. Game too hard for KDY Grads!

If we just overgear everyone to the extent that they can faceroll the content, that'll fix it!

FerkWork's Avatar


FerkWork
03.10.2015 , 10:26 PM | #22
Honestly, what they need is a clear sense of gear progression. If I was new how would I know that the 198 vendor one is worse than a 192 or 186 token gear. Either make comm gear balanced but a 2 level lower (190 and 196) or allow us to buy all individual enhancement mods and armor (without set bonus) from comm vendor at a the price of an entire com gear armor slot or something so that there is some sense that you can get a second best upgrade and its clear while makings sure Ops are the primary way to gain gear but allow us to use our comms to equip other non-priority toons in a progressive manner. Right now unless your a tank looking for B mods, comms are ohly good for armor and offhand. Top gear doesn't have to be included in this, and as long as they keep the comms scarce it should be fine.
Why run the daily reward for FP for elite coms when I can craft a better enhancement at 186. And I can do that while not even playing the game)
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Island_Jedi's Avatar


Island_Jedi
03.11.2015 , 01:36 AM | #23
Quote: Originally Posted by FerkWork View Post
Honestly, what they need is a clear sense of gear progression. If I was new how would I know that the 198 vendor one is worse than a 192 or 186 token gear. Either make comm gear balanced but a 2 level lower (190 and 196) or allow us to buy all individual enhancement mods and armor (without set bonus) from comm vendor at a the price of an entire com gear armor slot or something so that there is some sense that you can get a second best upgrade and its clear while makings sure Ops are the primary way to gain gear but allow us to use our comms to equip other non-priority toons in a progressive manner. Right now unless your a tank looking for B mods, comms are ohly good for armor and offhand. Top gear doesn't have to be included in this, and as long as they keep the comms scarce it should be fine.
Why run the daily reward for FP for elite coms when I can craft a better enhancement at 186. And I can do that while not even playing the game)
this +1

Shwarzchild's Avatar


Shwarzchild
03.11.2015 , 08:04 AM | #24
Quote: Originally Posted by Fidelicatessen View Post
I guess expecting people to a) learn how to play their class and b) pay attention to the mechanics is too much to ask. Game too hard for KDY Grads!

If we just overgear everyone to the extent that they can faceroll the content, that'll fix it!
Unfortunately, there's a seamingly larger divide than we want to admit when it comes to running operations, and what's an appropriate level difficulty for story mode. I personally don't think they are that bad as I've said before. But, I can't just ignore the opposite claim if it's reasonable. There are definitely those who parade around acting like they're "casual" when in reality they are lazy. Those people of course I don't agree with. The ones who have actual reasons might be more correct than you and me. The only way we'll know is what happens on Bioware's end when it comes to patches. If the operations start getting hit, well we were on the smaller side.

So is the answer to simply to nothing, or do something?

I think that the argument where one says that the recommended gear levels are off is probably more correct than incorrect. The ones who just want to faceroll through a randomly grouped pug by having a dance off with each boss are clearly the ones I hope Bioware doesn't listen to. Not to say dance offs aren't fun and all...

Rithoma's Avatar


Rithoma
03.11.2015 , 09:11 AM | #25
Quote: Originally Posted by FerkWork View Post
Honestly, what they need is a clear sense of gear progression. If I was new how would I know that the 198 vendor one is worse than a 192 or 186 token gear. Either make comm gear balanced but a 2 level lower (190 and 196) or allow us to buy all individual enhancement mods and armor (without set bonus) from comm vendor at a the price of an entire com gear armor slot or something so that there is some sense that you can get a second best upgrade and its clear while makings sure Ops are the primary way to gain gear but allow us to use our comms to equip other non-priority toons in a progressive manner. Right now unless your a tank looking for B mods, comms are ohly good for armor and offhand. Top gear doesn't have to be included in this, and as long as they keep the comms scarce it should be fine.
Why run the daily reward for FP for elite coms when I can craft a better enhancement at 186. And I can do that while not even playing the game)
+1

And also, why not make bosses in FPs drop good single mods and/or enhancements of 192 or 196 quality? Since the good mods are not available from comms gear anymore, this would be a decent compromise to get people to do the FPs, but also to not make gear progression too fast, because you don't get full pieces. The set bonus armorings would still be available from raid gear only.

sooner_craig's Avatar


sooner_craig
03.11.2015 , 09:27 AM | #26
The problem is there are no more flashpoints ... There are face roll tacticals and hard modes. For most people it's like going from questing to ops

Shwarzchild's Avatar


Shwarzchild
03.11.2015 , 09:45 AM | #27
Quote: Originally Posted by Rithoma View Post
+1

And also, why not make bosses in FPs drop good single mods and/or enhancements of 192 or 196 quality? Since the good mods are not available from comms gear anymore, this would be a decent compromise to get people to do the FPs, but also to not make gear progression too fast, because you don't get full pieces. The set bonus armorings would still be available from raid gear only.
Now that's a pretty cool idea. +1 to that.

OMGITSJAD's Avatar


OMGITSJAD
03.11.2015 , 09:53 AM | #28
Quote: Originally Posted by Rithoma View Post
+1

And also, why not make bosses in FPs drop good single mods and/or enhancements of 192 or 196 quality? Since the good mods are not available from comms gear anymore, this would be a decent compromise to get people to do the FPs, but also to not make gear progression too fast, because you don't get full pieces. The set bonus armorings would still be available from raid gear only.
they are, in 3.1.1.
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AlrikFassbauer's Avatar


AlrikFassbauer
03.11.2015 , 01:07 PM | #29
Quote: Originally Posted by FerkWork View Post
Why run the daily reward for FP for elite coms when I can craft a better enhancement at 186. And I can do that while not even playing the game)
Where do you get the schematics / recipes from ? I'd like to do that as well.

But I guess that they can be bought from the GTN - for lots of Credits. So, those with less money, they can't craft it, I guess.
Complex minds
will create
Complex problems.

FerkWork's Avatar


FerkWork
03.11.2015 , 03:34 PM | #30
Quote: Originally Posted by AlrikFassbauer View Post
Where do you get the schematics / recipes from ? I'd like to do that as well.

But I guess that they can be bought from the GTN - for lots of Credits. So, those with less money, they can't craft it, I guess.
The lv 36 stuff can be learned by RE the schematics from your Craftig trainer. In this case, the green 36 (168) enhancements come from the Artifice vendor. By RE that you get a blue schematic (178) by making one and RE it you can get a purple (186). RE chance is 20%. Probable not the best explanation but check out the crew skill forums as they got it in more detail.
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