Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

Hatred Sins most OP spec in HISTORY of SWTOR

STAR WARS: The Old Republic > English > PvP
Hatred Sins most OP spec in HISTORY of SWTOR

headshot_hendo's Avatar


headshot_hendo
02.10.2015 , 08:32 AM | #661
Quote: Originally Posted by magnashear View Post
I don't main a pt but I have an alt so I can't really speak for the meta game. The nerf doesn't seem that bad to me. I forget I have sc for the most part. I use it every 1.5 minutes but still seem to do mad dmg when it's on cd. Seems kinda faceroll, press some buttons rail shot press some buttons rail shot ect. With super speed seemingly always up and the dmg reduction dcds it feels less squishy than a lot of other ac's.

I've never played pyro. I don't understand what the nerf was to pyro. I haven't seen it spelled out on the forums and I haven't asked in guild what the specifics are. If someone would explain it to me I'd appreciate it or if your busy I'll just ask guild if I remember.

Pulling someone into the middle of your group and then global them is fun. Especially in ah.

Edit: is it the Dmg reduction to imolate and flam fist plus sc that is the nerf? The post says something else got a dmg increase in the spec. How much was the dmg reduced on imolate and flaming fist?
Flame thrower got a buff which is ok but why add more AOE to a spec with hardly any burst and severe survivability issues.

I saw the AP nerf coming. If I can solo healers with relative ease just by having ok timing (I was really high still globaling people). It deserved to be toned down. SC wasnt the issue though. I always used it defensively to catch some heals when needed or to burst a vital target. My 16.5k cell bursts, 11k TDs, 11-14k rails, 10k+ mag blasts, and hitting 5-8k with explo dart is where my burst is. SC helped minorly.

the smart thing would have been to fix the ICD, make the 7 sc cannons basesline as well as the heals. Get rid of the god awful 45% speed on HO or whatever it is I never used it. I never lost 1v1 to anyone who did so was a dumb choice to me. Instead of speed boost give it a STUN immunity while it is active for both mercs and PTs. Increase the CD up to 45s and it would be fine.

Keep normal speed boost and increased length and make reduction points lower the CD by 5s so as not to get out of hand.

For those who say no to stun immunity, snipers, soon to be marauders with UDR, assassins, juggs, and technically sorcs with barrier (although it is a self stun but you cant get stunglobaled) all have immunity to cc along with root immunity. Jugg has obliterate mara has camo sorc and sin have force speed and sniper has countermeasures that purge roots. BH has HO bit no stun immunity. OP might not have cc immunity I cant remember without looking at my trees.

Zoom_VI's Avatar


Zoom_VI
02.10.2015 , 08:37 AM | #662
Quote: Originally Posted by headshot_hendo View Post
My 16.5k cell bursts, 11k TDs, 11-14k rails, 10k+ mag blasts, and hitting 5-8k with explo dart is where my burst is. SC helped minorly.
5-8k explosive darts? Da hack where you hitting, sorcs with negative expertise? Heck of your numbers look like you are only hitting people with 1k expertise. 10k mag? really? The only time I hit a 10k mag was on a sorc who was wearing 198s.

14k railshot? ********, total ********.
Crinn

Sanity is for the weak minded.

magnashear's Avatar


magnashear
02.10.2015 , 08:38 AM | #663
Quote: Originally Posted by headshot_hendo View Post
Flame thrower got a buff which is ok but why add more AOE to a spec with hardly any burst and severe survivability issues.

I saw the AP nerf coming. If I can solo healers with relative ease just by having ok timing (I was really high still globaling people). It deserved to be toned down. SC wasnt the issue though. I always used it defensively to catch some heals when needed or to burst a vital target. My 16.5k cell bursts, 11k TDs, 11-14k rails, 10k+ mag blasts, and hitting 5-8k with explo dart is where my burst is. SC helped minorly.

the smart thing would have been to fix the ICD, make the 7 sc cannons basesline as well as the heals. Get rid of the god awful 45% speed on HO or whatever it is I never used it. I never lost 1v1 to anyone who did so was a dumb choice to me. Instead of speed boost give it a STUN immunity while it is active for both mercs and PTs. Increase the CD up to 45s and it would be fine.

Keep normal speed boost and increased length and make reduction points lower the CD by 5s so as not to get out of hand.

For those who say no to stun immunity, snipers, soon to be marauders with UDR, assassins, juggs, and technically sorcs with barrier (although it is a self stun but you cant get stunglobaled) all have immunity to cc along with root immunity. Jugg has obliterate mara has camo sorc and sin have force speed and sniper has countermeasures that purge roots. BH has HO bit no stun immunity. OP might not have cc immunity I cant remember without looking at my trees.
"Minorly." My word of the day today

headshot_hendo's Avatar


headshot_hendo
02.10.2015 , 08:39 AM | #664
Quote: Originally Posted by Zoom_VI View Post
5-8k explosive darts? Da hack where you hitting, sorcs with negative expertise? Heck of your numbers look like you are only hitting people with 1k expertise. 10k mag? really? The only time I hit a 10k mag was on a sorc who was wearing 198s.

14k railshot? ********, total ********.
Modded for straight power IDK but my averager RS was about 10k in ranked. Idk *** was the issue with explo dart but it was hitting for 5k. I had to take a sec and watch. Popped it onto someone in a wz with full expt that I see in ranked and bleh 5k explo dart.

Zoom_VI's Avatar


Zoom_VI
02.10.2015 , 08:42 AM | #665
I run full power too, but your numbers for everything except Cell burst are ridiculous unless your tragets are all in 198s.
Crinn

Sanity is for the weak minded.

magnashear's Avatar


magnashear
02.10.2015 , 08:47 AM | #666
Idk what pt's hit for, but maybe he's hitting the people who say sin's death field crits them for 10k plus

headshot_hendo's Avatar


headshot_hendo
02.10.2015 , 08:47 AM | #667
Quote: Originally Posted by Zoom_VI View Post
5-8k explosive darts? Da hack where you hitting, sorcs with negative expertise? Heck of your numbers look like you are only hitting people with 1k expertise. 10k mag? really? The only time I hit a 10k mag was on a sorc who was wearing 198s.

14k railshot? ********, total ********.
Umm are you making them susceptible with TD as well as bleed? Bleed is 5% extra damage and susceptible debuffs them to take more damage from certain attacks. I cant speak for the average players expt but in solo ranked I was dropping 12k RS and 8k+ MB (untaunted ofc) but I dont think they popped defensives yet. I like to hard switch on my own in solo que. Could have been a bug/explosive fuel or the like but it was fairly consistent. Ofc you have the other extreme where a full CB hits for 2k on a target. Btw I have power augs 24% crit 70% surge and a ton of BIS power mods and enh.

headshot_hendo's Avatar


headshot_hendo
02.10.2015 , 08:52 AM | #668
I have a mainstat shell set as well bc I was hoping for a pyro buff. That never came so bleh. Anyways enough PT rant lol I created a thread for it back to sins.
Im going to play my shadow more than ever and gear my sins up just to spite people so they can feel BH pain.

Wont be fun for alot of people who play on the same servers as I do.

headshot_hendo's Avatar


headshot_hendo
02.10.2015 , 09:03 AM | #669
Ah and for those confused Bolster was broken they fixed it but the MH bolster was huge. On my shadow I did 3800 dps with the lightside vendor relics pre bolster MH fix. PT may be lowered a bit now to lower numbers havent played it a ton recently enough to notice my numbers changing drastically due to gearing my GS. Before the fix yes im sure now it may be in line a bit more and Ill check it again but yes all my numbers are correct. I know RS still hits for 11k pretty often. from my VG like 8 days ago before I went out of town.

Zoom_VI's Avatar


Zoom_VI
02.10.2015 , 09:09 AM | #670
Quote: Originally Posted by headshot_hendo View Post
Umm are you making them susceptible with TD as well as bleed? Bleed is 5% extra damage and susceptible debuffs them to take more damage from certain attacks. I cant speak for the average players expt but in solo ranked I was dropping 12k RS and 8k+ MB (untaunted ofc) but I dont think they popped defensives yet. I like to hard switch on my own in solo que. Could have been a bug/explosive fuel or the like but it was fairly consistent. Ofc you have the other extreme where a full CB hits for 2k on a target. Btw I have power augs 24% crit 70% surge and a ton of BIS power mods and enh.
Bleed is 3%, and actually your armor debuff is more important for your burst than gut is. 12k railshots are still extremely high, so I'm going to say those guys in solo ranked where probably conquest farmers in **** gear.
Crinn

Sanity is for the weak minded.