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Hatred Sins most OP spec in HISTORY of SWTOR

STAR WARS: The Old Republic > English > PvP
Hatred Sins most OP spec in HISTORY of SWTOR

magnashear's Avatar


magnashear
01.29.2015 , 02:24 PM | #331
Quote: Originally Posted by DrWeebs View Post
Did you really just try to say that force barrier is better than being able to completely vanish from a fight and reset, returning back to the fight invis with a 2s stun on a target of your choice? Cannot tell if srs.
So being ooc for 60 seconds is better than being ooc for 8 seconds and coming back h2f with a super bubble?

DrWeebs's Avatar


DrWeebs
01.29.2015 , 02:36 PM | #332
Quote: Originally Posted by magnashear View Post
So being ooc for 60 seconds is better than being ooc for 8 seconds and coming back h2f with a super bubble?
Why on earth are you leaving combat for 60s??? I hope I play against you someday.

I have a level 60 sorc, have played him in ranked/regs. Force Barrier is not better than a re-set and re-enter the battle from stealth. It is the only true defensive cd sorcs have other than self heals. You're sitting there completely unable to cast for 8s while everyone sees that you're doing it. Force cloak is so much more flexible for various situations, and is on top of a myriad of other defensive CD's:
Phase walk
Shroud
Deflect (best defensive CD in the game, 50% damage immunity and CC immunity for 12 seconds... ridiculous)
Mass Mind Control

This is what happens when you get focused hard in an arena/team-fight (not mentioning common inquis abilities like overload/electrocute/sprint):

Assassins experience:
Pop deflect, still in trouble? Pop mass mind control (if stacked, 80% damage reduction for you and 30% for your TEAM for 6s!!! Followed by 6 more at 50% reduction, with the full 12s CC immune)... still in trouble/have force/tech user on you? Pop Shroud. Still in trouble? Phase walk. Phase walk in a bad position or they were smart enough to follow you? Welp this didn't turn out the way I wanted it to... meh fine, I'll just go invisible with free dot cleanse and start over without anyone being able to see me and be able to re-open with a 2s stun on anyone I want, or get a dot + instant 6-7k AOE dot spread in before anyone notices me.

Sorcs experience:
Get CC'd (does not happen to assassin as noted above) with no damage reduction, watch health get DESTROYED as you are CC'd, desperately Pop instant self heal when not cc'd, still in trouble? Barrier. Everyone hard switches for 4-5s as you stand there motionless like a useless pile of pink/clear glowing pixels, barrier comes off, try to cast a thundering blast, get interrupted, fight returns to you whether you want it to or not because you are not suddenly invisible and in control of when you re-start, now you are barrierless and you die quickly through your paper mache armor.
Prïapism - Assassin
Humpherie - Sorc
Bärtleby - Jugg
Bastion Server

DrWeebs's Avatar


DrWeebs
01.29.2015 , 04:54 PM | #333
Quote: Originally Posted by NamikazeNaruto View Post
The exaggeration and hyperbole is real. Yes, Hatred Sins are top of the food chain right now. Are they, however, the most OP spec in history? Lolno.

Stop saying PTs are squishy please. Bad PTs who don't know how to Override/kite with their super speed are squishy. The good ones are not as squishy as you may believe. I will be rather upset if Hatred Sins get nerfed and AP PTs do not because of the incessant whining about Hatred Sins.
Right because a full 3s force speed with cc breaker isn't enough to keep up with them...
Prïapism - Assassin
Humpherie - Sorc
Bärtleby - Jugg
Bastion Server

DrWeebs's Avatar


DrWeebs
01.29.2015 , 04:56 PM | #334
Quote: Originally Posted by headshot_hendo View Post
Wait are we talking regs, solo que, team ranked, or open world? In regs, lol doesnt deserve a response. Solo que, refer to earlier posts. Open world doesnt really exist much anymore. Team ranked, well the evidence is in the gameplay, your server may have a stronger sin team with no really good snipers. Or vice versa for ambiguity. Shroud is negated with a sniper which also allows cc immunity and reduced specific damage taken. Lots of variables and i know a fair few snipers that do well if not extremely well.

For meh players your statement may be true but for good pvpers who know everything about their class it is not.
I just now read this. Did you really say open world doesn't exist much anymore? Do you even play this game? Every time you open your mouth you lose more credibility than before, which I didn't even think was possible at this point. Go to Yavin 4 in between pvp q's. Hilarity ensues.

Seriously, I am beginning to think you don't even play the same game that we do.
Prïapism - Assassin
Humpherie - Sorc
Bärtleby - Jugg
Bastion Server

DrWeebs's Avatar


DrWeebs
01.29.2015 , 05:04 PM | #335
Quote: Originally Posted by MotorCityMan View Post
I took advantage of the 12x to round out a stable of toons. I don't care much for pvp in the game either anymore to gear up more than one toon so I just go with whatever the OP class is, and the rest become crafting dummies for that year.
Well done, sir.
Prïapism - Assassin
Humpherie - Sorc
Bärtleby - Jugg
Bastion Server

magnashear's Avatar


magnashear
01.29.2015 , 05:14 PM | #336
Quote: Originally Posted by DrWeebs View Post
Did you really just try to say that force barrier is better than being able to completely vanish from a fight and reset, returning back to the fight invis with a 2s stun on a target of your choice? Cannot tell if srs.
So being ooc for 60 seconds is better than being ooc for 8 seconds and coming back h2f with a super bubble?

magnashear's Avatar


magnashear
01.29.2015 , 05:26 PM | #337
Lol when u vanish how long does it take u to find a place to hide and ooc heal and then get back in range to attack? Probably about long enough for 2 of your team to get killed.
Idk about your sorc but on mine I don't lead with my self heal and cc breaker. I use kb and cast heal and bubble plus kite to survive. If it gets bad save the cc break till right before death followed by immunity bubble. Then after bubble my sorc self heals to full kb sprint to max range then kill the enemy team players who aren't dead yet.
What level is your sorc? Do u have enduring bastion yet? It helps a lot with that paper armor.

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magnashear
01.29.2015 , 05:36 PM | #338
Quote: Originally Posted by AdamLKvist View Post
To begin with obviously they're not mirrors, thats sage and sorc. But it is a shared tree so yes they are supposed to resemble each other. Its also so very appearent that they're supposed to be sustained specs (as of late, AoE sustained pressure specs).

- Shadows have by far better CDs. I'm not sure how you could possibly try to sell me the opposite.
- Sages have better group pressure in normals, yes. And if thats what you're talking about I would advise you to realise that when talking about balance we need to consider the trinity (present DPS, tank and heal) and equal skill, pressure and players on each side. A madness sorcerer will NEVER have as much AoE pressure as a sin because if you think you can facetank forcestorm in madness (btw you'll run out of force fast in that spec) then you're grossly mistaken.
-Shadows AoE pressure is splendid. Not sure what you're talking about, the famous 36/36/36 sorc build?
36/36/36? Don't all balance sorcs get dot spread and force storm?

AdamLKvist's Avatar


AdamLKvist
01.29.2015 , 06:58 PM | #339
Quote: Originally Posted by magnashear View Post
36/36/36? Don't all balance sorcs get dot spread and force storm?
Look if you feel like ignoring reason and reply to one sentence out of several in a post, be my guest. I'm not sure how you expect anyone to take you seriously though.

I will repeat myself:

Most (reasonable) people are complaining about the force storm in lightning with the overpowered tree skill granting crit chance and surge. Furthermore if you choose to spam force storm in madness you'll have enough force for the first minute or so. If you consider this a problem it means you're discussing content that doesnt involve the trinity (and if you are, you need to clarify and also - MMOs unless explicitly mentioned are almost always balanced around the parameters of a present trinity), because a minute of force storm and dots isnt a problem at all. Additionally its important to note that your opponents need to be truly bad to let a sorcerer free-cast forcestorm inbetween his rotation, he simply can not afford to eat that much damage by facetanking.

Unless of course, again, you're discussing normals which hold little to no value because of lack of matchmaking, trinity and generally skilled players.
The Forgotten Legacy
Ancestry/Mythology
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Qwurdilu
01.29.2015 , 08:48 PM | #340
Quote: Originally Posted by hallucigenocide View Post
that will never happen.. people are allways going to go for what they see to be the strongest options
While that is true, good balancing can minimize this.
You dont need to reroll as a healer or tank 3.0 since they are all viable. Yes some are better than others but the margin is small enough to be compensated by skill.
If you factor out hatred, DDs are also kind of well balanced.
nerf hatred, buff marauder and balance will be in a pretty good spot.