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RIP craft / economy


Preston_Violent's Avatar


Preston_Violent
01.15.2015 , 07:44 AM | #21
Quote: Originally Posted by achwas View Post
you mean "dropping the bottom out of the market by underselling from competitors" ? Like OPEC does at current ? Oh boy we had that since the very first days of Swtor
Apparently, not enough of it However, I tend to agree with another author who made a very valid supposition (which we'll never obviously have confirmed officially) that these slot machines have their purpose to make people focus on mainly buying and selling uncraftable cartel stuff.
Any player can always use crafting skills for augmenting their gear, that hasn't gone anywhere. "Financial" interests of a very small group of top schematics owners, who are already rich enough, can be somewhat not taken into consideration. Apart from that crew skills have never ever been of much use, everybody knows that. So what, maybe it's time already to "let them go"? If 3.0 means so many changes, this might be one of them.

Nondi's Avatar


Nondi
01.15.2015 , 07:45 AM | #22
Quote: Originally Posted by znihilist View Post
Lower prices coupled with lower overall credits in the economy does not equal a ruined one.
Margins are going to fall, but the credits going out of the economy is going to lower the inflation and make it healthier.
Credits are not going out of the ecomony, they are going into the pockets of the slot machine owners, eg
http://www.swtor.com/community/showthread.php?t=790263 and elsewhere posts stating earnings of 1.6 mill per hour while those who invested time and credits into developing mission skills can produce perhaps 1 purple mat to the slot clickers 40-60 (or more as I clicked up 34 in less time than running 1 mission with a 1 in 5 chance of getting 3 purple mats).

Crafting margins are generally very low as is - many are the times I have offered to craft eg augments for free for the mats and when ppl look at mat prices they see I am selling below that, and as are most crafters. Most of us "sell" the mats we produce at lower than market value when we craft them and hope for crits.

Voveca's Avatar


Voveca
01.15.2015 , 08:36 AM | #23
Ok did another test:

200 x Contraband Cartel Chip

gave me

25x Scraps: Scavenged Scraps
27x Scraps: Assorted Droid Parts
29x Scraps: Jawa Junk
+
27x Banned Holovids
18x Prohibited Medical Supplies
12x Confiskated Artwork
2x Cartel Market Certificate


Considering some hits just return the chip ... and one use is roughly 6 sec ... it could took like 30 minutes ... thats half of a mission time, which has to actually crit, to give you 3 measly purples (only if its bountiful+). Suppose the crit chance is let's say 10% (really no idea here) and u go 6 chars at a time ... it would take crew skill missions approximately so you have about 47% chance that during one hour you hit 3 purple mats ... so lets say average 1 and half purple mat / hour ... costing you about 30k (20k per piece)

versus the slot mashine

where you get around 60 mats / hour ... costing you exactly 100k (1,6k per piece)

So using slot mashine is 40 times faster way to obtain the mats and it's 12.5 times cheaper (also u re getting universal ones and of course not crew skill dependent, also no need to train or develop anything...)

Seems hardly fair to me ...

Can we perhaps get an official statement about the matter if its intended or what?!

achwas's Avatar


achwas
01.15.2015 , 08:39 AM | #24
Quote: Originally Posted by Nondi View Post
Crafting margins are generally very low as is - many are the times I have offered to craft eg augments for free for the mats and when ppl look at mat prices they see I am selling below that, and as are most crafters. Most of us "sell" the mats we produce at lower than market value when we craft them and hope for crits.
Most crafters I know really live "off" the crits their crafters git, selling off the extras as "the margin".

And High end equip will remain in the hand of the Crafters since right now (and there likely never will be) a way to get mass tranmogrificators (?) or mass manipulators (or exonium etc. ) except by raiding/flashpointing. But few people will actually have the money too finance the crafting/reverse engineering off relics from temple etc.

jojobanutz's Avatar


jojobanutz
01.15.2015 , 09:07 AM | #25
Quote: Originally Posted by znihilist View Post
Lower prices coupled with lower overall credits in the economy does not equal a ruined one.
Margins are going to fall, but the credits going out of the economy is going to lower the inflation and make it healthier.
I agree

In addition I'd just like to point out that from my experience, profit margins (not listing prices) have always been much much higher on blue grade crafted pieces. I regularly get in the range of 60%-80% margin on this stuff. Volume is what makes big cred balances, not individual highly priced purple items.

If anything, when the economy rebalances, I think the effect of easier to obtain rare mats will 'democratise' the market somewhat. No longer will people with multiple gathering alts doing the 'relog dance' have such a monopoly on creds. Instead, those who can adapt and switch around thier markets will continue to make good creds, and the overall benefits of lower prices will be to spread sales more widely among the general player base.

When the dust settles, I suspect that there will be fewer 'utra rich' players, but more 'comfortably off' ones, a higher number of 'middle income' ones, and a smaller number of 'utterly skint' ones!

Overall, this slot machine along with the Jawa Junk vendors, may very well be a very good thing for the vast majority of players. The only casualties will be those at the very top of the mats/crafting income bracket, who will now have to be a bit faster and more flexible to continue making the kind of creds they've become accustomed to.

Thanks for reading

Missandei's Avatar


Missandei
01.15.2015 , 09:12 AM | #26
Quote: Originally Posted by Wriwnas View Post
Define "huge" prices mate. The prices were already very affordable by anyone with a small margin for profit for crafters. Augments for example had already dropped to 80-85k and were expected to stabilize around there. From those amounts, crafters already make very little money and now that they dropped even more, its just pointless, plain and simple.
I would suggest to you to put your own credits, ingame time and effort where your mouth is and offer free crafted items to all. Cause that is what is happening atm. Crafters are only loosing money, so dont expect any to keep crafting. They killed the market. Again.
If you want the game economics to be as close to the reald world one as possible you need to behave like the real world buiseness owners. The key to successful business is to ADAPT. You cant have the constant profit if you dont changing.
Missandei Shadow ...yet shadows can kill. And oft-times a very small man can cast a very large shadow.

NogueiraA's Avatar


NogueiraA
01.15.2015 , 09:58 AM | #27
yea yea, working as intended
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JonnyRay's Avatar


JonnyRay
01.15.2015 , 10:24 AM | #28
It seems to me that blue/purple material prices are going to fall. Certainly. As a crafter, how is this a bad thing for me?

Sure it means that I can't sell unneeded purple mats for 60k per or something. But I think of myself as a crafter, not a miner. I craft because I like to make stuff. The selling of excess mats was a bonus for me.

And now, if I want to make some level 40 purple armor mods or enhancements, I won't have to farm low level missions for 3 days to get the stuff I need to make them. I can get the stuff much easier. I'm ok with it.

I can see where those who were making most of their money by selling the blue/purple mats on the GTN are hurt by this. As for me, not so much.

Also, I haven't checked, but I bet most of the people turning their Jawa Junk into purple mats (that they're going to sell on the GTN) are doing so with the Tier 11 materials. Which means that if I DID want to make money off material gathering, I could still do so at the Tier 5/6/9 level, right?

Edit: In fact, if I am recalling correctly, given that the critical success rate changes (somewhat) by the difficulty of the mission verses my skill level, I might even make MORE money by farming the lower level materials as I'll crit more often.

varietasplus's Avatar


varietasplus
01.15.2015 , 11:08 AM | #29
Quote: Originally Posted by Wriwnas View Post
/Signed
Prices have dropped to half on materials and keep dropping, crafted items have already dropped at least 30% and they also are gonna drop even more and the prices had already balanced after 3.0. I stopped running crew skills, I stopped crafting, I am extremelly frustrated and discouraged. Ppl had already turned to buying CC staff to sell and make ingame money, maybe that is all they are aiming for in the end. BW killed crafting all over again. This is pointless... They should at least be honest about it and totaly remove crafting from the game. Let ppl buy gear and vanity items with CC coins aka real money... Its hypocritical to say the least to pretend this is anything more than that...
Thank you for saving me the time the write down my very same thoughts.
We are very likely to witness the total collapse of a virtual global economy and it is going to be long remembered in the history of MMOs.

This combined with other ingame changes tells much about the future we should expect for this game.

Ishkur's Avatar


Ishkur
01.15.2015 , 11:22 AM | #30
Well we are getting used to economy destroying patches
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