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RIP craft / economy


Missandei's Avatar


Missandei
01.15.2015 , 06:03 AM | #11
Why healthy economics need to be associated with a huge price tag on the items?
Lets build socialism instead!
Missandei Shadow ...yet shadows can kill. And oft-times a very small man can cast a very large shadow.

Wriwnas's Avatar


Wriwnas
01.15.2015 , 06:13 AM | #12
Quote: Originally Posted by Missandei View Post
Why healthy economics need to be associated with a huge price tag on the items?
Lets build socialism instead!
Define "huge" prices mate. The prices were already very affordable by anyone with a small margin for profit for crafters. Augments for example had already dropped to 80-85k and were expected to stabilize around there. From those amounts, crafters already make very little money and now that they dropped even more, its just pointless, plain and simple.
I would suggest to you to put your own credits, ingame time and effort where your mouth is and offer free crafted items to all. Cause that is what is happening atm. Crafters are only loosing money, so dont expect any to keep crafting. They killed the market. Again.
MJade - Marauder - MJāde - Marauder
Est'elle - Sentinel
Floor Inspectors @ Tomb of Freedon Nadd
You can't hear a whisper if you re constantly shouting... MaraJade

achwas's Avatar


achwas
01.15.2015 , 06:20 AM | #13
This is a major blow to high end gathering, nevermind the freshly ability of 10th level bot-farmers idly sitting in a barren stronghold (save a set of slot machines) gathering up mats to sell on the open market.

Although I am not a high end mass-crafter ( and never made much money out of it ) this truly sucks and takes any difficulty out of mission based gathering, Which means, even fewer people will invest in crafting, making things even more difficult with the next expansion (if that ever comes around).

Also - by now it is freaking easy to gather credits inside the game to buy crafted stuff - unless one is exceptionally lazy.

lironBD's Avatar


lironBD
01.15.2015 , 06:21 AM | #14
Quote: Originally Posted by Missandei View Post
Why healthy economics need to be associated with a huge price tag on the items?
Lets build socialism instead!
usual self entitled person.

Have you crafted anything in the game?
have you spent time and in game money to learn advanced schems to craft anything?
why someone which did those things need to hand free items because you are lazy?

Slot machine created a situation where mats lost their value and in such ruined crew skills related activities in the game.

Imagine they will make a slot machine which grants instead of jawa junk pve titles like ones you get on NiM runs randomly.... same thing.
Europe -> The Red Ecplipse
Oracans-> Sith Pureblood Inquisitor Sorcerer

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Wriwnas's Avatar


Wriwnas
01.15.2015 , 06:25 AM | #15
Quote: Originally Posted by lironBD View Post

Slot machine created a situation where mats lost their value and in such ruined crew skills related activities in the game.
Imagine they will make a slot machine which grants instead of jawa junk pve titles like ones you get on NiM runs randomly.... same thing.
Nailed it!
MJade - Marauder - MJāde - Marauder
Est'elle - Sentinel
Floor Inspectors @ Tomb of Freedon Nadd
You can't hear a whisper if you re constantly shouting... MaraJade

Preston_Violent's Avatar


Preston_Violent
01.15.2015 , 06:30 AM | #16
Quote: Originally Posted by Wriwnas View Post
/Signed
Prices have dropped to half on materials and keep dropping, crafted items have already dropped at least 30% and they also are gonna drop even more and the prices had already balanced after 3.0. I stopped running crew skills, I stopped crafting, I am extremelly frustrated and discouraged. Ppl had already turned to buying CC staff to sell and make ingame money, maybe that is all they are aiming for in the end. BW killed crafting all over again. This is pointless... They should at least be honest about it and totaly remove crafting from the game. Let ppl buy gear and vanity items with CC coins aka real money... Its hypocritical to say the least to pretend this is anything more than that...
If you want elements of real life in a multiplayer game which is what an mmo does then hello, petroleum prices have been dropping for months. And since there's no petroleum or gas in swtor, have a taste of a similar something.

Preston_Violent's Avatar


Preston_Violent
01.15.2015 , 06:31 AM | #17
Quote: Originally Posted by lironBD View Post
usual self entitled person.
Imagine they will make a slot machine which grants instead of jawa junk pve titles like ones you get on NiM runs randomly.... same thing.
Maybe by the end of swtor? Like 6 months before server shut down so that everyone could feel like kings of pve?

achwas's Avatar


achwas
01.15.2015 , 07:02 AM | #18
Quote: Originally Posted by Preston_Violent View Post
If you want elements of real life in a multiplayer game which is what an mmo does then hello, petroleum prices have been dropping for months. And since there's no petroleum or gas in swtor, have a taste of a similar something.
you mean "dropping the bottom out of the market by underselling from competitors" ? Like OPEC does at current ? Oh boy we had that since the very first days of Swtor

Nondi's Avatar


Nondi
01.15.2015 , 07:22 AM | #19
Quote: Originally Posted by MisterBlackJack View Post
. . . you can easily get more jawa junk for crafting materials just from buying hypercrates at the same pace (if not faster) than the slot machines.
There are generally only 3 jawa junk per hypercrate and at most 6 whereas I got 34 jawa junk in 40 minutes from the slot machine and given hypercrate costs it would be insane to buy them to get 3-6 junk.

Purple mats are used in all tiers of crafting, not just 186 gear. The issue the OP raises affects crafters and gatherers as being able to click up ops gear might affect you as it requires time to learn and run the ops and it spits on your effort and time when an untrained lvl 10 gets many fold times the rewards you worked for just for clicking. It takes considerable time and expense to lvl mission skills and the junk I got in 40 minutes would prob require 40 or more missioning hours to collect after training. It is serious for those of us who craft and does need to be fixed.

Faardor's Avatar


Faardor
01.15.2015 , 07:39 AM | #20
Quote: Originally Posted by Preston_Violent View Post
If you want elements of real life in a multiplayer game which is what an mmo does then hello, petroleum prices have been dropping for months. And since there's no petroleum or gas in swtor, have a taste of a similar something.
So OPECs problem is being able to create 'oil' out of thin air in less time, with no effort and having the chance to get a gold bar while they are at it? Seems legit, can I get a oil machine like that?

Look here is the problem:
- Average crew Skill mission cost: 2500 to 5000 (assume an average of 2 purple mats, that are NOT guaranteed to drop) put into perspective that you can put 6 crew skills for collection, only 2 to 4 missions have a chance to get purple mats (for most skills like Slicing, underworld trading, etc etc) this assumes that you do not use
- 500 credits for 1 token, so you can get between 5 to 10 tokens to win more than 2 purple mats (or items worth more than that, so realistically either the purple junk, few blue / purple rep token or cartel market certificates (Altough I suppose if you look hard enough you can find a random green or blue mat that you might be able to sell for more than what a token cost, which makes it easier to make this even more profitable)

- Average Crew skill mission time: 25 minutes to 50 (assume an average of 40)
- Average time to win a pize: 5 to 10 seconds?

- Availability: it took me a while to get my Investigation, underworld trading etc, up to 500 (granted going from 450 to 500 doesn't make the gap seem too long but for new characters yeah this takes a while) Not every joe schmoe even bothers to train a crafting skill let alone a non collection based crew skill (by that I mean the usual Scavenger or bioanalysis guy who only really just extracts from dead corpses / droids)
- Every joe schmoe can play the slot machines earning your 500 credit investment back doesn't seem hard.

Hey on the plus side as my guilds biggest crafter I can finally get people in BIS 186 Gear, Relics, Augments etc (im not cool enough to have 192 recipes D:

On the downside making money as a crafter (especially one who used to get his own mats) is not exactly an ideal situation, while crafting prices might not have dropped as much as the purp prices (obviously, not everyone is a crafter and has the recipes broken) they will over time, making profit margins and GTN competition harder and harder, especially when you have people undercutting with dumb enough margins to where 1 idiot can screw up the whole market.

As for the whole "CARTEL PACKS GIVE YOU MORE JAWA JUNK" argument, I say, yeah they would, if I had an unlimited money supply IRL, I dont think the majority of the people in this thread are going to invest the real life money to buy crates JUST FOR the jawa junk. Its extremely inefficient way of doing it when you consider that you could turn your Cartel coins into money by selling unlocks, equipments, crates or even equipment from crates.