Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

Bug - Dots and Hots Lose Ticks With Alacrity Boosts

STAR WARS: The Old Republic > English > General Discussion > Bug Reports
Bug - Dots and Hots Lose Ticks With Alacrity Boosts

KTap's Avatar


KTap
01.08.2015 , 02:56 PM | #1
I did not discover this, but I saw no post in these forums about it so here we go!

There appears to be a pretty big bug with gaining Alacrity during a dot or hot. I've confirmed it and had a fellow Operative in my guild confirm it as well, so I'm just going to assume it's a game wide problem.

It doesn't appear to effect Alacrity that is on your gear, only gained Alacrity through cooldowns/adrenals/etc.

Here's my results:

4 piece = 5% Alacrity
Polarity Shift = 20% Alacrity


Affliction first hit procs 4 piece - 7 hits (normal)

Affliction tick procs 4 piece - 6 hits

Affliction tick procs 4 piece + Polarity Shift - 5 hits

Affliction with Polarity Shift already up - 7 hits

Affliction with Polarity Shift used after - 5 hits

Affliction first 4 hits, then Polarity Shift - 5 hits

Affliction first 5 hits, then Polarity Shift - 5 hits (lolwat)

Crushing Darkness - 7 hits

Crushing Darkness with Polarity Shift used after - 6 hits

Resurgence - 4 hits

Resurgence with Polarity Shift used after - 3 hits

Appears to depend on how much Alacrity is gained during the dot or hot.

This is obviously a rather large bug that could affect people's rotations / dps / hps / resource management negatively, please look into it
Zorz
Lord Veijel

Diachi's Avatar


Diachi
01.08.2015 , 03:04 PM | #2
Baseline 6.66%
Stim Boost 10%

I noticed if you applied Stim Boost at the beginning of a HoT/DoT it didn't affect it as much but when you apply it mid way (say 3-4 ticks) you'll lose a tick.

Kolto Probe (SB at 4 ticks) - 6 ticks (Normally it's 7 ticks with 2 stacks)

Recuperative Nanotech (SB at 4 ticks) - 9 ticks (10 ticks is normal)

Corrosive Dart (SB at 3 ticks) - 6 ticks (7 ticks is normal)

Kolto Infusion (SB at 3 ticks of HoT) - 8 ticks (9 ticks is normal)
Te'fia the Revanchist; Top 3 Operative Seasons 3 and 4
Dread Master Te'f; #1 Scoundrel Season 3

Gardimuer's Avatar


Gardimuer
01.08.2015 , 03:43 PM | #3
Cross posting from the thread in the Sage / Sorceror forum. These are some tests done on a Madness Sorc with alacrity rating in gear but no set bonus.

Baseline: 7.29%
Polarity Shift: +20%

Quote: Originally Posted by Gardimuer View Post
It looks like any type of DOT/Hot will be affected: The critical factor is whether the DOT expires during the time that the alacrity buff is active.

For instance:

Test 1:

Applied Affliction, Creeping Terror and Demolish.
Activated Polarity Shift immediately after Demolish starts.
Demolish ends 4 seconds before the end of Polarity Shift; loses 2 ticks.
Affliction and Creeping Terror end 1-3 seconds after Polarity Shift; they lose no ticks.

Test 2:

Applied Affliction, Creeping Terror and Demolish.
Activated Polarity Shift half way through the Demolish DOT ticking.
Demolish ends 9 seconds before the end of Polarity Shift; loses 2 ticks.
Affliction and Creeping Terror end 3-5 seconds before the end of Polarity Shift; both lose 1 tick each.

Test 3:

Activated Polarity Shift first.
Applied Affliction, Creeping Terror and Demolish.
Demolish ends 2 seconds after Polarity Shift; loses no ticks.
Affliction and Creeping Terror end 5-7 seconds after Polarity Shift; they lose no ticks.
Notice that in the first 2 examples Affliction and Creeping Terror were always activated before Polarity Shift, but they only lost ticks if they expired during the buff.

In test 3 Polarity Shift ended before any of the DOTs expired, so no ticks were lost.

Combat logs for reference:
[Test1]
[Test2]
[Test3]

itsmymillertime's Avatar


itsmymillertime
01.08.2015 , 08:46 PM | #4
here us my log: affliction does 7 ticks normal but if i apply polarity shift after the 3rd one, i only get 6 ticks.

Spoiler

Monterone's Avatar


Monterone
01.08.2015 , 10:20 PM | #5
Chances are the two ticks lost on Vanquish/MC are the two you get from the discipline that extend the duration by 2 sec.

Perhaps in a bug of sorts, hitting Polarity messes with that talent and cancels it.
Saminette . Silk
Satele Shan

Gardimuer's Avatar


Gardimuer
01.09.2015 , 01:32 AM | #6
Quote: Originally Posted by Monterone View Post
Chances are the two ticks lost on Vanquish/MC are the two you get from the discipline that extend the duration by 2 sec.

Perhaps in a bug of sorts, hitting Polarity messes with that talent and cancels it.
Good guess, but no. This problem affects every HOT and DOT by every class in the game in combination with any temporary alacrity buff. So it's not a problem related to the discipline.

To make this clearer, I did some testing with Revivification. (I tested each case 5 times to average out the effect of server lag.)



Base alacrity from gear: 0%
Polarity Shift: +20%


Without Polarity Shift:
Average duration of Revivification HOT (mean): 10.1 seconds
Average interval between each HOT tick (mean): 1.01 seconds
Total HOT ticks each time: 11 (this is normal)

With Polarity Shift activated 2 seconds before Revivification (so the first tick of Revivification is inside, but the last is outside):
Average duration of Revivification HOT (mean): 8.43 seconds
Average interval between each HOT tick (mean): 0.843 seconds
Total HOT ticks each time: 11 (still normal)

With Polarity Shift activated immediately after Revivification is activated (so the first tick of Revivification is outside, but the last is inside):
Average duration of Revivification HOT (mean): 7.99 seconds
Average interval between each HOT tick (mean): 0.999 seconds
Total HOT ticks each time: 9 (BAD!)



Notice that when the last tick of Revivification happens after Polarity Shift is ended the interval between each HOT tick matches the duration.

But when the last tick happens during Polarity Shift the interval between each HOT is the same as if Polarity Shift was never activated!



My guess at what causes this:

The game calculates the duration of the HOT/DOT in real time and updates it according to the player's alacrity. But the game only calculates the interval between each tick once: at the time that the first tick occurs. If your alacrity changes after that, it doesn't make a lick of difference on the tick rate.

captpickles's Avatar


captpickles
01.09.2015 , 12:47 PM | #7
Crap, that means I need to ditch my alacrity relic.... awesome. BUT also explains the tiny dps gain..there's some clipping of my dots.

werldmgn's Avatar


werldmgn
01.12.2015 , 04:32 PM | #8
This is a very serious bug and it should be fixed as soon as possible

BoboHut's Avatar


BoboHut
01.14.2015 , 01:55 PM | #9
Quote: Originally Posted by Gardimuer View Post
My guess at what causes this:

The game calculates the duration of the HOT/DOT in real time and updates it according to the player's alacrity. But the game only calculates the interval between each tick once: at the time that the first tick occurs. If your alacrity changes after that, it doesn't make a lick of difference on the tick rate.
Sounds like it to me as well.

I did another test today just to see if there was a limit to when you can apply the alacrity boost and still lose a tick. I tried it with Kolto probe before and after the 5th tick. In both cases, using stim boost removed the sixth tick of the hot.

werldmgn's Avatar


werldmgn
01.23.2015 , 11:42 AM | #10
/BUMP
I really hope that you are preparing a fix for this in 3.1 This is not just some visual bug or something, it is a problem that actually affecting our dps and hps. it's weird to ask you fix game which we are paying for, but PLEASE fix this